Xcedros - The Deadly Blade of Zuan

Tamur·1/18/2015, 8:25:40 AM·3 votes·3,009 views

Xcedros (ex-SED-rohs) - The Deadly Blade of Zuan

Appearance Classic http://fc09.deviantart.net/fs39/f/2008/353/1/5/Darth_Necros_body_by_RedHeretic.jpg

Scorched Earth http://cdn.maxgolds.com/dragonnest/20130114_dragon%20nest/eFusion_Teaser_20120709/3.Monster/DN_Illust_Mon_Goblin_Red.jpg

Lore:

Xcedros is the brother of Adan He has a Satilite named X-12 and wields a sword named Kalibus He altered his looks to set him aside from other yordles.

Stats

Health: 559.4 (+80 per level)

Mana: 264.8 (+25 per level)

Attack Damage: 58.376 (+3.2 per level)

Attack Speed: 0.658 (+2.74% per level)

Movement Speed: 345

Health Regen: 7.87 (+0.55 per level)

Mana Regen: 8.255 (+0.45 per level)

Armor: 26.88 (+3.5 per level)

Magic Resist: 32.1 (+1.25 per level)

http://www.hiveworkshop.com/forums/resource_images/4/icons_3053_btn.jpg Innate - Inner Strength

(Passive) Xcedros gains + 2 AD per Kill

http://www.hiveworkshop.com/forums/resource_images/17/icons_16242_btn.jpg Q - Deadly Blade

Xcedros auto-attacks will Rend based on 1/2/3/4/5 × 15% AD true damage per .5 seconds for 1 seconds. Target cannot be affected by this for 2 seconds after the rend stops.

Xcedros turns invisible for 4 seconds. While stealth Xcedros gains 10/20/30/40/50 AD. After stealth has worn off Xcedros gains 20/25/30/35/40 + 5 per 1 Champion kills bonus Armor & Magic Resist degrading over 3 seconds.

Cost: 40 mana Cd 15/14/13/12/11 seconds (Static)

http://www.designtavern.com/wp-content/uploads/2010/01/ml_1gr_a.jpg W - Hyper Acceleration Regulator

(Toggle off) Xcedros gains +5/10/15/20/25% Movement Speed. (Toggle on) Xcedros loses the movement speed and gains +10/15/20/25/30% Attack Speed.

Cost 80 Mana per Attack Cd 2 seconds

E Chain lighting:

Static CD of 0.5 seconds (unaffected by CD reduction), Can store up to 4 charges, Recharge time 18(Rank 1)/14(Rank 3)/10(Rank 5) seconds

Xcedros releases stored energy from his sword in a straight line dealing 50/60/70/80/90 +50% AP per charge per .5 seconds over 2 seconds and Xcedros can choose to flash towards effected Champions.

Cost: current charges Skill Shot Range 500

R - Death From Above:

(Passive) Xcedros commands the satellite to shoot at enemy units ( prioritizing low heath champions first) randomly dealing 6/8/10 × # of kills points of Magic damage

(Active) Doubles passive damage for 6 seconds

100 mana AoE: 1500 around where it was cast Cd 40 seconds

44 Comments

Tamur1/18/2015, 6:48:01 PM1 votes

Made changes

Tamur1/18/2015, 8:40:14 PM1 votes

Made changes which R looks better?

Tamur1/19/2015, 5:21:53 PM1 votes

Added stats

Tamur1/20/2015, 5:48:22 PM1 votes

Bump

Tamur1/25/2015, 4:00:09 AM1 votes

Made changes

Embertine1/25/2015, 3:03:35 PM1 votes

A pretty unique champion that's for sure. I like how he gets his own satellite and how you've also made an item version of it, so it has dual connections to the champion.

I'm not sure about his W though. 40% movement speed is a lot in game. The item 3512 gives 30% when you are near any tower, and since I normally play without boots, let me tell you, that 30% is a lot of movement speed. And the 50% attack speed is only 10% less then RekSai 's maxed out Ult. A normal ability really shouldn't be so close to an Ult in its power level.

I would say reduce the movement speed to 20% or 25%, and the attack speed to maybe 30%.

Other then that, I guess you could simplify your explanations of the abilities a bit. To many people they would just be seeing numbers and not want to do the math to know what the abilities actually deal.

Over all he looks like a good counterpart to Adan.

Aquaman7111/25/2015, 11:02:22 PM1 votes

Okay, so this champion has some good concepts, but it also has some bad ones.

Let's start by looking at his passive. 'Empowers bladed items by 2+ # of kills%'. What does that even mean? Does it mean that BotRK, Bloodthirster, etc. do more damage? I don't know, but I can tell you that a huge increase to any stats once your champ has racked up a few kills would be really OP.

Now, for his Q. First off, Rend is Kalista's E. So, why are you mentioning it here? Also, the rest of the ability is literally just a mess of numbers. It could just be me, but I don't understand any of it.

His W is fine. No complaints here.

His E is very OP, especially at lower levels considering it can travel through units... or at least I'm assuming it can. You aren't being very specific with these abilities. I don't even know what this ability's cooldown is.

