Champion Design: Demon's Mercenary
Passive: At the start of the game you have an extra item in your inventory that upgrades into a “Broadsword”, “Shortswords” or a “Scythe”, depending on which item you get one of your abilities is upgraded and you’ll have different auto attack ranges, effects of active and passive upgrades stack
Q: Demon’s Mercenary dashes 500 units silencing all targets hit for .5 seconds and the next 1/2/3/4/5 auto attacks deal 3% maximum hp damage and gains 50% attack speed for the auto attacks, becomes upgraded if “Shortswords” is in your inventory, if upgraded all auto attacks deal 3% maximum hp damage, unless another weapon is active and base auto attack range is 125
W: Demon’s Mercenary swings his scythe in a 450 unit radius all enemies hit are slowed by 60% and the next 1/2/3/4/5 auto attacks do a cleave effect of 200 unit cone in front of him, for every enemy hit he heals 2% of his maximum hp, becomes upgraded if “Scythe” is in your inventory, if upgrades all auto attacks heal him for 2% of his maximum hp, unless another weapon is active base auto attack range is 175
E: Demon’s Mercenary cleaves an area of 350 units in front of him with his broadsword knocking all enemies back 100 units and the next 1/2/3/4/5 auto attacks deal an extra 15% of bonus AD and 5% of damage becomes true damage, becomes upgraded if “Broadsword” is in your inventory, if upgraded all auto attacks deal an extra 25% of bonus AD
Ult: i have no idea at all
i am developing a lore involving how he gets his weapons but i would like to hear from a rioter what can be changed to make it more balanced or more complex in a good way, i really hope this helps them create a champion and would love if i got some responses as to how to improve this
i don't mind answering anything that may confuse you