Mordekieser concept reposted :U, my crack if I got to rework Mordekieser
Heh... so I don't usually use the boards or Reddit or anything, but I feel the need to discuss Mordekieser, as a champion
(Also this post got deleted for being on the wrong forums :U, so I've decided to repost this word for word under "Gameplay", my bad for putting it in the wrong section)
I'm aware that he's likely to never get a rework anytime soon (due to Riot's busy schedule, and the fact that they have other champions to work on)
I play Mord, and enjoy the hell outta him (mastery 7 mord, with king of clubs skin... I think I may become a Mord main), and as a what if Scenario, I'll create a sorta "fan rework" per say, as if I were the leader of the rework team (who knows, Riot may like my Ideas)
why am I doing this? mainly for fun, but I feel its worth a crack to at least put my Ideas out there... so here it is
Lore: heh... keep it... I like the "I am a necromantic lord who enslaves my victims with a curse while using Necromantic energy to shield myself from attacks" actually... I'll be using my crack on the rework by looking at the man's abilities and just that concept of curses and Necromancy (soul-devouring), I will not take into account the fact that Mord is literally metal :U
Passive: (Insert metal band reference here) or "Life force in a jar" (changed) Mordekieser's abilities syphon the life essence of his enemies and stores it inside him, His resource bar stores "Life", the amount of "Life" he can hold is equal to (X percentage of health + %of AP + Base), damaging enemies for his first time (20 second cooldown per Champion) with Abilities generates "Life" equal to (% of AP), and upon filling the bar, Mordekieser gains damage reduction (any maybe a pinch of movement speed) and a Shield equal to the amount of "Life" he has which depletes when outside combat or a set duration. Mordekieser keeps his damage reduction until he loses his shield. once Mordekieser triggers his shield, he cannot generate Life for an extremely short cooldown (around .5-1 seconds, this cooldown should probably start as soon as he triggers the shield or after she shield is gone)
The Idea of "Life force in a jar": Here's my crack at his passive, So far, from what I've seen Mord had a problem in the past where his shield was imbalanced, or at least too difficult (or frustrating) to play versus, as Mord can just out trade you in lane, and you would do 0 damage to him if he was able to keep generating that shield. but on the other hand, a good Mordekieser player should be rewarded for landing their abilities, and Mordekieser should be playing around the fact that he can generate a shield.
with this version of the passive, He keeps the shield, in fact, it's still the biggest source of his tackiness. yes Mordekieser should build some tank, but adding AP scalings on generation and amount of shield gives him incentive that "hey, I can build tank Items, But I should go for a more AP heavy build to more quickly proc the shield"
and what is the reward for landing a shield? you temporarily become a quasai tank, and you gain damage reduction, making yourself essentially "anti-burst", while giving the enemy more opportunities to actually do damage to Mordekieser, because he doesn't get a shield off the bat, he has to earn it.
While giving Mordekieser opportunities to all in with the shield, which is why I considered even adding move speed for procking it.
perhaps we could add a few more rewards for landing a shield, such as a bit of extra damage, or a slight reduction on the cooldown of his abilities, which could be good because his the effects of his "E" depend on whether or not Mord has a shield
Q: (Mace of Spades) Mordekieser's next three auto-attacks deal escalating magic damage... (Added) Mordekieser generates life consecutively for each time he lands the three Autos equal to a percentage of his HP no need to change too much, It's kinda Iconic for Mord to surprise enemies with Damage it's not "OP"
yes, Its 1v1 potential is really high early levels, but people should really respect Mord's Q... just because people Die to it does not mean OP, it just means they don't know how to fight him
If I wanted to add a quality of life change, I could make mord move faster vs the target he is focusing each hit (but the movement speed is gone if he changes targets during the three hits), the movement speed could be unnoticeable early levels but significant mid to late game
but otherwise, I don't see a reason to change it. we want a reason to go Ham for the shield and the Q does just that, It'll make Mord a Juggernaut and not a mage.
Also adding the "generates life equal to a percentage of HP" gives him a more tanky option if he plans on playing a more safe playstyle, given I'm not sure of the exact numbers of how much life he should gain from this ability, but the idea of this rework is "Mordekieser is a damage dealing juggernaut that builds damage, and uses mechanics to become tanky"
W: (Harvester of Sorrow) (Changed) Mord targets an Allied Unit and creates an AOE of DPS around him and the Ally if the two circles touch, ending the ability Heals Mordekieser for each enemy hit (less vs minions) + How early Mordekieser casted it (early heal = Bigger heal)
remove: XP bonus
Add: (Passive) Mordekieser gains resistance to damage equal to % of ap
(Second active) Mordekieser generates Life equal to the damage dealt or taken over the duration upon ending the ability. Life generates at the end f the ability is equal to a percentage amount of Damage Mordekieser and his ally has taken and the damage dealt with the W over the duration. During the duration, Mordekieser looses the passive of his W until the ability is not active and off cooldown
reason?: To remove Mord's reliance on bot or mid, because Dragon... yes.... Dragon ghost might need to go bye bye as to give Mord a better reason instead of a Neash pick, make him do what Mord was always meant to do... take the enemy, and make it his... he was never meant to be an ADC, or a midlaner (though Jungle can work), he is a Juggernaut in a sense that he has to fight his way to reach the ADC unscathed, Ult them, and Kill them... none of that "WHOOP DE DOO! DRAGGY DROO!!!"... the only problem I see in making Mord less dragon reliant is that he has fewer ways of being able to make use of his ult... but otherwise, I don't think Mord needs dragon or bonus XP...
