Val version 1.0 CHAMPION CONCEPT

im a moron·8/23/2017, 1:37:25 AM·1 votes·485 views

Here is the updated version of my fan champ "Auto auto man" (and now a women?) Essentially, most of their kit has changed except for the W

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6hIffJVV-so-im-making-a-champion-concept-auto-attack-guy

Added bit of lore and concept... I'll add images for a rough idea of their abilities when I get the time

Character Name: Morning Star (Possible Name, Val, since I don't wanna keep typing Morning Star), the watchtower sentinel. version 1.0 Summary: Val is a inquisitor who scouts the demacian walls, killing those who dabble in magic, and protecting the Stability of the city itself, with a Morning star and chain in her hand, she will hunt down and kill those who she finds impure. There is no Running from the watchtower sentinel

Play style: Val is aimed to be a highly mobile Ranged jungler, a cross between Graves and Urgot, a psudo tank capable of dishing tons of close quarters damage (inside the jungle, where the enemies are corralled in, making her Passive and W extra effective), while still requiring good positioning to survive and do thus damage, otherwise, Val will have some counter jungling capabilities, though it shouldn't be strong enough to 1v1 the jungler, think Lee sin.

Her biggest strength would be her ability to track down and keep vision control of the jungle or area, which is kinda aimed to give Val this “Inquisitor investigator” feel, being able to scout out the impure and punish them

Otherwise, Item Wise, Val is built as an AD bruiser who prioritizes attack speed as well, probably requiring (or being able to get away with) 2-3 damage items to really do work. Black Cleaver and BORK theoretically would be core. Before transitioning into a 2-3 defensive items (assuming you just went for 2 damage items)

Appearance: so far, I've imagined Val to be a blond (or white hair) in thick demacian golden armor with some fur, while bearing the classic Morning star she’s wrapped around her side, and to make her stand out more, she has a fancy cape (I'll work on the unique appearance)

Statistics: Health and defenses will be meh early, before being okay mid to late, the defensive stats should Make Val not consider invading too early, or even ganking, though this is also due to the fact that she is a ranged character

Base Damage: ehh… I'm not sure here…

Range for sure would be something slightly longer than Urgot’s attack range, though I'm juggling the idea that her “ranged auto attacks” count as melee, though, its still just an idea

Abilities (please note the numbers here are JUST filler, and just place holders to give the general idea of how the abilities should function numbers wise

Passive: Swoosh do woosh! Val’s auto attacks cleave in a crescent, as she swings her Morning star across the target, hitting the enemies on the side of the enemy she is hitting, side enemies take 50% of the damage her auto attack would deal (meaning her on hit effects and crits would just deal 50% to the targets on the side), this damage to the enemy cleaved is increased to 60% if they are monsters

Visuals: Val’s auto attacks are similar to that of Thresh’s, where she swings her morning star across the enemy, as for the area indicator to show what’s she damaging and the general idea people can see so they can know what she’ll hit, it'll be a white crescent

Q: Crushing blow (7 seconds, ish) on cast, Val begins to channel, still being able to move but at a slightly slower movement speed, on release, Val slams down at targeted area (similar to Yorick E) Grounding enemies hit and slowing them, the range and slow/grounded duration is increased the longer she charges

Enemies hit take damage equal to a % of their HP, and bonus damage increased depending on how long she's channeled

W: There is no Escape! (14 seconds ish) In cast, Val Flings her Morning damage forward in a straight line (similar to Kayn W) towards the targeted location and dealing light damage on the way there, after a brief delay, during of which she can freely move, she yanks her Morning star back to her, dealing considerable damage and putting a light slow on them for a brief period, if enemies are facing away from her, their are knocked towards her (similar to kled Q)

If Val’s morning star lands over a wall or terrain, she is instead Pulled towards the other side of the terrain and instead deals light damage to enemies she passes

Visuals: self explanitory

E: Negotron cloak Dash move! (12 seconds) Val vaults at targeted direction, while she is vaulting, Val gains a black shield (equal to 20% of her AD) until she finished her Dash, if the shield is destroyed during her dash, she is afflicted with CC, when out of combat, this spell’s mana cost and cooldown is reduced by half

Ult: the Watchtower Sentinel (200/150/100) range is centered on her Passively, enemy champions leave behind a footprints that remain there for 5 seconds, Val can move along these footprints for increased movement speed, at rank 2 of her ultimate she gains TRUE SIGHT of the enemy for 1 second if she is within auto attack range of the enemy champion

Active, Val sets post to keep an eye out for chaos, channelling for 3 seconds, she then reveals trails left behind enemy champions from 30 seconds ago (size is that of a jungle side, meaning she can basically scout one side of the enemy Jungle is she stood on a blue/red camp) Val then reveals enemy champions who attack or cast offensive spells in area within 1 minute after casting the ability, enemies who pass over the “warded” area have their trail duration increased by 20 seconds

At level 11, the trail duration is increased to 40 seconds

And at level 16, the Val instead gains straight up vision of the area

Note: this ability cannot reveal champions under enemy pink wards or sweeping lens Visuals: Trails would be this orange ting (assuming you aren't color blind) and the area kinda emits this yellow ish slight glow, otherwise, it should be well lit, and obviously a yellow border showing to allies (and enemies) that she is watching over this location

Enemies who enter the area begin to glow an orange tint, telling them that they are within an area scouted by Val.

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