Alistar and ARAM. More specifically, healers in general? Last patch RUINED healers in arams.

XUnholyWrathX··2 votes·2,034 views

Can something be done with Alistar and champions that were severely and utterly destroyed healing-wise in Aram? I find it absolutely ridiculous that alistar's heal was not only halved once, but now TWICE in terms of power early game because of the recent 50% reduction to allies boost.

Selfish healing is great, but healing allies for 15 health is absolutely sickening to watch, especially on a champion thats supposed to "support" the entire team through sustained fights, where only his full value heal is good if he maxes it first, which never happens.

The same can be said for Soraka? THE CHAMPION BASED AROUND HEALING EVERYTHING? Her ultimates "boost" in strength is absolutely negated by arams new 50% reduction.

This is a rant, and plea, LOOK AT HOW YOU BALANCE THINGS BECAUSE OF ONE CERTAIN CHAMP (Looking at you Sona) and think, HER HEAL WASN'T AS STRONG AS WELL, ONLY AFTER BUILDING AP AND MAXING IT SECOND!!!

Riot Balance team Please?

Edit: The downvoting itself is silly, stop it people lol

10 Comments

Deep Terror Nami1 votes

Their intent was to ruin healers. There is a reason you can't go back to base and heal up.

Ligerzz1 votes

I love the change. Riot literally gave the opposing team a large window of opportunity to destroy the weakened before they were strong. Healers ruled the ARAM map, along with poke champs. When they are full build they are close to invincible unless focused first, that is why soraka, sona and nidalee are valued highly in ARAM. Nothing pleasures me more to see a dead soraka in ARAM.

FUCKING FOCUS HER FIRST IDIOTS!!!!

XUnholyWrathX1 votes

Wow downvoted because I wanted compensation on champions that were utterly GUTTED? You people.

Miku Lv991 votes

Because Rito hates heals and thinks they're antifun. They wanted to ruin them.

Zazusha1 votes

You obviously do not play ARAM a lot. Healers were a plague on aram. Instant loss if the enemy team had any 2 healers. On ARAM, or rather Howling Abyss, All champs have increased mana regen. All it took was 1 mana item(especially pre mana regen nerf) to sustain heal your team with raka/sona/alistar and Post 6 JANNA.

And with the obvious abundance of people using ARAM smurf account (accounts that only have champions deemed good on aram in their pool) items like morrellonomicon was build EVERY GAME, but EVERY AP CHAMPION on the team against 2+ healers. Then riot removed Executioner's Calling. (The ADC's version of Morrlownomicon) leaving Grievous wounds something only a select number non-ap champs could have. Even then, with certain champs, the grievous wounds wasnt enough.

Also, with soraka's nerfs/buffs post rework, the ones that nerfed her HP regen, but buffed her self healing off landing Q on champs, Landing her Q is imporant, and on ARAM, very easy to do when on a sustained healing/poke team.

One thing that wasnt changed, and is becoming troublesome to me, are Shields. Teams with multiple shield giving supports (karma/janna/orianna/morgana/sona) can keep their teammates alive longer then healer teams. But that's a rarer thing.

TLDR: Healing others Bad, self-healing good. If you want ur Wambulance raka, play her on Summoner's Rift.

XUnholyWrathX1 votes

{quoted}

You obviously do not play ARAM a lot. Healers were a plague on aram. Instant loss if the enemy team had any 2 healers. On ARAM, or rather Howling Abyss, All champs have increased mana regen. All it took was 1 mana item(especially pre mana regen nerf) to sustain heal your team with raka/sona/alistar and Post 6 JANNA.

And with the obvious abundance of people using ARAM smurf account (accounts that only have champions deemed good on aram in their pool) items like morrellonomicon was build EVERY GAME, but EVERY AP CHAMPION on the team against 2+ healers. Then riot removed Executioner's Calling. (The ADC's version of Morrlownomicon) leaving Grievous wounds something only a select number non-ap champs could have. Even then, with certain champs, the grievous wounds wasnt enough.

