[CHAMPION CONCEPT] Dray, the Buster Bearer

WarWork·11/28/2014, 3:25:16 AM·1 votes·878 views

Dray, the Buster Bearer PRIMARY ROLE: Marksman

HEALTH: 504 – 1900 ATTACK DAMAGE: 41-98 HEALTH REGEN: 5.4 – 13.8 ATTACK SPEED: 0.62 (+0% - 51.2%) POWER: 300 ARMOR: 21.6 – 77.0 **MAGIC RESIST:**30 RANGE: 500 MOV. SPEED: 325

Passive Dray’s abilities cost POWER and at MAX POWER his abilities cost an extra 100 power. Dray uses POWER as a secondary resource and starts with 0 which then caps at 300. Dray gains 10 POWER whenever a skill aside from his own is cast near him. POWER neither depletes nor regenerates on its own. Dray has 3 states based on how much power he has; LOW POWER- 0 – 99 POWER STABLE- 100-290 POWER MAX POWER- 291-300 POWER

Power Charge

The next skill Dray uses will have its cooldown reduced by 0.05% of his total POWER. While Dray is STABLE his basic attacks and skills do 20% increased damage and while he is at MAX POWERhis basic attacks and the next skill does 50% increased damage. Dray gains 10 POWER when he kills a minion or small monster and 30 from champion kills and assists and large monsters.. While STABLE and at MAX POWER basic attacks costs 5 POWER.

Q Buster Barrier

COST: 10/15/20/25/30 POWER COOLDOWN: 22/18/12/9/6

ACTIVE: Dray drains energy from the air converting it into POWER. This skill is unaffected by his passive. LOW POWER: Dray gains 5/8/10/12/15 POWER per 0.5 second over the next 2 seconds. **STABLE: **Dray gets a barrier for 2 seconds that reduces the next incoming skill by 5/10/15/20/25% and converts it to charges. Dray gains 10/15/20/25/30 additional POWER. **MAX POWER:**Dray gets a barrier for 2 seconds that reduces the next incoming skill by 5/10/15/20/25% and Dray gains 10/15/20/25/30 additional POWER.

W Buster Blaster

RANGE: 700 COST: 20 POWER COOLDOWN: 40/38/27/17/10

ACTIVE: Dray fires a blast that deals physical damage plus a percentage of magic. LOW POWER: Dray fires a laser blast that deals 30/50/60/70/90 (+50% AD)(+10% AP) to first unit struck and applies on hit effects. STABLE: Dray's laser passes through enemies units dealing 15% reduced damage on each subsequent unit down to a minimum of 40%. MAX POWER: Dray fires a beam over 2 seconds dealing damage up to four times.

E Buster Breaker

RANGE: 500 COST: 40 POWER COOLDOWN: 42/30/25/19/15

ACTIVE: Dray charges his Buster Tool converting his next autoattack into an explosive shot. LOW POWER: Dray’s next autoattack is an explosive shot that upon impact detonates dealing 40% of the damage in a small radius.

PHYSICAL DAMAGE: 35/50/70/85/95 (+ 35% AD) (+5% AP)

STABLE: Dray gains 30% attack speed for the next 5 seconds. MAX POWER: Dray’s explosion range is doubled and he gains 30% attack speed for 5 seconds.

R Buster Blade

RANGE: 425 (for dash) COST: 43 POWER COOLDOWN: 41/38/29/25/18

ACTIVE: Dray slashes directly in front of him with a laser sword dealing physical damage. LOW POWER: Dray slashes and if the blade hits and enemy he gains movement speed over the next two seconds.

PHYSICAL DAMAGE: 40/50/80/95/110 (+10/15/20/30/40% AD) MOVEMENT SPEED: 10/15/20/30/40%

STABLE: Dray's dashes in a targeted direction then slashes with his energy blade, if the blade hits an enemy champion he gain 5% extra movement speed. MAX POWER: Dray’s dash gains 75 range and he gains movement speed as well slowing enemies hit with the blade.

SLOW: 5/7/10/15/20%

Lore Summarized

Dray had always wanted to be a hero, however he was not very fit and completely lacked the capability to use magic or mana. He, however was gifted with a keen intellect. He was stuck in his research trying to find a way he could fulfill his dream. One day a team of scientist came back from the shadow isle with some strange bark Maokai. He found that this bark could harness mana energy and store it. He used it to make a harness that could absorb mana from around him and a weapon to use the stored mana called the Buster Tool. Now he was finally able to be a hero and entered the league.

KIT EXPLANATION His Buster Tool is shaped like a gun and discharges POWER in a destructive state as either a barrier, blasts, energy blade or explosion. The cost of his skills will prevent him from spamming ult level skills.

He is similar to Udyr in that he has no ultimate, instead his "ult" is any skill at max charge. and also similar to Rumble and Renekton in that his resource adds effects to his skills

At higher Power levels he can spam skills as his passive gives him low cooldowns but after each use the delay between each skill in increased. This makes him very deadly in the start of team fights but if the fight is drawn on he becomes less and less effective as he runs out of Power and almost useless at LOW POWER.

1 Comments

W0ŁF11/29/2014, 1:19:50 AM1 votes

i think his kit is to difficult to be used but i like what you did. Maybe make his kit easier to use. i also think his Ult and Q should swap places (lower the cd of buster blade so that its can be used more frequently).Other then that he seems like a good champion!

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