His ultimate is ridiculous. It doesn't deal all that much damage, but it's available every 30 seconds and I have no idea how large the range of this ability is. If it truly is a global ability that damages every enemy unit, than it is literally the most OP ultimate in the game. Period. Also, the range for the item's passive is far too great. 3600 units at level 18 is very large.

Also, an X and a C should never be put next to each other. Ever.

Sorry if I seem rude, but this concept does need some serious refining.

Tamur1/26/2015, 7:21:28 PM1 votes

Looking for suggestions for innate

Tamur1/26/2015, 11:59:14 PM1 votes

Made changes

Stephenizgod1/27/2015, 12:27:19 AM1 votes

Well first i would like to say that im not being rude or mean. Everything i say is in a completely neutral tone, im just pointing out things about the concept i think are good or bad, its nothing against you :).

The passive (innate) - Too overwhelmingly strong if he gets fed, there would be no itemizing against him (which is already a problem with BotRK and LW/VS). If he is underfed or behind then it is basically worthless. If you could find a balance between too strong and too weak then the passive would be alright, but tbh Tanks have enough problems currently they dont need this guy making them even more worthess.

The Q is overloaded with stuff and random non-sense numbers. " # of kills%" I dont know what this means, a percent of the amount of kills he has? Try to word this a little better :). This suffers from the same problem as the passive with being fed compared to being underfed. Also you need to explain what Rend does, there is more then one Rend in this game and you shouldn't be using another champion to explain your abilities. It makes it less unique, if you just explained for yourself what it does then there would be less confusion. Lastly, this thing does not need the bonus resistances, that is a bit too much for what this ability offers already (if you can balance the fed to underfed problem).

The W is fine actually just make sure to note that when you toggle it on you lose the passive movement speed. If you do not lose the movement speed then rework the spell, whats the point of toggling it on and off if you keep both anyways.

The E is really strong for a charged ability that hits multiple targets, for a similar ability look at Vel'koz W, it hits twice and yours still does more damage with better scaling, also it can hold more charges. Id recommend lowering the scaling or the base, not both just one or the other and it should be fine.

The R is a slightly weaker version of Karthus ult.

The Item, remove the passive and make the active the passive. Make it like Blitz ult and have it randomly attack but make it a global so it can attack any champion on the map every 15-20 seconds or so. The passive part is both useless and too strong. Every minute it reveals everything around you, that is worthless if there is no enemy then you gained nothing and now are vulnerable. If it activates during an enemy gank or a teamfight then there is no counterplay to it and no skill required in what it offers making stealthed champions useless. At least you need to place a pink ward at the cost of losing vision in another place, you need to be quick enough to use the red scanner too, this requires no effort other then being incredibly lucky it activated right then. Its not a bad idea but there is already an item that does this so there is no need for it. Perhaps an alternative would be for it to temporarily turn a normal ward into a stealth ward?

Over all its a good concept, but its a bit overloaded and suffers from a pretty big problem: Fed=OP, Underfed=Worthless. This is not a good mechanic when actually implemented. Champions already suffer from this in the actual game, this guy has it built into his kit which makes it worse.

Tamur1/27/2015, 5:53:26 PM1 votes

Added new innate

Tamur1/28/2015, 8:54:04 PM1 votes

Should he use Mana, Energy, Health, or some other form of resource

Tamur1/29/2015, 3:42:14 AM1 votes

Added resource and costs

Tamur2/6/2015, 8:05:46 PM1 votes

Lowered radius on innate

Tamur2/8/2015, 4:48:58 AM1 votes

Would making him Rage base and make the life steal based off his current Rage be too OP?

Or

should he build life steal when out of combat?

Tamur2/24/2015, 5:08:09 PM1 votes

Made some text edits working on lore

Tamur3/19/2015, 10:59:50 PM1 votes

Bump

Tamur3/22/2015, 4:10:05 AM1 votes

Made changes

Tamur3/23/2015, 10:42:53 PM1 votes

Bump

Tamur3/29/2015, 8:20:42 PM1 votes

Bump

Tamur3/31/2015, 10:56:29 PM1 votes

Made changes

Tamur4/3/2015, 2:59:05 AM1 votes

Made changes

Tamur4/4/2015, 3:36:07 AM1 votes

Made changes to innate

Tamur4/11/2015, 4:45:43 AM1 votes

Made changes

Tamur4/12/2015, 12:44:37 AM1 votes

Made changes and changed concept art

Tamur4/14/2015, 5:05:21 PM1 votes

Nade changes

Tamur4/16/2015, 5:34:19 AM1 votes

Added concept art

Tamur4/21/2015, 4:34:38 AM1 votes

Made changes

chimchilla4/21/2015, 11:27:35 AM1 votes

did you really use on of Yoda's old concept art's as the concept for this character :/

Tamur4/24/2015, 3:45:01 PM1 votes

Added icons

Tamur4/26/2015, 12:11:12 AM1 votes

made changes

Tamur4/28/2015, 9:15:32 PM1 votes

Added skin idea

Tamur4/30/2015, 7:20:12 PM1 votes

Bump

Tamur5/29/2015, 3:49:10 PM1 votes

Bump

Tamur5/30/2015, 9:21:41 PM1 votes

Made changes