Alice, Harbinger of Chaos [Champion concept]
Just an idea I had, for a bruiser/marksman champion. Thought about the idea for several hours, plan on updating this base on everyone's comment and thanks for reading.
Sometime much later in the future, I plan on getting some art for the concept champion.
reddit link: https://www.reddit.com/r/leagueoflegends/comments/cc5cv0/alice_harbinger_of_chaos/ [sg-kiko]
Alice, the harbinger of chaos Passive:Unwanted Demonic power
Chaos Manifestation Meter: Dealing damage to enemies or receiving damage will fill your chaos bar, Alice gains gains 1-50% bonus AD and MS base on the percentage of Alice’s Chaos bar. Alice receives 1-50% more damage from all sources base on the percentage of Alice’s Chaos bar. At Maximum Chaos, Alice’s skin turns blue while growing wings, a tail and horns, Alice remains at max chaos until she dies.
Q: Chaos & Order ----cdr: 4 seconds
Alice can attack in both melee and long range. Melee auto range: 150 Chaos blade: Melee range attacks inflicts chaos on a target for three seconds, the enemy unit or champion that is inflicted with chaos receive 2/4/6/8/10% bonus true damage from all incoming physical damage. Killing a minion or champion grants one bullet.
Range auto range: 475/500/525/550/575 Execution pistol: Alice starts the game with only eighteen bullets. Auto attacks from the execution pistol will execute minions or champions at 10% or less hp. Max amount of bullets Alice can carry is eighteen. Killing a minion or champion grants one bullet.
W: Encouraged Chaos ----cdr: 40 seconds
While Human, Alice can instantly increases the chaos meter by 5% instantly but only up to 90% and temporarily become immune to physical damage for 1/1.25/1.5/1.75/2 seconds.
At maximum chaos, Alice laughs manically granting her a 10/12.5/15/17.5/20% bonus AD shield of her max health permanently while producing an aura that inflicts chaos to surrounding enemies for 10 seconds.
E: Growing Chaos ----cdr: 18 seconds
While Human, Alice dodges 10/12.5/15/17.5/20% of auto attacks for six seconds and dashes to a location which causes a fear in a small circle for 1.25 seconds.
At Maximum Chaos, Alice heals 8/12/16/20/24% of damage dealt to her from physical damage for six seconds and flies to a location which deals 175 damage (+85% bonus AD) in a small circle.
R: Chaotic energy ----cdr: 180 seconds
While Human, Alice restores 15/25/40% of missing health over ten seconds and gains 100% to her chaos bar.
At Maximum chaos, Alice expels in a fit of laughter while detonating a massive blast wave from her horns which deals 400/550/700 (+20% total ad)(+35% bonus ad of nearby enemy champions). Afterwards, Alice gets
as well as grounded for 5 seconds while also decreasing her hp to 100, then Alice turns into a human.
HEALTH 594 – 2105 ATTACK DAMAGE 67 – 115 HEALTH REGEN. 6 – 18.3 ATTACK SPEED [*] 0.711 (+ 0 – 61.6%) No Resource ARMOR 40 – 92 MAGIC RESIST. 25 – 37.4 RANGE 150 MOVE. SPEED 340
Update: Removed some typo's from the text. Removed Harbinger of chaos passive. Changed passive and made r heal over time instead.