Champion Concept- Cervius: The Puppet Master

Talon Gerrard··1 votes·2,456 views

This post contains the story of the champion (just about everything about him) and the abilities he has (just scroll down if you're only interested in what he can do), his game play description, and stats. I will post the visual concept that I will have for him soon. If you like the concept, be sure to give it an upvote and comment your thoughts on it. I'd like to know what you all think about it.

Lore

A mysterious man with a simple goal in mind. Destroy all of humanity and replace it with a new perfect world where he intervenes as the creator. He only sees human beings as mere test subjects for his experiments and research. He was a former engineering professor at the University of Piltover, able to build robotic mechanisms of all sorts. He had once been a sensible man. Even though he was a professor of engineering, he was obsessed about learning about life and the concept of how souls sustained life in a body. He studied any living creature that could possibly carry a soul for years on end only to get nowhere. His constant failure on his life study began to drive him insane. He simply couldn't comprehend why he couldn't make any progress, until one day, he came across a book in the library. It was old, the binding had been torn in some places, the pages stained with age and probably tea of some sort. It was clear that this book had seen better days. Cervius carefully brought it to one of the reading tables to look it over. The book had been written by an alchemist from many centuries ago. Cervius had never really taken much interest in the subject of alchemy. He believed it was merely a more basic form of chemistry, but as he read through the pages and pages of research that were recorded on the brittle pieces of paper, he soon learned otherwise. Everything he had been searching for was in this single book. He took the book back to his laboratory and learned every secret that it held. Everything made sense to him now. However, he was filled with a new feeling. Not one of wonder and curiosity, but one of boredom. Now that he learned everything there is to know about human life, he had finally realized the imperfections that every living thing had. Knowing that he was a human being himself, he sought for perfection. He was bored of the world he had been living and had grown tired of the shackles that had kept him tied to every day mortality. He wanted to wipe off every imperfection that the world had and create it anew in his own vision. A perfect world free of mortality. The other professors of the university soon found out about his plans and ejected him from his place at the school and destroyed all of his research. He forced to leave. He returned home, infuriated and heartbroken. He would have to start all over. He hadn't slept in over a week, interrupting his research only to eat or use the restroom. Now it was all gone. He had taken the book with him. He tore through it once more, page after page, trying to find another way. For hours on end he read through the book until he came across something that piqued his interest. A very complicated alchemy procedure known as Soul Weaving, the act of taking the threads of a soul and sewing it into something else. He could then control anything who's soul he had weaved by the ends of the threads of their soul, like a puppet. After deciding that he would do the experiment he began to wonder who he would perform the procedure on. At that very moment, his wife, Sylvia, walks into the room. He looked at her and immediately left and went to his personal laboratory. With his knowledge in engineering, he created a marionette, only it didn't have anything to make it work. No gears, wires, or anything of the sort. It wouldn't need them. After he finished he brought his wife down into the cluttered mess of scrap metal and tools that was his lab and convinced her to lay on the examination table, which wasn't hard. Sylvia trusted her husband completely and didn't know of the research Cervius had been delving into. Cervius finished strapping her onto the table and un-buttoned her shirt. He then picked up a tool that looked similar to a sewing needle and proceeded to slowly push it into the skin over Sylvia's sternum. His wife began to cry out in pain and demanded to know what Cervius was doing. Cervius continued to push the needle under the skin and then brought poked it back through the top. As he brought the needle the rest of the way through the skin, Sylvia began to scream out in pain which eventually became desperate gasps for air. Cervius pulled the needle out of the skin and found that it had worked. The end of the needle was threaded with a strand of glowing blue string. The book had information about how to create a sewing needle with a special tip that would thread the soul of anything he put it through onto it. He began to sew the soul of his wife into the marionette exactly how the book specified it. He was almost done, a sharp pain shot through his left shoulder. Someone had stabbed him. Cervius cried out at the sudden pain and spun around to fight his attacker. He hit his assailant and the person fell back into a machine, hitting a switch and causing it to activate. A belt then snagged something of the attacker's, and the person was pulled into the gears and crushed. Cervius was confident that the machine had killed his mysterious attacker. He pulled the blade out of his shoulder and went to continue his work to find that he couldn't feel his left arm. The blade had severed a nerve connection somehow. Without two hands, Cervius would have a difficult time finishing the procedure. However, in due time, he had finally finished. He commanded the marionette to rise. The puppet immediately sat up and got off the work table. Pleased with his work, Cervius turned to the machine where his attacker had met their fate. The body was beyond recognition. He walked out of the lab to see the sun had already risen above the horizon. He came into the house to wake up his daughter for breakfast. She wasn't in her room. Cervius searched the house up and down for her. Nothing. Eventually, a thought crept up the back of his mind. He refused to believe it. However, there was no other way to be sure. He returned to the machine in his lab where his attacker had met their fate. He studied the body further to find any signs of what could characterize the body's physical traits before being entirely mangled. He looked it up and down for almost an hour and found nothing. He was about to give up until something caught his eye. Light gold strands of hair wrapped up behind the gears. The same color as his daughter's. He then found tattered pieces of clothing wrapped up in the gears as well, soaked in blood, but without a doubt, it was once been his daughter's night gown. Despair washed over Cervius like a wave of darkness encroaching from the deepest recesses of his mind. He