A small addition to the new patch.
As of late we've been introduced to a new form of LoL.
Personally I find the meta to be evolving into an overall better paced game with a better management of team awareness and understanding.{{summoner:2}} (the new pre-season and season 6 intro lacking somewhat)
Any how; I've thought of a new mechanic, which reminds me of someone's post I saw here on the boards: "Let's invent a new CC" or something like that
Take dragon and add an effect to each one, or at least a few of them.
here's some examples to
the mind!
Earth dragon has an constant and very large AoE slow in a large radius. every third hit from Earth dragon bumps away for 0.5 seconds
Fire dragon will have a trail of fire on a basic attack targeted victim, dealing (x) damage over (x) seconds, doing Aoe to who are in that team mates trail.
Air dragon will attack faster for each nearby champion, increase other's attack speed by X while near, and Push Away (-X ms when approaching, +X ms when retreating from.
Water dragon grants champions standing in water (+X) cooldown and, every 2 hits on a champion pushes them away at (X=far enough away that most attacks or spells cannot connect) for X (2.5 seconds?)
There's a few idea's, if you wanna sit and think, please drop your thoughts.
Why I'm wrong, why I'm right or any different concepts you can think of 
`J. SolidPooh