In my earlier comment about doing E-Tickets (akin to Blizzcon as the example) to earn Pax skins it would be
- Buy E-Ticket (through you guys, broadcast any event you want E-Ticket users to see as special content or not)
As I've mentioned, this idea is fantastic for future content, but it's not likely we'd do this for older PAX skins.
You'd mentioned Blizzcon as an example, but they also have special event content, such as pets for WoW, cards for Hearthstone, icons, etc.
- When buying Ticket, have them link it to their account with a choice of a past Pax Skin. By having it be a past skin it still allows the current year celebration of PAX to be relevant for any new skin you give out. Also by linking it to their account you somewhat cripple the secondary market involving 'selling' skins. You crush it almost completely by allowing the tickets to be purchased via RP as an option.
2a. You could technically buy multiple tickets if you really wish to have them all.
- They get a unique code to their account they can redeem for the skin they chose. Big bold Letters the warning that the code lasts for a 1 week time and after it expires or it's used they can't redeem it. (Thus anybody who is not in good enough standing with the community to get a long term ban can't be rewarded, yay another incentive to not be Toxic).
By disabling old skin codes, as well as setting ~ one week limits on the newer skin codes, we've eliminated the majority of third party skin code sellers. We've made it clear to players that skin codes are disabled shortly after distribution, which has also lessened the amount of players getting scammed due to false promises of rare skin codes.
We did something similar to your idea with having unique codes as Worlds last year. A unique code was given with each ticket, which could then be redeemed for Championship skins.
We don't want to be police officers when it comes to the distribution of skins - they're meant to be a fun way to interact, as well as a way for players to express themselves in game.
If you went to PAX you went to PAX (theoretically) for more than just the PAX TF skin and it was an added bonus. You got your event, the convention, and you got your swag (any/all stuff given out). All this does is provide people the ability to get this content if they cannot financially make it out to the con.
We realized this was a bad feeling for those who couldn't make it to a convention, whether due to financial reasons, or because the convention sold out, which is why we've moved away from PAX skins. We now hand out random skins (Dragonslayer Pantheon, Arclight Vel'Koz were two of the more recent ones).
With that in mind, I don't have a community solution to reward the people who were in on this beyond if you sold them by compensating them for whatever you value the skins at (which I think is like 20-ish bucks per skin if you assign them to Ultimate Tier for purchase).
Right, this is where it's a bit different than limited to legacy skins. We can easily refund x amount for a skin because we know how much someone paid for it. For content that has never been in the store, it becomes a bit different.
Let's take Black Alistar - Do we charge for the price of the pre-order? Do we charge what it'd be worth today in terms of price tier? Is it worth more than that? Is it worth ~$20 like you've suggested?
However by not allowing opportunities you (riot) are showing that seniority is the rule here. If you weren't here back during <X> and did <Y> you can't have <Z>.
The only difference being Y goes from "Purchase the skin" to "Earn the Skin" and Z varies on the skin.
I would disagree in the case of content earned. There are various games who offer limited content based on when you started playing. Do you feel similarly? How does that content compare to skins? Are you more attached to an unobtainable skin versus an unobtainable icon, for example?
If that's the case, wouldn't the same be held true of every Snowdown/Harrowing season?
These were purchased (which means that at one point or another, available in the store) not earned, so it's not the same case. Unfortunately, I don't have a solid knowledge of the process that determined the limited to legacy change, as this was way before I was at Riot. D:
The only difference is I am proposing that the earned skins are still earned instead of just offered for sale.
The same blood, sweat, and tears is required to obtain them (potentially more due to the community growing, discussions of ELO hell, complexity of the game increasing, etc etc etc).
This leads to denying the content based on "they earned it back then, and by letting you earn it cheapens their experience."
I agree - if these kinds of skins ever did come back, I personally think earning them would be the proper way to go. It'd be as close to the original experience, and would be the more fair out of the two options.
That said, your second point still stands, and like yourself, I don't have a solution on how to handle those kinds of situations.
Side note: I really appreciate you taking the time to voice your opinions and keep a healthy discussion going. :]