overall, I may be against drag, but depending on how Mord comes out, its not a guarantee that drag will be gone (I mean... this whole dragon thing is highly overrated... its dumb, and its damage is nothing compared to an ADC or something... its also big, so people will focus it)
otherwise... replacing XP bonus and replacing it with the "End to generate life and heal" is in my opinion a good choice, Current Mord always needed thought process to time a good W for good heals, the addition rewards him more for both doing damage with it, and timing the recast of W at the right moment, which makes it impactful or even game changing for a theoretical good Mordekieser (also, due to passive change, W does not generate shield for damaging enemies, only when he ends it)
E: (Siphon of Destruction) (Changed) Mordekieser fire out a wave of necromantic (or steel) projectiles out in a cone applying a miniature hex that drains vitality on the first enemies hit (3 second duration) while damaging all enemies in the cone. the first enemies hit gain the following effects depending on the state of Mordekieser's shield.
Shield Inactive: If the enemy moves towards Mordekieser, Mordekieser does a small amount of Damage (dot) while generating Life equal to the dot (damage = to % of shield), as Mordekieser drains the life essence of incoming enemies
Shield Active: If the enemy moves away from Mordekieser, he steals X movement speed from the enemy, Slowing them, and granting Mordekieser movement speed when moving towards them (if not movement speed, it could just heal him :U, the ability is infact called "Siphon of Destruction") (Imagine Mord jabbing steel shards into the enemy, if they move away or whatever, Mord rips those shards out and licks the life essance off of em)
Ghost active: Mord never slows or generates shield from the Enemy with this ability (though hitting enemies with E still generates shield from Mordekieser's "Life in a bottle")
Think of Mord's new E to be like an Ashe W, except that its quicker, Thinner, and it pierces through the enemy instead of stopping, also it slows in a specific way towards the first targets hit depending on if Mord's shield is on or not. otherwise, it actually acts the same way, except a bit thinner than his original E
the cooldown should be slightly longer as to make people think more on when to use the E
Reason: it Should make Mord players think on When to use the E "do I use E to Kite and build Shield, or Do I use E when I all in with shield" while telling the enemy "Mord just took an Option away (running away), Now I need to change my plan" it makes Both players enemy and Mord to pay attention of their Shield, while Giving the Iron Revenant some needed CC, though I don't think it should be the best CC in the world, but it should give Mord a more tanky and peelish playstyle to rely on if he needs to play more safe... though I will be real... it would be OP for mord to have CC if he can essentially "steal" the enemy ADC, to make up for it, he doesn't get a slow once he steals the enemy ADC, so enemies can run away from Mordekieser when he steals their teamate
R: (Children of the Grave) everyone knows this ability
if not... then here it is
Mordekieser curses the enemy, causing them to lose a pretty hefty amount of HP... over 10 seconds.... if they die, they become a ghost Mordekieser can control for a duration
change: really big animation showing "HEY!!! MORD JUST CURSED SOMEONE!! DO SOMETHING!!!!"
Possible removal: Dragon
I like this ability.... I don't feel the need to change it... it should be the reason why you pick Mord, to find a way to reach the ADC and kill em
if there should be some kind of change, then maybe add a damage cap to the ghost (or a minimal damage ;y), doing that may allow Mord to keep the drag (as stated, he may need more ways to get something from his ult), but the fact that by adding a "Giant Warning sign, showing Mord just cursed someone" should definitely be enough for people to act... otherwise keep most of the ult
The whole idea of the rework: Make Mordekieser into a juggernaut who can choose one of two options, go damage (make going damage more reliable), or go tanky, while orienting his playstyle around procing the shield to stay alive
To play this Mordekieser well (theoretically) you need to do one of 3 things, Land Skillshots, timing and when to use abilities (W for heal or shield generation, E for slow or shield generation, do I use Q during the shield or before for health shield generation), knowing when to go in (usually when the shield is up, think of it as a Jayce with Less range, but instead of Poking the enemy, you damage and Kite to generate the fancy shield), and making him a low CC, but a heavy melee ranged damage threat versus the enemy
Overall... the numbers are just something I pulled outta my tush on the spot :U
as stated, I felt the need to take a crack if mord got a rework
heh... I don't mind opinions, and I guess we can have a discussion about it, I would love to hear about other people's take for sure...
I don't regularly use forums, but for this case, I'll occasionally check