[Champion Concept] Alfuja, the Descended (Undead Feline Ascended)

sneezing slug··2 votes·886 views

Alfuja, the Descended

Primary Role: Mage

"Some things.... must remain buried."

---Nasus

https://www.youtube.com/watch?v=jJ3YPcwkq_g


Base Stats--------------------------------------------Growth per/level------------------------------Stats @ 18 Health: 475-------------------------------------------------(+35.75-----------------------------------1082.75 Mana: 550---------------------------------------------------------(+55----------------------------------------1485 AD: 55------------------------------------------------------------------(+3--------------------------------------------106 AP: 0---------------------------------------------------------------------(+5----------------------------------------------85 HP/5: 3.55-------------------------------------------------------(+0.8------------------------------------------13.6 MP/5: 7.5-------------------------------------------------------------(+2------------------------------------------41.5 Range: 450 (Ranged)---------------------------------------(+0-------------------------------------------450 AS: 0.5---------------------------------------------------------------(+2%-----------------------------------------0.67 Armor: 25---------------------------------------------------------(+1.5------------------------------------------50.5 Magic Resist: 30------------------------------------------------(+1---------------------------------------------47 Movement Speed: 335------------------------------------(+0-------------------------------------------335



Build Info

Starting Items: item 1056 item 2003 item 3340

Essential Items: item 1058 item 3113 item 3020

Offensive Items item 3027 item 3285 item 3089


Runes and masteries will be added at a later date.



Passive: Where the Sun Fears to Tread


"You cannot hit which you cannot see!"

Upon Alfuja reaching 30% or less health, a sandstorm forms around him for 2 seconds, making him untargetable during the duration. This effect has a 45 second cooldown.



Q: Black Sand Cost: 75/85/95/105/115 Mana Cooldown: 9/8/7/6/5 seconds Casting Range: 800 units Skillshot Width: 50 units


"Decay into sand!"

Fires a skillshot that blinds targets it passes through for 1.5 seconds, dealing 50/70/90/110/130 (+70% AP) magic damage to all targets struck. After reaching the extent of it's range, it turns around after 0.5 seconds and returns to Alfuja. Enemies hit by the skillshot are also given a stack of Greater Curse of the Sands, where all stacks dissolve after 3 seconds of not gaining any further stacks.

Greater Curse of the Sands: Vision is reduced by 10% for each stack of Greater Curse of the Sands, capping at five stacks. Walking by other nearby units gives them stacks of Lesser Curse of the Sands for 3 seconds. Enemies that already have Greater Curse of the Sands cannot gain Lesser Curse of the Sands for the duration.

Lesser Curse of the Sands: Vision is reduced by 5% for each stack of Lesser Curse of the Sands, capping at five stacks.



W: Sandstorm Cost: 90/100/110/120/130 Cooldown: 15/14.5/14/13.5/13 seconds Casting Range: 800 units Skillshot Width: 200 units AOE Diameter: 500 units


"Praise the sun in it's presence; fear the sun in it's absence."

Blows a large gust of wind in the target direction, pushing along a large amount of sand, dealing 90/110/130/150/170 (+80% AP) magic damage to all enemies hit, and increasing the movement speed of allied units in the area by 20% for 3 seconds. Upon reaching the targeted area, the sand circles around, forming around an area for three seconds. During the duration, enemy units can walk into it, but cannot walk out of it.



E: Dune Titan Cost: 95/105/115/125/135 Mana Cooldown: 30 seconds Casting Range: 300 units


"A grim reminder of Shurima's blood-written history"

Summons a colossal sand monster wrapped in bandages that ignores champions, minions, monsters and pets and focuses structures. It has 300/310/320/330/340 movement speed, 0.35 attack speed, 20%/30%/40%/50/60% of Alfuja's armor and magic resist, 50% of Alfuja's maximum health, and 150%/160%/170%/180%/190% of Alfuja's attack damage. It lasts 20 seconds or until death. Enemy towers prioritize the Dune Titan over other non-champion targets first when attacking.



R: Bury Alive Cost: 180/210/240 Mana Cooldown: 110/100/90 seconds Casting Range: 550 units Skillshot Width: 85 units


"And now, you will suffer what I have endured for tens of thousands of eons."

The back of a sarcophagus rises out of the ground at target area, and after a 0.5 second delay, Alfuja launches the front of the sarcophagus at it. The first enemy champion hit takes 120/180/240 (+50% AP) magic damage on the initial hit, and then is pushed into the sarcophagus and locked in for 4 seconds, being made untargetable, invincible and invulnerable from all damage, crowd control effects, and other abilities, but unable to move, use abilities or summoner spells, or attack while inside. In the sarcophagus, their vision is limited by 50%.

If an enemy champion dies from the initial hit of damage from the ability, the front of the sarcophagus will still continue to move towards the other half until it reaches the end or hits another target.

6 Comments

sneezing slug1 votes

Updated, and finished the rest of the abilities.

I look forward to feedback and critiques.

sneezing slug1 votes

Man, sure love it when the post gets downvoted with literally no critiques.

item 3070

rito pls nerf downvote

EndGamer111 votes

I think people disagree with several things.

  1. Untargetability is cancer
  2. Reduced vision is less cancer, but still really annoying. 3 Q,W,and R want AP, but his E wants AD. Also, his E is pretty useless except when you are pushing. During laning phase, you straight up don't level it.
sneezing slug1 votes

{quoted}

I think people disagree with several things.

  1. Untargetability is cancer
  2. Reduced vision is less cancer, but still really annoying. 3 Q,W,and R want AP, but his E wants AD. Also, his E is pretty useless except when you are pushing. During laning phase, you straight up don't level it.

Hi! I'd be glad to help you with all that.

  1. Vladimir
  2. Graves Quinn Nocturne
  3. This is actually on purpose. Turrets seldom take magic damage from anything (There are some exceptions Ziggs) so it deals physical damage as opposed to his normal magic damage. If the player wanted to, they could go with a AD Malzahar esque AP MasterYi and build AD to get that extra tower damage, but his primary role is a mage, and his primary function in this kit is to push. However, he can function outside the lane obviously, with his Q, W and R. or His E is exactly for that; Pushing. I wanted to construct a heavy pushing mage lanebully. During the laning phase, it would definitely be ideal to max out it's skill points last, obviously starting with Q and moving onto W.
EndGamer111 votes
  1. Vlad is cancer, I agree, however his pool costs a large portion of his HP and he cannot cast spells or auto while in it.

  2. Graves' blind can be walked out of. Quinn's doesn't last very long and is single target, and Noc's is on an ultimate which still only lasts 4 seconds. Your concept has a powerful effect tied to a high-damage skillshot on a low cooldown. It isn't broken, but would be frustrating to lane against, as this ability would be the one used for poke.

3.Actually, any mage that attacks a tower does magic damage to it because of the scaling bonus. I think they recently changed it from doing bonus physical damage A new issue I see with this Dune Titan is its low health pool coupled with the tower focusing it. It's going to die very fast, unless a champion pulls aggro. This looks to be designed, but might end up with the titan just being really weak.

sneezing slug1 votes

It's a bird, it's a plane.

ITS A SIGNAL BOOST

[slayer-pantheon-thumbs]

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