sat there in total disbelief. He had killed his own beloved daughter. Eventually, he recollected himself. He came to the conclusion that he could bring her back somehow. She would live again. He wiped the tears from his eyes and stood to his feet. He remembered that he is a human being, that he still has imperfections. He remembered that he had a goal. A goal to create a new world, and now he would have Sylvia to help him do that. However, his first order of business would have to be bringing his daughter back into the world, and the only place that had the technology to do so was Piltover. To keep from being recognized by others he would need a disguise of some sort. Cervius scrambled together a long cape, an old masquerade style mask and his father's old formal wear that had been passed down to him. Then something else came to mind. After what had recently happened with the university knowing about his plans, they would immediately know what was happening and who was behind it once he start making his move to gather research and supplies. Cervius turned to the book once more. He thought he had read something about making a replica of a person and found that his suspicions were correct. Following the instructions the book gave, he was able to create a realistic dummy of himself, although it had no life it didn't need it anyway. He gathered all the research he needed from the old lab with the help of Sylvia, and gathered blood and hair samples from the disfigured corpse of his daughter. He wished he could give her a proper burial, but he had to leave the body as it was. He turned on the emergency explosive in the lab's security, left the building, and activated it. He watched as memories burned to the ground. He decided, however, that it was time to let go of those old memories. They were simply an imperfection that he carried. He believed that now he would feel nothing, no emotion, no pain, any more, that he would be the first perfect being in a world of imperfections. He continued with his plan, anonymously tipping off the police of an explosion at the laboratory of Dr. Cervius. The police showed up within the next ten minutes, faster than normal. The police force in Piltover is usually pretty shoddy. Something has changed it seemed. He watched as the police and fire department did their work to put out the fire and make investigations. They had found his replica, and to Cervius's pleasure, believed it was the real thing. With first phase of his plan a success, he turned to leave, when he took notice in someone below. A young girl standing along side the sheriff, about the same age as his daughter, about 15 years of age. He knew that long auburn hair and beautiful but stern complexion and even more so the rifle that he was surprised to see her carrying, as he had helped design and assemble it. Knowing her since she was only about knee high, he knew that someday she would someday make something of herself. An officer walked up to her and gave the girl a report on the scene. The girl nodded, turned and walked away. Everyone else saw the serious look she always had on her face, but Cervius made no mistake seeing the distraught in her eyes and the tears beginning to roll down her cheeks as she walked away. Cervius then noticed the wild yellow hair of a former colleague. Proffessor Cecil B. Heimerdinger, the head of the University of Piltover, must have heard the news and came to investigate for himself. After viewing the scene with his own eyes, Heimerdinger took off his goggles and ran his other hand through his hair, puzzled. He looked over the scene again and again. Something seemed to catch his eye as he stopped immediately in his tracks, put his goggles back on and calmly took his leave. Cervius needed to be going himself. So much work to do, so little time. Confident that the police had found nothing in the investigation, Cervius left the scene unnoticed. It was time to begin anew Cervius decided. He would no longer be known as Cervius, the former engineer professor at the university. That Cervius is now deceased. Died in a horrible accident in his laboratory. He no longer be known to anyone at all, but for the people that are unfortunate enough to meet him, he would be known simply as Cervius, the Puppet Master. He would soon destroy this imperfect world and create it once again where he pulls the strings. It started that night, he began to gather information, supplies, anything he needed to get his plan under way and bring his daughter back. And over time, it became easier to get the supplies all to himself, however, it had become increasingly harder to make a silent escape. Then it finally occurred to him why one night, when he was making a run for supplies for some research. It was seemingly quiet until there was a gunshot. A bullet grazed his cheek, he turned to find that fifteen year old girl again, only older now, and also the new sheriff of Piltover. He fled quickly out the window and made his escape. The presence of that girl only brought back painful memories, memories that Cervius thought he had buried, so many years ago. He swore to make the sheriff pay, and decided to torment her by nagging at her own memories by leaving behind something she recognized. His old business card. He tore off the business information from the bottom and left only the ornate C on the card. Cervius continued his work, stealing various supplies and researching on ways to bring his daughter back, however the sheriff had become too meddlesome. He decided to lead her on a wild goose chase. Eventually he travelled all across Valoran, keeping the sheriff in tow with his calling cards and gathering research along the way. With his knowledge of engineering and alchemy, he created special devices to suit his needs that were fitting for his name. Puppet strings in his sleeves shoot out and wrap around anything whether it be to pull him up out of a bad situation or entangle enemies, making it easier to make escapes. Spring loaded weapons that fire up like a jack-in-the-box and nail targets once thrown. Also a special gear that expands to enormous size and spins rapidly, very dangerous if someone were to stand too close. Sylvia had been equipped with some new toys as well. A necessary precaution. However, Cervius still craved more knowledge, and wasn't finding enough of what he was looking for. He had tried several times already to bring his daughter back. Constant failures. Six times he has tried but to no avail. Something was missing from research. He lacked the necessary components to get it right. He thought about joining the League of Legends on multiple occasions, however, it would also jeopardize one of the most powerful weapons he had, the element of unknown, as nobody knew of him. He finally decided that if he were to gather necessary knowledge and research, he is to take drastic measures. He needed to study others up close and the only way to do that was to make his presence known.

