Ideas For a New Meta
The current meta of bruiser top lane, assassin or Mage mid, tank jungle, support and ADC bot.
Theory crafting new positions for these champs, or just predictions for the future.
The current meta of bruiser top lane, assassin or Mage mid, tank jungle, support and ADC bot.
Theory crafting new positions for these champs, or just predictions for the future.
Do you know WHY those positions are the way they are?
I can think of some reasons as to why, but that's not what this is really about.
It's about theory crafting
Change the positions of dragon/baron and you'll change the meta. Alter the map slightly to shorten the outer lanes and lengthen the middle and you'll change the meta. Change the jungle for the umpteenth time and you'll (probably not) change the meta (unless it's a severe overhaul).
My point being the meta mainly revolves around the map structure itself, with champion cohesiveness a far second.
Okay, with the given map. Could our current meta positioning really be the best possible right now? What other ideas could work?
It's definitely the best for general play. It lends the safest (and most reliable) progression in both gold and XP, giving the team a consistent power growth.
With both teams doing the same thing, it boils down to counter-picks + individual skill. Of course, off-meta picks and roles can still work (depending on the composition of the team), but they're far more risky without much better rewards for it. I've been in a match with a premade of 3 (Thresh, Naut, and Blitz) who did nothing but roam and wombo-combo people to death. Will it work every time though?
Hell no.
But it was still hilarious.
New ideas would be better than facts on our current positioning, although the insight is appreciated
New ideas would be better than facts on our current positioning, although the insight is appreciated
The issue is that the meta has evolved over 5 seasons to take advantage of the relative strengths of various champion roles: there was a LOT of experimentation in Pre-Season I and Season I, and almost every combination has been tried. Short of a large-scale overhaul of entire classes of champion (or a greater influx of lane-flexible characters) or a large-scale overhaul of the map itself, those positions are going to be relatively soft-locked as a result of the flow of gameplay.
So if you're looking for ideas for large-scale overhauls, I'd suggest a different question first: why is this a desirable change? What are you looking to bring to League gameplay?
Recently, each match seems the same any other, can also be seen in the LCS. A large change would certainly be refreshing.
Recently, each match seems the same any other, can also be seen in the LCS. A large change would certainly be refreshing.
But a change in what direction? What would you like to see added to gameplay? Design has to be fairly specific, sometimes.
How does it feel to have the name of a champion, Jhin? lol I love your name and I've seen you around for a while.
How does it feel to have the name of a champion, Jhin? lol I love your name and I've seen you around for a while.
Ha! Thanks. :D
And it's rather amusing. I haven't had any in-game comments on it yet, which is weird. It HAS caused issues in my voice chat client though, as a lot if my online friends know me as "Djinn." :-P
A new map would be sick and move the champs around. New jungle camps, different map, longer/shorter lanes, different # of lanes, different objectives, and maybe heal packs or random boosts like in dominion. I think that Twisted Tree and ARAM aren't played enough and Dominion is a joke. We deserve more maps that people play often, and different camps. We deserve more modes too, and not changing everything gameplay wise like Dominion.
Again...with four existing modes (Rift, Aram, Dominion, Treeline) and multiple ways to queue up for many of them, Riot can't really add more modes without risking fracturing the player base. Many of the smaller regions are already locked out of certain gamemodes at certain times (or entirely).
That lock-out might happen on NA and EU as well I'd more and more modes are introduced, because a given mode needs a high player amount to keep queue times reasonable and Rankes functional.
And that's ignoring the balance issues that arise when champions and items need to be balanced for multiple game modes and maps.