Also, with soraka's nerfs/buffs post rework, the ones that nerfed her HP regen, but buffed her self healing off landing Q on champs, Landing her Q is imporant, and on ARAM, very easy to do when on a sustained healing/poke team.

One thing that wasnt changed, and is becoming troublesome to me, are Shields. Teams with multiple shield giving supports (karma/janna/orianna/morgana/sona) can keep their teammates alive longer then healer teams. But that's a rarer thing.

TLDR: Healing others Bad, self-healing good. If you want ur Wambulance raka, play her on Summoner's Rift.

Alright, I 'clearly' do not play enough Aram, even though I have around 1500-2000? games of it tallied up, but calling healers themselves a plague, when healers PLUS insane poke are more cancerous to fight against is beyond me. I would rather fight a team of healers than fight a team of shields, which you addressed at the end of your post. Hell, I've seen the entire full 'poke comp' horror, and been a part of it several times on both sides, including games where we (The poke comp) lost due to having no initiation or even hard cc, against half competent people who don't simply allow people to hit them WITH their poke; Or we (facing the poke comp) got obliterated because we got poked to oblivion or fought at a wrong time.

(A Primary example would be Nidalee on either side. Have a Nidalee fight a team that's already innately tanky and being the only 'poke' on your side, its harder than it looks. The same goes for Sona, since she was shoehorned into AP poke since everything else was nerfed, and continues to be nerfed across the board, but when they both are on the same team, yes, I agree, its a troublesome experience.)

The mana regeneration thing is negligible, since most people either start with a Chalice, Tear, or a Mixture of double to triple Doran's, and I find that whomever starts a tear and is a poke champion that is not either Cassiopeia or Karthus, will run out of mana and sit there manaless after they've expended everything. There are a few other noteworthy mentions, but generally (as of right now) starting with a tear is only profitable on a few champions, whilst chalice or rushing a Morello's is absolute due to power standings in items right now.

I clearly stated that Alistar in particular, who's heal is "I heal myself for full amount, but half the amount to ALLIES" plus the 50% FURTHER reduction is a major slap across the face to the bull. I said champions that had limitations, such as Ali's own heal (BALANCED AROUND SUMMONERS RIFT MIND YOU) needs to have separate balancing on Aram/Howling Abyss , just as they've done with TT/DOM on a few champions. They would've easily decreased the healing % by 25-30-35% rather than outright going from 20% to 50%

Zazusha1 votes

alistar isnt a heal bot though. on aram he shines as a tank that wont die. its inviable to build ap healer alistar, especially on aram.

Cindikle1 votes

Honestly. Healers are still strong. But Riot went about all of this the wrong way.

If they wanted to do something about healing they should of given us an ARAM item to counter it with Grievous Wounds.

I really think ARAM needs it's own trinket system to help ARAM comps. -Grievous Wounds -Shield Piercing(way worse the heal comps IMO) -Sweeper -Guardian Horn(delete the item, remove the stats, just the active) -Orb of Winter(Same as Horn, just the shield) -Cannon(Fires a cannon that only targets turrets to help comps with little tower pushing)

Obviously some of these would need some counterplay. Such as an area can only be sweeper once every 30 seconds or so. And the GW/shield prices would probably be an active that applies on damage for a short duration.

XUnholyWrathX1 votes

Welp it ate the rest of my post, but it regards to

An agreement with shields are worse, and going along the lines of what Cindikle's post, in terms of AD itemization versus healing, and what happens when theres a full ad poke 'team' vs an ap poke 'team'

.-.

XUnholyWrathX1 votes

Alistar doesn't start upgrading his heal unless his team is in dire need of it (and its sustain to counter a POKE heavy comp?), or else he's going to have it sit until level 13.

Pulling straight from the Wiki here.

SELF HEAL: 60 / 90 / 120 / 150 / 180 (+20% AP) ALLY HEAL: 30 / 45 / 60 / 75 / 90 (+10% AP)

Now halve the Ally heal again (due to 50% reduction from Howling Abyss Aura) so it becomes

15/22.5/30/37.5/45 (+5% AP)

See what I'm saying though? His heal isn't hit once but TWICE (100% reduction in effectiveness!)

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