Cervius Stats

Health: 390 (+80 per level) [1,720 at 18] Mana: 275 (+65 per level) [1,380 at 18] Attack Damage: 48.5 (+3.2 per level) [102.9 at 18] Attack Speed: 0.638 (+2.6% per level) Movement Speed: 345 Health Regen: 3.5 (+0.6 per level) [13.7 at 18] Mana Regen: 8 (+0.5 per level) [16.5 at 18] Armor: 16 (+3 per level) [67 at 18] Magic Resist: 30 (+0 per level) [30 at 18]

Sylvia Stats

Health: 300 (+40 per level) Energy: 200 Attack Damage 55 (+3 per level) Attack Speed: 0.583 Movement Speed: 345 (Would be affected the same as Cervius by items and summoner spells) Health Regen: 0 (Only heals with self repair when shut down. This also means she is not affected by heals, healing items, healing abilities, or the standing in the base) Energy Regen: 50 Armor: 20 (+2 per level) Magic Resist: 0 (+0 per level)

Game Play: Cervius, the Puppet Master

Cervius is a long ranged melee fighter and mage that uses weapons and contraptions to do the hard hitting for him. His basic attack uses mechanical arms that he conceals under his cloak that copy his movements when he activates them. They give him a considerable reach advantage against other melee champs and allows him to stay in the action at a safe distance. He has two ability sets, a personal kit and one that is active when Sylvia is active.

Laning

Cervius would be champ mostly likely to found in the middle lane, as he can focus more attacks on a single target, harrassing them and poking them all while staying out of reach of his opponent. With Sylvia active, he can order her to attack targets while he stays back at a safe distance and will also be able to attack a different or the same target. He has a strong farm with his personal E, Ingrannagio, and with Sylvia's W. His passive, Vivace, allows him to make surpising plays and counter attack if Sylvia is coming back after being shut down. With Sylvia active, one can make impressive combos by using her abilities accordingly. A good example would be if you activate Barra (Q) and then Libbra (Q) for a devastating combonition, slashing and pounding your enemy and then switching to Punta (W) and Trapano (W) for some devastating area damage that is hard to escape from. If your opponent is weak, you can pull off Rapsodia di Recordi (E) for heavy pressure with a full on assault of punches and blows, each one stronger than the last.

Team Fights

Cervius has some special capabilities when it comes to team fights. Using his marionette, Sylvia, he is able to stay out of harm's reach and last longer in the fights than other champs. Also he is able to attack with Sylvia and attack targets himself at the same time, although his personally abilities can't be activated until Sylvia is shut down. His ult, Vicino Tenda, is extremely powerful and can catch the other team completely off guard if they aren't paying attention. In any bad situation, Cervius' ult can turn the tides of the fight completely. If timed right, he can go into the team fight when Sylvia is nearly repaired. Once Sylvia is repaired and teleports back to Cervius, you can activate his ult and the other team may not being attention to Sylvia since she was not there before, and get caught in the devastating destruction of Cervius' ult.

Cervius Personal Abilities:

Passive: Vivace-Cervius’ and Sylvia’s health and mana/energy bars are separate from one another. If Sylvia’s health drops completely, she shuts down and enters self-repair mode for 150 seconds and Cervius’ ability set changes. When Sylvia is fully repaired, Cervius will call her back and she will immediately teleport to his side. If Cervius dies, Sylvia will automatically start heading back to base, leaving her vulnerable to enemy attacks since there is no one to control her. They both share an experience bar unlike their health and mana/energy bars.

