Malphite, Anchor of the Monolith
http://img00.deviantart.net/1f46/i/2014/353/c/5/malphite_lowpoly_shots_by_blindconcept-d8af2in.png [Not my Art]
"Like a comet I flew, from my home to yours. The Monolith must fall, but not to end. It must fall to go on."
There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.
The Monolith was burried deep under Rune Terra. A cluster of World Runes keep this world bountiful and healthy. And so it was strange when the Monolith rose, first blooming from the earth and then above the clouds. Without the World Runes which stayed under the earth, Malphite's world began to crumble and decay. And so he took a leap of faith, dropping from his haven in the clouds down into the world of man, hoping to bring his world back to its time of wonder and magnificence.
P: Granite Shield: Malphite generates a Granite Shield every 12/10/8 seconds of not being hit. The shield scales with his health.
Q: Earth Shock: Malphite stomps his foot and causes a rupture to fire off foward as a cone. The force ruptures up 3 times on its journey outwards dealing physical damage and slowing enemies hit each time. At the end of the rupture's travels is creates a semi circle wall.
Force of Nature Special Effect: If Malphite shatters his Earth Shock wall it will explode, dealing heavy damage and applying the AS reduction to enemies hit from a short distance forward from the walls location. The wall is destroyed upon being hit.
10/9/8/8/7 Second Cooldown.
W: Force of Nature: Malphite slams a boulder down in front of him, dealing physical damage to each enemy champion hit. Enemies it have their attack speed reduced. If hits his Earth Shock wall or a Monolith it will shatter with a special effect and reduce this abilities cooldown by 60%.
16/15/13/12/10 Second Cooldown.
E: Monolith Shard: Malphite yearns to repeace the Monolith and brings Shards of it with him to the battle field.
Passive: Malphite increases his Granite Shield for every Monolith on the battle field.
Active: Malphite summons a Monolith at target location which forms after .75 seconds. Allies gain health every second while near a Monolith. Enemies are grounded while near Monoliths. Monoliths are untargetable and have an effect range of 525.
Force of Nature Special Effect: If Malphite shatters a Monolith Shard he refreshes his Granite Shield.
16/14/13/12/11 seconds per charge up to a maximum of 2 charges.
R: Unstoppable Force: Malphite rises into the air and solidifies, and after the delay crashes down at a target location and knocks up all enemies upon arrival while dealing heavy physical damage. If Unstoppable Force hits an area of a Monolith's influence, this ability is instant cast.
95/85/75 Second Cooldown.
This iteration of a Malphite Rework make him a powerful tank who has powerful spells at his disposal that are gated by high cooldowns and chaining them for effectiveness. He still scales with armor and retains his niche as an anti-ADC tank with strong engage but now he is interesting with a mechanic to work with: The Force of Nature. It gives more chance for counterplay and interaction along with some synergy.
this league ain't big enough for the two of us
or
ult? :l