Marie - The Forgotten Maiden (Banshee Jungle Champion Concept - Abilities)
>Primary Role: Mage Secondary Role: Assassin At the digression of the player.
>Primary Lane: Jungle Secondary Lane: Mid Lane At the digression of the player.
>Statistics: Attack Range: 500 (+0 per level) Attack Damage: 49 (+3.4 per level) Attack Speed: 0.625 (+2.5% per level) Movement Speed: 335 (+0 per level)
>Health: 560 (+80 per level) Health Regeneration: 5.6 (+0.55 per level) Mana: 352 (+54 per level) Mana Regeneration: 6.2 (+0.75 per level) Armour: 24 (+3.8 per level) Magic Resist: 30 (+0 per level)
Abilities:
Innate Ability - Ethereal Form Ability One (Q) - Concussive Screech Ability Two (W) - Haunted Passage Ability Three (E) - Wailing Torment Ultimate Ability (R) - Cries of the Damned
>Innate Ability - Ethereal Form [Passive - Self Buff] Because of her corporeal form, Magda takes 15% reduced damage from all physical damage. If she takes damage from a physical-based attack or spell, she converts 15% of the incoming attack damage into bonus non-stacking movement speed.
Cooldown: 0 seconds. Mana Cost: 0 mana.
This innate allows Magda to survive in her jungle a lot easier than other mage junglers, as well as allowing her to kite jungle monsters and assassin/marksman enemy champions who target her in the lanes.
>Ability One (Q) - Echoed Screech [Active - Auto Attack Buff] Magda's next basic attack against an enemy becomes empowered, dealing 40/80/120/160/200 (+1.0 Attack Damage; +0.45 Ability Power) magic damage to the target enemy. The screech bounces off the original target and strikes up to 4 nearby enemies within 450 range, dealing 40/90/140/190/240 (+0.5 Ability Power) magic damage. Resets the auto attack animation.
Cooldown: 8.0/7.5/7.0/6.5/6.0 seconds. Mana Cost: 35/40/45/50/55 mana.
This ability is a good burst option that allows her to gank and deal higher damage to the target. In the jungle, this ability helps farm the camps quicker.
>Ability Two (W) - Haunted Passage [Active - Wall Target] Magda targets a wall and passes through it over 2.2/2.9/1.6/1.3/1.0 second(s). While passing through the wall Magda turns invisible, which lasts for up to 3.5/4.0/4.5/5.0/5.5 seconds after she comes out of the wall on the other side. Her first basic attack or Echoed Screech on a target that breaks her invisibility will fear the target for 1.1/1.2/1.3/1.4/1.5 seconds. If Echoed Screech is used to break invisibility on a target, all targets of Echoed Screech are feared.
Cooldown: 20/18/16/14/12 seconds after entering invisibility. Mana Cost: 70/80/90/100/110
This ability is her primary engaging technique from the jungle or another lane. It allows her to position herself well before locking down an opponent with a fear, as well as setting up her other abilities. Can double as an escape technique, but not often both due to the long cooldown. Works well with Echoed Screech.
>Ability Three (E) - Wailing Torment [Active - Area of Effect (400 AoE Range)] Magda lets out a high pitched screech that strikes all enemies in the area, dealing 50/90/130/170/210 (+0.5 Ability Power) magic damage to all enemies and slowing them by 25% for 3 seconds while afflicting them with Bleeding Ears for 3 seconds (6 seconds duration for minions and monsters). If an enemy affected with Bleeding Ears is attacked by a basic attack by Magda or any of her allies, they begin to bleed for 10/20/30/40/50 (+0.1 Ability Power) magic damage per second for 3 second. The timer refreshes every time they are struck by a basic attack with the Bleeding Ears debuff still applied.
Cooldown: 12/11/10/9/8 seconds. Mana Cost: 60/65/70/75/80 mana.
This is a good ability to lead with when exiting from the stealth in Haunted Passage. Slowing them down allows Magda's team to follow up engage and deal increased bleed damage to all targets hit. Can double as a kiting manoeuvre in fights or as an additional damage dealer in jungle camps.
>Ultimate Ability (R) - Cries of the Damned [Active - Cone Effect (650 Length; 350 end Width)] Magda lets out a scream that effects all enemies in a cone. All enemies hit take 100-225/150-350/200-425 (+0.35-0.9 Ability Power) magic damage (the damage is stronger the closer they are to Magda when Cries of the Damned is cast) and terrifying them for 1.5/2.0/2.5 seconds, causing them to run away from Magda.
Cooldown: 110/100/90 seconds. Mana Cost: 80/100/120 mana.
Leading with this ability allows Magda to set up her team, pushing enemies towards her team if used from Haunted Passage. Coupled with Wailing Torment means that enemies are slowed while they are terrified allowing for the easy set up of skillshots from her allies. Also used as a powerful team disengage ability. Due to the long cooldown, thought must be put into how to use Cries of the Damned effectively.