Q: Primavera Cost: 50/65/80/95/110 Mana Range: 680 Cooldown: 17/15/13/11/9 seconds Cervius throws out a spring like contraption that fires up in the direction it is thrown, dealing damage to enemies hit in a straight line and knocking the first enemy hit back a short distance. Deals 65/75/85/95/105(+70% of ability power) and knocks back first enemy hit 200 units.

W: Avvolgere Cost: 70 Mana Range: 1,000 Cooldown: 20/18.5/17/15.5/14 Cervius fires puppet strings from inside his sleeve out an enemy. The strings will wrap around the first enemy it encounters and slow them. If the enemy is close enough when the strings first wrap, the hold on the enemy will be strong enough to allow Cervius to pull them closer to him. If he successfully pull the target within a certain range, the strings will root the target. Cervius fires puppet strings from his sleeve. If they encounter an enemy, they will wrap around the enemy and slow them by 40/45/50/55/60% for 3 seconds. If the enemy encountered is within 500 range, Cervius will pull them and root them if they get pulled within 100 range.

E: Ingrannagio Cost: 70/85/100/115/130 Mana Range: 850 Cooldown: 27/24/21/18/15 Cervius throws out a small gear the begins to spin when thrown to target location. As it spins, it begins to grow to an enormous size and deals damage to enemies that are standing too close to the gear. After reaching full size, it will return to normal and come back to Cervius. Cervius throws out a small gear the will begin to spin and grow for 5 seconds. after reaching a target location. Enemies standing in the gear's spin zone will be dealt 25/38/51/64/77 (+30% of ability power) damage per second. After 1 second of reaching full size, the gear will shrink to normal and return to Cervius.

R: Vicino Tenda Cost: 100/300/500 Mana Cast Range: Self Ability Range: 2,000 Cooldown: 90/85/70 Can only be used if Sylvia is active. Cervius gives Sylvia a voice command that activates a time bomb in her chest and begins to count down from 5 to 0. Any enemy within the gigantic radius of the blast will receive decimating amounts of damage. More damage is dealt to enemies closer to the center of the blast than towards the outside and are thrown back a much larger distance. The explosion will cause Sylvia to shut down and go into self-repair mode for twice as long as normal. Cervius gives Sylvia a voice command when she active which turns on a time bomb in Sylvia. After 5 seconds, bomb will explode, dealing damage to any enemy within 2,000 range dealing a maximum 300/500/700 (+100% of ability power) at the center and minimum 100/300/500 (100% of ability power) at the edge of the blast zone and knocking enemies back a maximum of 2,500 units at the center and a minimum of 250 at the edge of the blast zone. After the explosion Sylvia will shut down 300 seconds.

Sylvia’s ability set:

Sylvia will only basic attack targets when ordered to. If Cervius were to select someone to basic attack, Sylvia would move ahead at the target first, allowing Cervius to attack other targets at the same time. Abilities: Sylvia doesn’t use mana for her abilities, but uses energy, meaning that her using abilities doesn’t affect Cervius’ mana at all.

Q: Barra/Libbra Cost: 30 Energy/50 Energy Range: 800 Sylvia will swing her arm upward, slashing an target enemy with her blade like fingers. If activated again, she will bring her arm back down and pound the target with her fist, dealing a small amount of damage to enemies surrounding the target. Sylvia swings her arm and slashes a target enemy, dealing 30/50/70/90 damage (+75% of ability power). Sylvia will then have 1 second after completing the action to activate the ability again. If activated again, Sylvia will bring her fist back down on the target, dealing 45/65/85/105/120 damage (+75% of ability power)

W: Punta/Trapano Cost: 60 Energy/20 Energy Sylvia turns her fingers into spikes and extends her arms out. Her fingers will fire forward and deal damage to all enemies that are within range and retract back into her hands. If activated again, the spikes will spin and drill all enemies caught by the spikes for extra damage before retracting. Sylvia turns her fingers into spikes. Her fingers extend rapidly forward and deal 70/80/90/100/110 (+90% of ability power). She will have 1 second to activate the ability again. If activated, the spikes spin and drill all enemies caught in the spikes, dealing an extra 20/40/60/80/100 damage (+85% of ability power).

E: Rapsodia di Recordi Cost: 200 Energy Sylvia expires all of her energy into one powerful combination of attacks. She dashes forward at a target champion, ramming into them and stunning them. She then unleashes a devastating series of punches, following the main target and dealing damage to all enemies in her path. Sylvia uses all of her energy for a huge series of attacks and dashes towards, rams into, and stunning a target champion for 0.5 seconds as well as dealing 50/55/60/65/70 damage (+35% of ability power). She then punch at the target champion for 6/7/8/9/10 seconds, following them wherever they go. The first punch deals 70/80/90/100/110 damage (+75% of ability power). If a punch lands directly after another, it will do 7% more damage than the last.

