[Champion CONCEPT] Kusen, the Arcane Breaker

stabby himiko·10/27/2015, 2:42:03 AM·1 votes·430 views

#Kusen, the Arcane Breaker#

He is an Arcane user,but doesn't rely on it,as half of what he has learned,is hand-to-hand combat. Kusen can empower his punches,while at the same time,throwing out arcane spells.

Dance: Floats in the air,and spins around,sparking Arcane Energy. Joke: Everyone here is magical,or a great warrior, why not both? shrugs Taunt: I'm the Best of Both Worlds! Laugh: Vigorously slams his hand onto the ground laughing.

Specified Taunts: Xerath 'Are you.... dada? No i'm just kidding. I actually have a physical body.' Pantheon 'You have a shield and a flurry of spears,I have magic and a flurry of fists!' Role:Mage & Bruiser

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#[P] Arcane Residue # After Kusen uses an Arcane Ability, magic is leftover,and his next auto attack deals 10/20/30% AP on-hit damage over time. If Kusen uses a Basic Combat Ability, he gains resistance against all damage for 5/15/25% for 4 seconds. Kusen cannot have both buffs at the same time. [--] His Kit is split in half, two being Arcane Abilities,and the other two being Basic Combat Abilities.


#[Q] Arcane Knowledge# Passive: This is an Arcane Ability,Kusen will deal 10% of his AP in his next 2 attacks or abilities. Kusen channels for .5 seconds. His next Auto-Attack is ranged (500/525/550/575/600) and deals magic damage instead of physical damage, and the enemy is slowed for 30%. If the unit is slain by this Auto-Attack,Kusen gains 40/50/60/70/80% of this ability's mana cost back,this bonus is doubled on enemy champions. [--] This allows him to poke hard,and possibly engage. This also makes it so that he won't deal mixed damage upon attacking,

Mana Cost: 80/85/90/95/100 Cooldown: 8/7.5/7/6.5/6


#[W] Tactical Dash # Passive: This is a Basic Combat Ability,Kusen gains 17/20/23/26/29 Armour and Magic Resist upon activation for 8 seconds. Kusen dashes onto a unit,and gains 17% movespeed upon activation for 3 seconds. [--]Enemy Unit: Kusen stuns the enemy for 1/1.1/1.2/1.3/1.4 seconds if they are already affected by a crowd-control effect. [--]Ally Unit: Kusen gives his ally and himself 5/7/9/11/13% of Kusen's movespeed for 4 seconds. [--]Monster: Kusen flips over it,and doubles this ability's passive for 6 seconds. [--] This will give advantages over where you are,and what you do. This also reinforces your Q's slow.

Mana Cost: 0/20/40/60/80 Cooldown: 20/18.75/17.5/16.25/14


#[E] Unstoppable Arts# Passive: This is a Basic Combat Ability,Kusen gains 10% movespeed and tenacity upon activation for 5 seconds. Any bonus damage added onto this ability's,will be converted into physical damage. He is also slowed for 50% less. Kusen swings into a flurry of punches,and can move during this. Kusen can land a hit every .5 seconds. Each hit deals 10/15/20/25/30 + (15% Armour) + (25% bonus movespeed) in physical damage. Kusen will continue this flurry until he loses all bonus movespeed (Excluding Janna Passive & boots),or reactivates this ability. [--] This will make it hard to stand against Kusen,and works well with his Q's passive (10% AP),however he can't move the direction of the punches. Like a Pantheon W.

Mana Cost: 20/35/50/65/80 Cooldown: 27/26/25/24/23


#[R] Arcane Destruction# Passive: This is an Arcane Ability,Kusen will convert his next attack or ability's damage into 50% magic damage,or 200% damage that is already magic. Kusen can activate this,and all his abilities will go off cooldown,except that all of his abilities' passives are doubled,but it's duration is halved. He then will be able to reactivate this,and release a powerful shockwave,stunning all enemies within a radius of 800 for 2/2.5/3 seconds, as well as doing 150/200/250 in magic damage if his ult passive hasn't been used,in physical damage if his ult passive HAS been used. [--] This will be his source of a really big burst,or sustained damage.

Mana Cost: 100/150/200 Cooldown: 100/95/90


#Summary# His Q,is a poke that deals magic damage,as well as giving him a 10% AP damage boost on his attack. His W,is a gapcloser that can change drastically upon who you activate it on,as well a mini-defense. His E,is a sustained damage dealer,in which can make him push enemies far back. His R,is a damage buffer,as well as a AoE Stun.

He is an AP tank. item 3100 or item 3025 For Sheen Proc on Q and passive. item 3157 or item 3174 For Mid Lane Survivability and Damage. item 3135 or item 3151 For Ult Damage and Damage Buff.

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