[Champion Concept] Jarex, the Death Hunter
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Primary: Assassin. Secondary: . Additional Roles: Jungler. Statistics: Attack Power: 8. Defense Power: 4. Ability Power: 1. Difficulty: 7. Place of Origins: Noxus. Upon Selection: No living thing is safe from me.
Health: 372(+31). Health Regen.: 2.1(+0.38) Mana: 0(+0). Mana Regen.: .0(+0.) Range: 125(Range). Attack Damage: 58(+3.0) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends: None. Enemies: None.
Appearance: Jarex is a 5’ft tall bald African man, his eyes are glowing red, his face has a white skull design on & his chest has a white rib cage painted on his chest. Jarex clothing is a ripped up baggy pants with sash wrapped around his waist with 5 human skulls attached to it, he has a necklace with large canines. Jarex carries around 2 weapons a falcata & a short spear.
Summoner Spells:
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Item Builds:
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Passive: Bloodlust. When Jarex has 30% of his Max HP missing he will enter a bloodlust state where he enters a feral like state, while Jarex is in this state he will give Jarex a 15% increase to his Attack & Movement Speed while also allowing his Basic Attacks deal 8% increased damage.
Q-Ability: Predatory Senses. Range: Self-Cast. Cool Down: 21/20.5/20/19.5/19. Cost: 60/70/80/90/100. Activate: when Jarex has activated this Ability he will enter a state of being that allows him to sense everything around him, for the next 10 seconds Jarex will outline all enemy Champions & Neutral Monsters in red within 400-radius around himself, while this Ability is active Jarex will 12% Life Steal on his Basic Attacks while also being Immune to Slows. Enemy Champions & allied Champions will not have any visual effects applied to them that this Ability is active & only Jarex can see the outlined targets.
W-Ability: Pounce. Range: 450. Cool Down: 15/14.5/14/13.5/13. Cost: 50/60/70/80/90. Physical Damage: 75/105/135/165/195(+50% bonus AD). Activate: after Jarex has chosen a single enemy target within this Abilities Casting Range then upon its activation Jarex will jump at his target, when Jarex begins to jump he will be Immune to Stuns & Roots. When Jarex makes contact with the target he will deal Physical Damage & will Stun the target for 1 second, if this Ability results in a kill the Cool Down will be Refreshed.
E-Ability: Prime Cut. Range: Self-Cast. Cool Down: 9. Cost: 85. Heal: 75/95/115/135/155(+20% bonus AP). Physical Damage: 80/110/140/170/200(+30% bonus AD). Activate: after Jarex has activated this Ability he will eat a prime cut of meat from a previous kill, after Jarex eats his prime cut he will be Healed & his next Basic Attack within 2.5 seconds will deal Physical Damage. if Jarex has recently killed an enemy Champion & he activates this Ability within 4 seconds of that kill this Ability will have the Heal be increased by 10%.
R-Ability: Hunters Impale. Range: 1750. Cool Down: 155/145/135. Cost: 100. Physical Damage: 270/320/370(+40% bonus AD). Passive: every 3rd Basic Attack will have Jarex use his short spear to impale his target dealing 6% of his current Attack Damage as Physical Damage. Activate: after Jarex has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Jarex will hurl his short spear at the target, when the spear comes in contact with the chosen target it will deal Physical Damage & will apply a Bleed as well as Slow the targets Movement Speed by 30% for 1.75 seconds.