Quotes

Champion Select: The currents have opened. Let the show begin...

Moving from base: Let's get to work, shall we? Well...Shall we begin? Hmm...To battle. I suppose I can spare a little time. So much research to get done. No time to waste. Come Sylvia. There is so much to learn.

Moving: Oh? Intriguing. This will be very interesting. Come Sylvia. I shall achieve perfection. This world is imperfect. I will change that. I despise manual labour. But things must get done. Hmm...I have much to learn. I'll record this in my notes.

Moving towards an enemy champion: You'd best not disappoint. Now, submit to my tests... Why, hello! And you are? Hmm? You'd do well to step aside. Do entertain me. Show me the strength in your soul! Basic attacks: Hmph. You've made fatal mistake. You must be educated! I expect a lot.

Killing an enemy: Well? Get up. Don't tell me you're done already. I underestimated your abilities. Something wrong? Let the experiments begin! You dare waste my precious research time? Back to the earth, imperfect worm. This data is worthless!

Killing an enemy when knocked below 30% health: You've surpassed my expectations. What a fine specimen you are! I can't wait to examine you. What a fine soul you have! Finally something worthy of my research. Your soul is of interest to me. Not perfect, but interesting. What a pleasant surprise.

Upon death: I have...much to learn... Bested by a fool! My research must continue... How could I have failed? Aelita. I've...failed you... Aelita. I'm sorry... Impossible! This doesn't match my research.

Abilities Passive activated: Sylvia! Come, Sylvia! Return to me! Awake! Vivace!

Cervius Q: Do watch yourself. Having fun? How's this? Primavera!

Syliva Q: Sylvia! Make quick work of them, Sylvia. Finish them, Sylvia! Barra! Libbra!

Cervius W: Hehe. Gotcha. Where do you think you're going? No escape. Avvolgere!

Sylvia W: Drill through them, Sylvia. Show them you're power, Sylvia! End this, Sylvia. Punta! Trapano!

Cervius E: Here's a little something I whipped up. Resistance is futile. Can you withstand my attack? Ingrannagio!

Sylvia E: Finish them, Sylvia! Give it all that you have. End these imperfect fools! Rapsodia di Recordi!

R: Let's end this world and begin it anew! This imperfect world will exist no more! Let's close the curtain on this act. All according to plan. Take care of it, Sylvia. Vicino Tenda!

Taunts: Degenerate trash. Don't waste my time. I can't tell if you're trying. Proceed with caution, lab rat. You're efforts are mediocre.

Jokes: Joke: If you're an optimist, the glass if half full. If you're a pessimist, the glass if half empty. If you're an engineer, the jar is twice as big as it needs to be. Three engineers, two walk into a bar, the third one ducks.

Special Interactions

Heimerdinger: Moving around him: You've aged. Your curios never fail to disappoint, Cecil. You're gadgets are no match for my genius! Hello! Have we met?

Attacking: So you know? Interesting. I thought you might be trouble. You've brought this upon yourself, Cecil. You are no longer my superior! Stay out of my way, you doddling fool! Let's see you withstand this!

Taunt: You disappoint me, Cecil. You galling variable. You made a big mistake back then, Cecil.

Caitlyn Moving around her: My, how you've grown. How do you do, Sheriff? I expect a lot out of you. Attacking: Show me how much your soul has grown! Show me the worth of your soul! You may be worth examining further. Yes. Show me more! You're going to have to do more than that.

Taunt: You just can't seem to get a hold on me can you? The sheriff of the great city of Piltover can't catch one man? Pathetic. You take much pride in your sleuthing skills, yet you haven't figured out who I am.

16 Comments

Creamy Seaman1 votes

You watched the Harrowing video as well?

Talon Gerrard1 votes

I've actually had this idea for a while. I had only recently perfected the concept and the puppet theme of my concept and the video and me posting this shortly after is merely coincidental. I totally forgot about the Harrowing video as well lol. But, now that you mention it I didn't mean to do the whole puppet master idea in co-ordinance with the video. As I said before, though, I came up with this idea a while ago, about the time Braum came out to be more exact.

Creamy Seaman1 votes

This concept was scrapped before. Azir is kinda a puppet master.

Talon Gerrard1 votes

I also took that into consideration. If Riot were to possibly use Cervius, it wouldn't be for a while because of the way Azir is made. Also as I mentioned before, I got this idea long before Azir was released. Also Cervius works differently as Azir because he has his own ability set and an ability set that is active when his marionette, Sylvia, is active, and also he doesn't have to rely fully on Sylvia to fight rather than Azir, who's based around controlling the field with his sand warriors. Cervius is able to attack separately from Sylvia rather than how Azir uses his sand warriors to do the work for him and use his sand warriors to attack with.

