Utility ADC Concept
Here is my medic ADC idea. The idea was derived from a person who made a concept of a heal on auto attack support.
Passive: Every fifth auto attack will apply a heal to a targeted ally (including self).
Q: [Active] Gains bonus attack speed, attacks steal a percentage of the target's health, stolen health is stored. W: [Active] Target's an allied champion, runs to that champion (ignores unit collision) while gaining a massive amount of movement speed. Once the champion reaches the allied champion both gain a shield and are healed with stored stolen health. E: [Active] Dashes in a targeted direction and attacks twice on the next basic attack. R: [Active] Modifies all abilities; Q - increased health stolen and attack speed W - teleports and shield is stronger E - Can dash multiple times (3 charges)
, plus some kinda hybrid between
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also
ulti on a e
seems kinda op dont u think.. with all of those heals, and buffs to heals?!?!?!
after they get attack speed and life steal items, they will b immortal and broken also banned every game.
and
"the adc champ can debuff the target with a "bomb-like" debuff. this debuff will slow the target by 20/22/23/25/27% for 2 seconds.. if the target recieves 20% of their hp as damage during that debuff, the debuff will damage the champion and spread to any nearby enemy champions, so u can try to chain kill.