Baleen, Commander of the Afterlife.

Jellycake Demon·10/20/2014, 9:10:06 PM·1 votes·461 views

Primary: Mage. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 8. Difficulty: 6.

Health: 460(+36). Health Regen.: 2.4(+0.40) Mana: 0(+0). Mana Regen.: 0(+0) Range: 520(Range). Attack Damage: 41(+2.5) Armor: 16(+1.5). Magic Res.: 30(+0) Attack Speed: 0.630(+2.1%). Move. Speed: 341.

Appearance: Baleen is a frail 5’ft tall man with pale white skin & glowing green eyes. He wears a black cloak that covers his body, the cloak has ancient symbols woven into itself, and Baleen’s face is covered by a white mask with green markings painted on it. He also carries around a satchel & a walking stick. The Skeletal Warrior is also 5’ft tall, its bones are greyish in color & is wrapped in vibrant green & black flames, its armor is old & rusty & looks like mixture of both Demacian & Noxian armor, as for a weapon the Skeletal Warrior carries around a large broad sword that is just as big as itself.

Passive: Serve Your Master. Baleen has a Skeletal Warrior that will make all of Baleen’s Basic Attacks for him dealing Baleen’s current Attack Damage while also dealing 8% of his current Attack Damage as bonus MD. The Skeletal Warrior also has 300 Max HP(+50pts per Lv.), when the Skeletal Warrior is killed Baleen’s Abilities will change. The destroyed Skeletal Warrior will revive after a 4.5 second delay after death.

Q-Ability: Soul Saber/Soul Wave. Range: 500. Cool Down: 16/15/14/13/12. Magic Damage: 48/83/129/165/204(+50% AP). Passive: when Baleen has killed an enemy target with his Basic Attack he will Heal himself by 2% of the killed targets Max HP. Activate: depending on if Baleen’s Skeletal Warrior is alive or not this Ability will have a different Activation: Alive Skeletal Warrior: after Baleen has chosen a single enemy target within this Abilities Casting Range then upon its activation the Skeletal Warrior will lunge at its chosen target, upon making contact with the target the Skeletal Warrior will slam its sword on its target dealing Magic Damage & Rooting the target for 1.25 seconds. Dead Skeletal Warrior: when Baleen has chosen a broad path then upon its activation he will blast a wave of souls in the targeted direction, after activation an enemies that the wave comes in contact with will be dealt Magic Damage & will have their Movement Speed reduced by 40% for 2 seconds.

W-Ability: Sacrificial Minion. Range: 550. Cool Down: 9. Magic Damage: 28/44/62/89/106(+60% AP). Activate: after Baleen has chosen a 165-radius location within this Abilities Casting Range then upon its activation Baleen will send his Skeletal Warrior to its death, upon reaching its destination the Skeletal Warrior will use its own spiritual energy to cause a powerful explosion dealing Magic Damage to all enemies within the area while also killing the Skeletal Warrior. After the Skeletal Warrior dies it will leave behind a Corpse Pile that provides Vision within 200-radius around its location.

E-Ability: Distract Them/Tactical Withdrawal. Range: 500. Cool Down: 20/19/18/17/16. Magic Damage: 39/67/92/128/158(+60% AP). Activate: depending on if Baleen’s Skeletal Warrior is alive or not this Ability will have a different Activation: Alive Skeletal Warrior: after Baleen has chosen a 200-radius location within this Abilities Casting Range then upon its activation Baleen commands his Skeletal Warrior to charge to the center of targeted location, then after the initial activation the Skeletal Warrior will release its spiritual energy to Taunt all enemies within the area while also dealing Magic Damage to all affected enemies. Dead Skeletal Warrior: upon this Abilities Activation Baleen will instantly Teleport to his Skeletal Warriors Corpse Pile regardless of the distance between him & the pile, after the Teleport Baleen gains a 15% Movement Speed Boost.

R-Ability: Land of the Dead/The Dead Shall Rise. Range: Self-Cast. Cool Down: 128/115/103. Magic Damage: 50/70/90(+50% AP). Magic Damage: 283/379/465(+50% AP) Activate: depending on if Baleen’s Skeletal Warrior is alive or not this Ability will have a different Activation: Alive Skeletal Warrior: upon activating this Ability Baleen will cast a spell that will have his Skeletal Warrior create a misty 200-radius aura around itself that will last for 8 seconds, while this Ability is active all enemies within the aura will continue to take Magic Damage every second while also having their Movement Speed lowered by 15% while they remain inside the aura. Dead Skeletal Warrior: upon activating this Ability Baleen will cast a spell that will instantly revive his Skeletal Warrior at its current death site, upon its revival the Skeletal Warrior will be revived in an explosion of twisted spiritual energy that will deal Magic Damage to all enemies within 200-radius around its Corpse Pile while also being Knocked Up in to the air for 1.25 seconds.

2 Comments

iamdestinos10/21/2014, 1:47:39 AM1 votes

nice idea but the cool down on the skeleton warrior seems a little too low also what is baleen's lore or do you not have an idea for it