Fiona1231 votes

I like this... anyway can you tell me how did you make the voting thing? and here is my idea for a champion :D hope you will like mine as well http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/l44wnzUm-idea-for-a-new-champion-hope-the-master-of-sorccery

Talon Gerrard1 votes

Towards the bottom of the editing page, there is a button that says "Poll". It will allow to create a voting pole. And I will take a look at your concept, thanks for taking a look at my champion concept. :)

Fiona1231 votes

still cant find the poll button :/

Talon Gerrard1 votes

Hmm. I have a feeling that it might only be available when you originally start creating the post.

SpiceIsRight1 votes

Hmm. I have a feeling that it might only be available when you originally start creating the post.

^ What he said

So I really like your idea of a duo champion concept through puppeteering (better than Azir imo because he isn't really the embodiment of a puppet master). However, I might suggest removing the description prior to each ability as it can be hard to read duplicate info (one set with damage and the other without). I like the idea of a larger explosion for ult, but it needs to be nerfed ;) hehe sorry. Otherwise! Looks like a really fun champ.

Talon Gerrard1 votes

Well I originally made the ult extremely strong because of it's really restrictive handicaps. One of them being that you can only use it when Sylvia is active. Also there is the five second escape window and the the damage ratio varying depending on where the enemies are in the blast radius.

SpiceIsRight1 votes

Damage and radius weren't as big of a concern to me as the 2,500 unit knockback max :)

Talon Gerrard1 votes

Well when you do the math, if the enemy knocked back is at the center of the blast, they will be getting knocked back 500 units out of the blast zone. I also took into consideration that if they hit a wall they could get stunned but decided that the extra stun would make it too powerful as devastating as it already is.

dustwind81 votes

From my understanding, you get the equivalent of 2 champions. does Sylvia scale off the items you purchase? Does she have her own items she can buy? or does she only scale with level?

Passive : C : so do the health and resource bars both appear stacked on top of each other in the normal place? or must you rely on the visuals above the head for Sylvia? If you kill Sylvia does it only counts as a minion kill? and if you kill Cervius and Sylvia is still alive do you still get credited with a champion kill?

S : What happens when you click a target and then another target before Sylvia attacks the first target, does she keep attacking the target none stop? How would you differentiate between your auto attack click and her auto attack click? (this is going to be a running theme here)

Q :
C : I like his ability, the numbers on it sound balanced, question... can he knock an enemy over a wall? I think that would be a fun mechanic.

S : How can you cast Sylvia's Q and not your own Q?(apply this to all other skill too) This ability sounds really really strong, borderline op... Swings her arms up, in doing so deals damage ... then you have one second to re activate again  to deal true damage to a target...  (30/50/70/90(you are missing a number so i am assuming 110) damage (+75% of ability power) + 45/65/85/105/120 damage (+75% of ability power)**true** damage... late game, this ability alone creates problems as with scaling you will easily have 400+AP so plugging that in... potential max damage of 410magic damage+420true damage, nearly 800 damage from a basic ability.

W : C : This has potential op depending on how you answer this... First off are you able to run while the strings are attached? If so then snaring enemies will be quite simple. Second, If you achieve a snare, does the 3 seconds refresh or is it only for whatever remaining time? A reset would make this skill broken.

S : Punta would not be the name of this skill... as it has derogatory meanings. Fires her fingers, so 8-10 individual bullets max... I'd assume spread like an Ashe volley. with relatively high damage potential... 70/80/90/100/110 (+90% of ability power)+20/40/60/80/100 damage (+85% of ability power), because no way people wont reactivate this ability. So total damage is, 90/120/150/180/210+175%AP... So with 400 AP her W deals 910 magic damage. Keep in mind from my understanding this is a multy target thing... so potentially 10 targets taking 900 damage

E :
C : This abilty is balanced very well... It can be used to farm efficiently and possibly cut off escapes unless an enemy wants to run through it... I would have it act like Jinx's chain comps where it takes .5 seconds to activate and give it a 40% slow for 2 seconds, refreshes if target takes damage from this ability before the debuff is gone.

S : Sylvia's E sounds like a mini ult... you stun for .5seconds, reasonable, dealing 50/55/60/65/70+35%AP plus (total rounding to the nearest 10th at level 1, also assuming 1 attack per second)500.7+450%AP (you forgot that how its written is it deals the bonus AP per hit) and that's level one, factoring consecutive strikes. Your ability read that she follows the target, which leads me to believe that she is constantly striking that target. If you meant that she operates under the same rules as a fiora ult then it'd be more reasonable... though if you just killed all minions and are in the middle of the lane, there is only one possible target... and this meant instant death in 6 seconds or less.

