[Champion Concept] Jefferson, the Gadgetier.

Jellycake Demon·3/2/2015, 2:02:53 AM·1 votes·797 views

i think we need another Champion either from Piltover, Zaun & Noxus (mainly Zaun & Noxus i mean come on give these 2 cities some love Riot), so i made a Champion Concept of a Champion from Piltover. Piltover is the city of "technology" & Jefferson is more of a wealthy aristocrat that builds things to pass the time & to impress his follow piers, but when he started getting board of just showing off his inventions he decided to show just how well his gadgets work so he joined the League just flaunt his ego & to market his inventions while also killing his boredom.

Primary: Marksmen. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 5. Ability Power: 1. Difficulty: 7. Place of Origins: Piltover. Upon Selection: Well Mr. Monocle this should an interesting party.

Friends: Jayce/Blitzcrank. Enemies: Viktor.

Appearance: Jefferson is a 5'2ft tall 50yr old mid-built man, with brown eyes, has a brown mustache, slacked brown hair with 3 streaks of grey hair on the right side of his head. Jefferson wears a navy blue military jacket that has a left should pad that has a sash on it that wraps around Jefferson's neck, he also wears a pair of navy blue pants with armored light sheen-high boots, he has a holster for his customized rifle on his left waist. on his back is a "diamond" shape back pack that is his Falcon Glider. his main weapon is his bolt-action rifle that is 3'ft long.

Summoner Spells: summoner 4 & summoner 7.

Item Builds: Starting Items: item 2003/item 1055/item 3340. Essential Items: item 3065/item 3035/item 3006. Offensive Items: item 3153/item 3022/item 3508/item 3078. Defensive Items: item 3075/item 3102/item 3025/item 3110.

Health: 369(+31). Health Regen.: 2.1(+0.38) Mana: 290(+30). Mana Regen.: 2.0(+0.37) Range: 520(Range). Attack Damage: 44(+3.2) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Jefferson his a Right-Click heavy ADC Marksmen that relies mostly on his Auto-Attacks for the major of his damage while using his Abilities to put him in the right position while also giving him a tactical advantage in 1v1 situations, however his contribution to Team Fights is very limited unless his ultimate Hex-Tech Squad is active as long as its Rank 2 or 3. while Jefferson is great in 1v1 situations if he uses his Abilities in the right way he can also be very powerful in small group fights like 2v2 if he has a great Ally to aid him especially a Champion that has great hard hitting CC & Abilities that can provide great protection & survivability.

Passive: Emergency Supply Pack. Whenever Jefferson activates an Ability his E.S.P (Emergency Supply Pack) will store 1 Battery Charge, when Jefferson has 4 stacks of Battery Charge his next Ability will Cost 0 Mana to use & he will restore 4% of his missing Health.

Q-Ability: Falcon Glider. Range: Self-Cast. Cool Down: 16.5/16/15.5/15/14.5. Cost: 100. Activate: after Jefferson has activated this Ability he will out his Falcon Glider that is strapped to his back, after the initial activation Jefferson hangs on to his glider for 3 seconds this glider gives Jefferson a 30% Movement Speed increase while also making him Immune to Stuns & Roots while also being able to go over Terrain & Walls. Until the duration of the glider has ended it will not go on Cool Down.

W-Ability: Rapid Re-Loader. Range: Self-Cast. Cool Down: 9. Cost: 55/65/75/85/95. Increased Attack Damage: 8/9/11/12/13%. Armor Penetration: 5/6/7/8/9/10%. Activate: after Jefferson has activated this Ability he will utilize a special mechanism in his rifle that allows him to reload faster, for a 2.5 second duration Jefferson gains 20% increased Attack Speed while also allowing his Basic Attacks to deal a percentage of increased damage while also giving him a percentage of Armor Penetration. At the end of the duration the Ability will go on Cool Down but then his rifle will be fried causing Jefferson to be unable to make any Basic Attacks for 0.75 seconds.

E-Ability: Mr. Monocle. Range: 500. Cool Down: 14/13/12/11/10. Cost: 65/75/85/95/105. Physical Damage: 75/95/115/135/155(+60% bonus AD). Passive: when Jefferson gains a Rank of this Ability he will passively gain a small flying robot that follows him around, whenever Jefferson has Auto-Attack a target Mr. Monocle will fly above that target Revealing the target & will deal 25(+10pts per Rank)(+10% bonus AD) Physical Damage to the Revealed target when Jefferson Auto-Attacks the target. Activate: after Jefferson has chosen a 200-radius location within this Abilities Casting Range then upon its activation Jefferson will have Mr. Monocle crash down at the center of the area, when Mr. Monocle crashes down at the center of the area he will deal Physical Damage to all enemies within the area while Slowing all affected Champions Movement Speed by 35% for 1.25 seconds. But if an enemy Champion is within the 100-radius of area when Mr. Monocle crashes they will take 15% increased damage & will instead be Rooted for 1.25 seconds, after this Ability has been activated Mr. Monocle’s Passive effect will be negated until this Ability goes off Cool Down.

R-Ability: Hex-Tech Squad. Range: Self-Cast. Cool Down: 225/205/185. Cost: 110. Activate: with each Rank of this Ability Jefferson will gain 1 additional robotic minion that will aid him in combat, upon this Abilities activation Jefferson will summon the additional robotic minions that will last for 20 seconds. while this Ability is active Mr. Monocle's Passive effect is negated until the duration of this Ability has eneded. at the end of the duration the robotic minion’s power supply will be depleted & then the Ability will go on Cool Down. Rank 1 - Mr. Bubble: upon this Abilities activation Jefferson will summon Mr. Bubble a small round robot that will hover near Jefferson giving him a 100/150/200(+20% bonus AP) Damage Blocking Shield, while the Shield is active Mr. Bubble will Heal Jefferson by 25/50/75(+20% bonus AP) every 0.5 seconds. Rank 2 - Mr. Wreck: upon this Abilities activation Jefferson will summon Mr. Wreck a medium sized spider robot that will act as a Melee Minion with 200/250(+20% bonus HP) that will deal 85/95(+30% bonus AD) Physical Damage with each Basic Attack. Mr. Wreck will attack random enemies & towers but will prioritize enemy Champions that have dealt damage to Jefferson. Rank 3 - Mr. Sparks: upon this Abilities activation Jefferson will summon Mr. Sparks a long snake robot that will be attached to Jefferson’s rifle, every 3rd Basic Attack that Jefferson makes will have Mr. Sparks fire a bolt of electricity at the target dealing 120(+20% bonus AP) Magic Damage. after the bolt of electricity has dealt damage to main target it will bounce to 2 additional targets dealing Mr. Sparks current damage.

Please leave a Comment, Review, Your Thoughts or Feed Back you have down bellow, i look forward to reading what you have to say about Jefferson, the Gadgetier. on a side i was drawing a blank on the Ult cause i was trying to figure out what type of ult would work great for a Right-Click heavy ADC.....so after about 30 or so minutes i just decided to give him a multi-layered Ultimate, not sure if it works for this type of kit but i'll just have to wait for your replies.

4 Comments

Jellycake Demon3/2/2015, 5:22:25 AM1 votes

bump