[Champion Concept] Lephia, the Elemental Valkyrie
So here's an idea for a champion I've been working out for a while now. Take a look and leave some feedback :)
Lephia, the Student of Two Paths
Lore
Lephia had been around forged steel since birth, as she was born into a family of blacksmiths. Day after day, she watched her father tirelessly forge blades and shields, hammering away the impurities to create masterpieces. She became so intrigued by Ionian weaponry that she asked her father to teach her how to use them. Her father agreed, and crafted her the best weapons to suit her small stature, then enrolled her in a revered Ionian academy. When Lephia arrived, blade and shield in hand, the instructors had her take an aptitude test to determine what she would be best at. When the results indicated that she would be better suited to magic than swordplay, the instructors confiscated her weapons and gave her a staff instead. Lephia was reluctant, but agreed, as her father had spent lots of money to send her to the academy.
After months of learning magical spells and incantations, she grew weary of not having her trusty steel at her side and decided to sneak into the academy late at night to steal back her weapons. She felt relief as she strapped the shield to her arm and sheathed the sword at her side. As she savored that moment, one of the instructors walked in and caught her in the act. Infuriated, the instructor banished her from the academy. Lephia was devastated - not only had she been expelled from a top Ionian school, but she also had to go home to face her father's disappointment.
When Lephia returned home and delivered the news to her father, to Lephia's surprise, he was not angry at all. Instead, he commended her on her dedication to the ways of blade-to-blade combat. He said that she had great potential, having studied at a top magic academy, and that she should apply the things she learned there to her own style. Recognizing her potential, he recommended the League of Legends as a place to go where she can watch others and learn, and maybe one day take part in the combat herself. And so, Lephia set out to find the League of Legends, where she could perfect and test her combination of blade and magic, hoping to prove her worth to her father as well as the academy that cast her away.
Stats
Health: 590 (+90) Health Regen: 8.65 (+.85) Mana: 375 (+50) Mana Regen: 7 (+0.7) Range: 125 - 200 Attack Damage: 53 (+6) Attack Speed: 0.690 (+3.2%) Ability Power: 0 (+0) Armor: 27 (+3.75) Magic Resist: 32 (+0) Movement Speed: 335
Abilities
Passive - Elemental Mastery: After casting a basic spell, Lephia's Basic attacks gain bonus effects based on which spell was last used: Q - Each basic attack burns the target for 7/14/21 (+5% AP) over 3 seconds. W - Each basic attack applies a stack of Frost (Max: 5). Frost slows the target by 2%/4%/6%. E - Each basic attack drains 2/4/6 (+2.5% AP) mana from the target champion.
After changing to Shield Stance, Lephia will block the next basic attack. After changing to Sword Stance, Lephia's next basic attack will critically strike, dealing 50% bonus damage.
Q - Flare Edge (Sword Stance): Lephia ignites her blade and slashes all enemies in a narrow cone in front of her, dealing 40/55/70/95/110 (+40% AP) magic damage. This also applies the passive bonus from Elemental Mastery. (Cooldown: 10/9/8/7/6) [Mana cost: 60/67/74/81/90]
Q - Flame Veil (Shied Stance): Lephia conjures flames around her that last 4 seconds and deal 5/10/15/20/25 (+4% AP) magic damage per second to all nearby units. (Cooldown: 10/9/8/7/6) [Mana cost: 40/45/50/55/60]
W - Entrapping Ice (Sword Stance): Lephia freezes the ground around her, rooting all targets within a radius for 1 second. (Cooldown: 14/13/12/11/10) [Mana cost: 50/55/60/65/70]
W - Ice Barrage (Shield Stance): Lephia dashes in a target direction. Any units she collides with are taken with her for the remaining length of the dash and are dealt 20/30/40/50/60 (+10% Current health) physical damage. For each enemy champion struck, she gains 2% increased resistances for 5 seconds. (Cooldown: 20/19/18/17/16) [Mana cost: 40/45/50/55/60]
E - Call Lightning (Sword Stance): Lephia sends lightning from her sword into the sky. After a 2 second delay, the lightning strikes a target location, dealing 45/55/65/75/85 (85% AP) to all enemies within radius of the target location. (Cooldown: 12/11/10/9/8) [Mana cost: 45/55/65/75/85]
E - Shocking Impact (Shield Stance): Lephia leaps up into the air briefly before landing and slamming her shield into the ground, emitting electricity that silences all enemies in a small radius for 1.25 seconds and dealing 50/55/60/65/70 (+70% AP) damage. (Cooldown: 11/10/9/8/7) [Mana cost: 55/65/75/85/95]
R - Stance Change: Lephia switches stances, granting her a different set of abilites and passive bonuses depending on which stance she is in. (Cooldown: 4/3/2) Sword Stance: +5%/10%/15% Attack speed, +5%/7.5%/10% Movement Speed, 200 Basic Attack Range Shield Stance: +5/10/15 Armor, +5/10/15 Magic Resist, 125 Basic Attack Range
Inspiration
I've always liked sword-and-shield characters - being able to balance defense and offense effectively and flexibly is something i value in combat. I also really like spellcaster-type characters, especially those that use a melee weapon as a focus object, so i decided to combine the two. I also like form change champions, which perfectly fits the theme of sword-and-shield combat. Lephia has a decent mix of offense (in the form of damage-over time and AoE), defense (in the form of passive stat buffs and blocking), and utility (in the form of crowd control), which is exactly what I'd expect from the ideal sword-and-shield user.
Let me know what you think below! I shoudn't have to say this, but please be nice - I put a lot of thought into this. :)
Edit log:
EDIT 1: Added a cooldown for E- Shocking Impact as well as mana costs for all abilities. EDIT 2: Changed name from "Lephia, the Elemental Valkyrie" to "Lephia, the Student of Two Paths" EDIT 3: Added lore! EDIT 4: Changed scalings to be properly represented in percentages. EDIT 5: Changed the root duration on W - Entrapping Ice (Sword Stance) from 0.75 seconds to 1 second. EDIT 6: Changed the AP ratio on E - Call Lightning (Sword Stance) from 0.8 to 0.85 EDIT 7: Removed all of R - Stance Change's negative effects.
And also
it inspires me to make my own champion concept.