R : I understand this ult is dependent on Sylvia, but if she scales with items you build then it wont be a problem to keep her alive. Also her cool down is redundant... when activated she goes on a 300 second cool down, and if she is killed she has 150 second respawn, so how would the 80 seconds factor in? Now for the rest of the ability... you've literally put a nuke inside your puppet... with ridiculous range and possibly ridiculous disengage. You've combined a ziggs ult, with a janna ult, and doubled the size of janna's aoe, or quadrupled that of ziggs.

Janna emits a powerful blast of wind, knocking back enemies by 875 range

(Ziggs) Primary Radius: 275 Secondary Radius: 550 Magic Damage: 250 / 375 / 500 (+ 90% AP) Secondary Magic Damage: 200 / 300 / 400 (+ 72% AP)

your champ :

After 5 seconds, bomb will explode,dealing damage to any enemy within 2,000 range dealing a maximum 300/500/700 (+100% of ability power) at the center and minimum 100/300/500 (100% of ability ability power) at the edge

Not only does your champ have a bigger radius, he also deals a TON more damage... and given the size of the AOE it is not a hard skill to land... Zigss gets his like that because it isnt the easiest skill to land. yours has such a big aoe, i dont see how this can be dodged... Plus you never stated if Sylvia cant move so i'd assume she can... further making this easyer to land and position... you stay on the edge of a team fight and activate it bringing sylvia close enough to hit most champs with max damage... you instantly with the team fight...

Notes : Your concept is unique, interesting, and confusing. I like the idea of a puppet master a lot, and there are many ways to show this theme off. The route you've takes is one of the hardest to understand mechanically wise, and one of the hardest to balance. There is lies your biggest problem... too much damage potential from what i understand about your champion. And a complicated method of using two character as one player... each character having their own abilities... I dont know if that concept would be possible in this game... I do like it though so with some work it could be great.

Talon Gerrard1 votes

No, Sylvia is not affected by items in terms of stats (health, ad, health regen, attack speed, ect). Her abilities work of ability power. The reason I made her this way is because it would make Cervius and Sylvia too weak on either end, depending on who's abilities are active. Say I made Sylvia's abilities work off of attack damage. That would mean you would have to build both ap and ad to be able to play this champ efficiently. If this were the case and you were to only try and build the champ with only ap for Cervius' abilities or only ad for Sylvia's, then only one side of the champ would be affective. This would make the champ extremely limited. Let's say you only build ap for Cervius' abilities. What are you going to do when Sylvia is active? You wouldn't want to keep having her get killed just so you can only use Cervius because that would make the concept pointless. Also Sylvia's abilities would be so weak that she would end up being worthless any. If you build only ad for Sylvia then what are you going to do when she get shut down? Cervius' abilities would be completely useless in terms of damage. So, if they are both based off of ap, they can both run efficiently.

Getting back on track to the original question. Sylvia's health scales per level but she has less starting health than most champs and how much base health she gets per level is also substantially lower than other champs, that way she isn't as powerful as the champions themselves considering she is considered a pet or extension (like Tibbers, Voidlings, Heimerdinger 's Turrets, ect.), but she is still strong enough to stay in a fight and won't die too quickly.

So summarizing the answers to your first question: No. Items do not give her more health, armor, attack damage, ability power, health regen, and so on. Any ability power gained from purchasing items will be applied to Cervius. If Sylvia uses the ability, the percentage of ability power as damage is based upon Cervius' ability power. No, you can't buy items for her, also would be pointless if you could considering they wouldn't work (also if you buy an item like item 3074, the passive and active would only work around Cervius). Yes, her stats only scale with level.

Passive: Only Cervius' resource bar would appear in the hud. But, if you scroll over Sylvia, her stats, health and energy will appear in the hud instead. Killing Sylvia would not count as a champion kill because she isn't the champion, as said above. If you were to kill Cervius and Sylvia is still alive, then yes, that would be a champion kill. If you were to attack one target with your basic attack and click another, Sylvia will only attack the first target until eliminated or until an ability is activated. Once the ability is finished and the original target is still alive, she won't attack it again until you select it again as a target. Let's say you have her target a champion and champion falls behind their turret. If want her to come back, you can right click her and she will stop attacking and come back to you until you select another target for her to attack. How to know the difference between your attack click and Sylvia's is that when you are planning to attack a target, you know Sylvia will attack first because a Sylvia icon will appear above the hud (like a buff) and Sylvia will have a ring around her. When Sylvia is attacking a target the icon and ring will disappear until she is available to attack again.

Answering your question about the ability casts. The reason you can activate Sylvia's abilities when she is active and not Cervius' is because it would be WAY too powerful being able to use abilities from both kits. Just imagine how strong the burst would be. The burst you can do with Sylvia's kit is strong enough as it is.

