Pastel, the Wandering Artist
Role: AP Mage, AP Support
Inspiration: I wanted to create an AP/Support champion who utilizes Udyr's variable ability system.
General Design Philosophy: Pastel can be built and leveled in a massive variety of ways: single target damage mage, AoE mage, single target support, AoE support, self-sustaining mage, team utility mage, or a jack of all trades. His skills are each represented by a different primary color, and can be combined to create additional, ‘secondary’ color effects. Each ability also represents a different type of skillshot.
Given the varied cooldowns, ranks and powers of each ability based on its rank, Pastel uses Energy (themed as paint) as a resource, allowing him to be balanced more universally across all his potential paths.
Risk Analysis: Incredibly high. Pastel is a novel, ‘gimmicky’ character with an artistic whimsy that may not mesh well with the League universe. In addition, his skills rely on a player to have external game knowledge in the form of their understanding of color patterns and color mixing. Moreover, having abilities based on colors may prove insensitive and/or frustrating for colorblind players. Finally, with so many varied builds and ability point options, he would likely be a nightmare to balance.
Appearance: Just like with his abilities, Pastel is a blank canvas in terms of his visual design. Below are some possible art styles to explore.
http://i1298.photobucket.com/albums/ag47/Lutzburg/painting_fish_by_qinni-d4t1tis_zps1tphrm7h.gif
http://i1298.photobucket.com/albums/ag47/Lutzburg/where_i_begin_by_nilampwns-d5xvoh5_zpszxainz9s.jpg
http://i1298.photobucket.com/albums/ag47/Lutzburg/Adeleine_zpsn0vbrtcu.png
Lore: Missing
Strengths: Uses energy (paint) as a resource, can rank up abilities to suit role and counter opponents, can heal, has high team utility
Weaknesses: cannot deal as much damage as true burst mages, dependent on skill order, must lock into role early in a match, no escapes, can only max rank two abilities
Plays Most Like...:
(pre-rework)
Auto Attack: A long range attack, Pastel flicks his paint brush, sending a glob of paint towards foes
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_13675_btn_zpsmulwpsmh.jpg Passive- Artistic Vision: Each of Pastel's abilities can be ranked up 7 times, with the 7th rank-up providing considerably higher bonuses than previous ranks. Design Philosophy: This gives players a significant power spike when reaching rank 7 of an ability, which is designed to feel rewarding and help reinforce the chosen role or play style selected by the Pastel player. In addition, this Passive is meant to be simple and provide obvious power for Pastel players, as their skill order and abilities in general are rather complex. From a development perspective, creating UI for abilities that can rank up 7 times may prove too costly or technically challenging.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_746_btn_zpsqizxn2ky.jpg Q- Burst of Red (5 seconds): Pastel creates a burst of red paint at a target location after a short delay, dealing magic damage to enemies caught in the area and covering them in red paint for 5 seconds. Rank-ups increase damage done and lower cooldown. It also increases the damage component of ‘Splotch of Purple’. Additionally its particles and effects change at rank 7.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_12725_btn_zpsec80ugv3.jpg Secondary Effect- Splotch of Purple: Enemies affected by ‘Wave of Blue’ directly before or after ‘Burst of Red’ suffer bonus magic damage based on the rank of Q and are silenced for 1 second plus .5 seconds for every 100 AP Pastel has, up to 3 seconds. Design Philosophy: This is Pastel’s primary damage/harass tool and most consistent skill, as well. The silence component is tied to W, which is a much shorter range ability, and therefore will most likely only be used during all-ins or when being all-in’d. For the purposes of Pastel’s Ultimate, Q starts out at a very small radius similar to Cassiopeia's Q.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_747_btn_zpsx9idcehf.jpg W- Wave of Blue (7 seconds): Pastel creates a wave of blue paint in a cone with his brush, restoring the mana of allies and lowering the armor and MR of enemies significantly. This also covers those enemies or allies in blue paint for 5 seconds. Rank-ups restore more mana and lower enemy resistances more. It also increases the healing effects of Dab of Green. Additionally its particles and effects change at rank 7.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_748_btn_zpsybykx6pm.jpg Secondary Effect- Dab of Green: Allies affected by ‘Wave of Blue’ directly before or after ‘Splash of Yellow’ are healed for a base amount based on the rank of W +.3AP. Design Philosophy: Wave of Blue is designed to hit large numbers of either allies, enemies or both, using a skillshot shape similar to Karma’s old Q. The heal component is designed to be consistent and easy-to-apply, given the combo required to perform it. For the purposes of Pastel’s Ultimate, W starts out as a very small, narrow cone.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_15576_pas_zps79cshtfk.jpg E- Splash of Yellow (9 seconds): Pastel fires a lined skillshot that creates a trail of slippery yellow paint on the ground, increasing the movement speed of allies who travel on it. The first enemy hit by the paint suffers magic damage and stops the trail. Both allies and enemies affected by this ability are covered in yellow paint for 5 seconds. Rank-ups increase the damage dealt, as well as lower cooldown. It also increases the damage component of Orange. Additionally its particles and effects change at rank 7.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_741_btn_zpsb2ywulya.jpg Secondary Effect- Tinge of Orange: enemies affected by ‘Splash of Yellow’ directly before or after ‘Burst of Red’ suffer heavy magic damage over time based on the rank of E. Design Philosophy: Splash is intended to be a utility ability which can be augmented for high single target damage, if desired. Its ally/enemy application is necessary to provide different secondary color effects for synergies with the rest of Pastel’s kit. Tint applies its damage over time to prevent large amounts of on-demand burst, as that is one of the intended weaknesses of Pastel. For the purpose’s of Pastel’s Ultimate, E starts out as a very thin line nuke.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_745_btn_zpszgayirlt.jpg R- Tools of the Trade: Passive: the width and range of Pastel's basic abilities is increased, and his Paint (energy) regenerates at an increased rate. Rank-ups increase the passive's effects. In addition, his brush and pallet evolve visually at rank 7 of this ability. Design Philosophy: A huge part of Pastel’s dynamic and variable builds and playstyles stems from his Ultimate. It is designed to have purely passive effects, to offset the complicated combos, skillshots and spell orders needed to capitalize on the rest of his kit. By augmenting his existing abilities, Pastel can choose to be a single target or AoE mage, a single target or AoE support, or a jack of all trades.
Gameplay Patterns: Single target mages will want to level Q and E to maximize burst damage on single targets, building AP and magic penetration to assassinate enemies.
AoE mages will want to level Q and R to damage as many enemies as possible with infinite sustain, building CDR to capitalize on the quickly regenerating Paint.
Single target supports will excel in lane by leveling W and E to have powerful single target heals and sustain. Building a good mix of aura items (with health) and AP will let you stay closer to the front lines to support your champion of choice while still dealing competent damage.
AoE supports should max W and R, healing as many people as possible at every opportunity. This role deals the least amount of damage, but buying CDR and aura items makes them a boon in large scale team fights.
A jack of all trades will level their skills evenly and provide a decent mix of damage and utility, also building a mix of AP and support items.
More rarely, a Pastel player may max Q and W to provide a mix of self-support/heals and damage, or E and R for a mix of AoE utility and damage. The former will typically build as a pure AP Mage, the latter likely wanting to incorporate a tankier build.
If you liked this Champion, you can find over 70 more of my original concepts HERE! You can find a similar concept created by Nameless Hero by clicking HERE!