Alder, King of the Skies
Primary: Fighter. Secondary: None. Additional Roles: Player Choice. Statistics: Attack Power: 5. Defense Power: 5. Ability Power: 3. Difficulty: 6.
Health: 459(+52). Health Regen.: 1.4(+0.47) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Range). Attack Damage: 42(+3.1) Armor: 16(+1.3). Magic Res.: 30(+0) Attack Speed: 0.633(+3.8%). Move. Speed: 341.
Appearance: Adler is a massive golden eagle with brown feathers with golden yellow streaks across his wings & back. As for weaponry aside from his own natural weapons his beak has a metal armor plate as well as wearing sharpen metal claws on each of his talons.
Passive: Bladed Talons & Beak. Every 4th Basic Attack applies a Bleed Debuff to a target that last for 1.5 second, this Passive cannot be applied to the same enemy Champion until a 3 second delay.
Q-Ability: Wing Beat. Range: 400. Cool Down: 13/12/11/10/9. Physical Damage: 30/52/78/93/116(+50% AD). Activate: after Adler has chosen an 80-degree cone then upon activating this Ability he will clap his wings to create a burst of air dealing Physical Damage to all enemies within the cone as well as Stunning all affected enemies for 1.5 seconds.
W-Ability: Vicious Beak. Range: 300. Cool Down: 9.85. Physical Damage: 42/80/128/160/200(+40% AD). Heal: 5%/7%/9%/11%/13%. Passive: all of Adler’s Basic Attacks have 12% Life. Activate: when Adler selects a single target within this Abilities casting range then upon activation he will slam his beak against his chosen target dealing Physical Damage & Healing himself by a percentage of the damage he has dealt, after the activation the affected targets wound will Bleed for 1.5 seconds.
E-Ability: Take Flight. Range: 450. Cool Down: 21/19/17/15/13. Physical Damage: 117/133/159/178/199(+50% AD). Activate: when Adler has chosen a narrow path then upon activating this Ability Adler will quickly fly in the chosen directions bypassing Terrain & Obstacles, while in flight Adler is Immune to Damage & Crowed Control effects he will deal 15% of this Abilities current Damage Output to any minions that he comes in contact with but if he comes in contact with an enemy Champion Adler will deal full Physical Damage to the target then travel back to the starting point of this Ability bring the target along for the ride. If this Ability makes no contact with an enemy Champion Adler will not travel back to the starting point.
R-Ability: Brave Free-Fall. Range: 800. Cool Down: 89/72/60. Physical Damage: 379/518/756(+40% AD). Activate: after activating this Ability for 5 seconds Adler senses are so heightened that he can sense where any enemy Champions are within the radius, after a 1.5 second delay Adler can recast this Ability to select a 300-radius location within this Abilities Casting Range. after selecting a desired location then upon recasting this Ability Adler will launch himself into the air, then after a 1.25 seconds delay he will slam down at the targeted area dealing Physical Damage to all enemies within the area if any enemies are caught within the center of the area upon landing then all affected targets are Rooted for .125 seconds.