Q: As funny as that would be, no he can't knock back enemies over a wall. As for Sylvia's Q, I don't know where you got the True damage from. The ability does not deal any true damage whatsoever. So it's not as powerful as you're saying it is. Although I do need nerf the damage on the first part of the ability a little bit because it's almost as strong as the second half of the attack.

W: No, you can't move or attack while using this ability. Thank you for asking how long the root lasts. I forgot to put it on there. The root is only supposed to last for 1 second not three. Also he can only root them if they get within 100 units of him. If he does catch an enemy with his strings withing 500 range, he only has three seconds to get the enemy within 100 range. But (also forgot to mention this) the enemy can still run while in the strings, and the more movement speed they have, the slower they get pulled in, that way a champion that has enough movement speed can actually get away if within 500 range, which also means just because an enemy caught is within 500 range, doesn't mean the root is guaranteed. However, the closer you are when within 500 range, the higher the chance you have of being pulled in. Also if they are running towards Cervius when they get caught by the strings, Cervius will start to pull them in regardless if they are within 500 range or not and will pull them in a lot easier. If the champ caught starts to run away before they get within 500 range, then Cervius will not be able to pull them in. For Sylvia's W, the first name, Punta, is Italian for Spike, but if you were to look it up on Google Translate, you will also find it means tip. However, there is nothing wrong with naming it this since one of the meanings is in fact Spike and the name is being used as so. As for the damage, I have no idea why the ap percentages are so high. The first is supposed to be 50% and the second is supposed to be 30% leaving the total damage at full rank at 400 ap 530 damage. I seriously have no clue what I did to put the numbers so high.

E: Sylvia's E is indeed supposed be similar to a mini ult. But the reason it's so powerful is that there is no guarantee that it will hit. The ability says she will follow the target, but she will continuously throw punches in the targets direction, but the target can still move out of the way of the each punch, leaving the damage very limited, especially if the champ has high movement speed or a good escape ability. However, I do need to crank down the bonus ap damage though. The damage from the ap is a little higher than I anticipated. I will probably drop it down to about maybe 10%? Lower if necessary. I'll have to do the math.

R: The ult is this powerful because of its restrictions. Sure, the range is large, but you also have a LOT of time to escape it or at least get the lesser extent of the damage you can take. Also, you can only use it when Sylvia is active. The cooldown of the ability (which I need to increase a little) doesn't kick in until Sylvia is fully repaired. So you have to wait for Sylvia to re-activate and THEN wait for the cooldown to finish before you can use it again. Now that I think about it, I should probably reduce the time it takes for Sylvia to re-activate after the ult because since her repair time is changed to 300 seconds after detonation instead of her regular 150 after death, that would mean the total cooldown at full rank without cooldown reduction is SIX AND A HALF MINUTES. What I should do is raise the cooldown on the ability a little bit but knock down the repair time on Sylvia a little after detonation. Maybe down to 200 or so, that way they get Sylvia back a little sooner but the ult still has to cooldown after she is repaired.

I do agree that I can work on this a little more and improve it. Once I get the art for this concept done, I will make a new page that will be fixed up, updated, and revised, and probably shorten up the lore somehow. I want to keep it all there but just in a shorter form so it's not a wall of text.

Destínum1 votes

Before anything else, I'd just like to point out that Sylvia's abilities are insanely overtuned. However, since this is a concept I won't let that bother me too much.

First, I'd like to start off with some questions:

  • You say Cervius can attack at the same time as Sylvia, yet I can't find anything about how you actually control her. What's you're idea of how to do this? Only through abilities, or some other way?

  • Currently, Sylvia's abilities doesn't have any cooldowns. Is this intentional, or did you just forget about them?

  • Even though the concept is fairly unique, the abilities themselves aren't that special. What's Cervius intended niche (e.g. What does he add to the game, why would you pick him over anyone else)?

Now, onto opinions!

I feel like you're idea with the champion could work, but you haven't quite reached that point yet. Sylvia's very long downtime makes the two sets of abilities feel very distant from each other, and not really like one kit. The fact that you can also chain-combo the abilities of both kits if used right as Sylvia comes back up creates some situations that would be insanely OP if not balanced accordingly to, but would cause the kit to be really weak the rest of the time if balanced after. So yeah, in it's current state this champion is basically impossible to balance.

From a concept point of view, Cervius kit could work, but Sylvia's abilities have a serious lack of counterplay. If an ability get the reliability of being targetable, it need to give something up for it, either in the form of power (damage, cc duration etc.) or range. Sylvia's Q and E (possible also W) currently gives up neither, giving her a lot of strength's without weaknesses.

TL;DR: You're concept has potential to become something really good, but at this point that is going to require some work.

Talon Gerrard1 votes

I answered a lot of your questions below my friend :)

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