Concept of the champion of the controlling class [Psionic]
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I do not see psionics in the League. Can I add one? Here invented an interesting (from my point of view, of course) mechanics. Biography and name come up yourself. For simplicity, I'll call him "Psionic" .
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Instead of mana, a decreasing scale of mind is used (as in Ramble, but with other data). Use of skills (including passive) fills the scale. Full filling of the scale causes an _overload _. That blocks the use of skills (including passive) for X seconds. During the overload, the skills do not cooldown. Effects that reduce skill recharge - reduce the overload time. Mana regeneration effects speed up the recovery of the mind ( the rate of decrease of the scale). Treatment received from allies heals the mind by X% of the strength of the treatment.
** Passive [Manipulator]**: Can not use auto-attack. Instead, he forces creatures around their chosen target to attack it for X sec. The duration of the provocation is reduced for Champions by half. Psionic receives gold for the enemies thus killed.
Commentary: Damage dealt by creatures during the effect of the effect is considered a Psionic damage, as well as finished minions.
** Q [Forced move] **: Lifts the minion or monster and throws it in the chosen direction. When faced with land or other creatures, it inflicts physical damage on targets. Do not act on champions and big monsters.
Commentary: Damage increases from the ability power (strength of the throw), but the damage is physical, because Minions are not magic. It would be funny if the champion could throw not only minions, but also seedlings of Maokai, boxes of Shaco, mushrooms of Teemo and etc.
** W [Untouchable] **: Creates a rapidly expanding psionic barrier around itself. Opponents throws away and slows them down for X seconds, and also blocks any skills that are trapped in the barrier and ranged attacks.
Commentary: the time of the action of the barrier is very small, in fact it is an explosion, therefore, to block skills, it is necessary to select the right moment.
** E [Suppression of will] **: _ Channeling ability._ _When used on an enemy: _ During X seconds. Burns mana or other resource and slows movement. When used on an ally: During X seconds. Replenishes mana or other resource and accelerates movement. _When used on yourself: _ During X seconds. Restores the mind, reducing the points of the scale of the mind. The resulting damage interrupts the effect.
Commentary: Psionic directs his hand and inflicts damage several times a second. It looks either in the form of a psi-ray, or an effect at the head of the opponent (because it attacks the mind). When used on myself, enters the state of trance.
** R [The Mightiness of The Mind] **: After use strengthens all his skills and Increases range. During the action, the speed of movement is greatly reduced. The use of skills does not fill the scale, however it is filled in as the The Mightiness of the Mind expands. When the mind scale is filled, the skill is interrupted and the _overload _time doubles.
** Passive **: Now its channeling. Can be used on Dragon and Nashor. The Champion can attack the allied Champion. Taking damage interrupt the effect. Commentary: Use on a Dragon or a Nashor allows you to select the purpose of their attack. ** Q **: Allows you to discard the enemy Champions away from the direction of the view of the Psionics. Clicking on the Champion of the ally allows him to choose the direction for an uninterrupted move. Commentary: the Allied Champion himself chooses a decision about the confirmation of the movement and its direction, because the Psionic easily reads the thoughts. Using psionic power, it blocks the effects of control to safely move the ally. ** W **: Removes control effects. Can be used while under the influence of control effects. ** E **: Taking damage does not interrupt the effect. _When used on the enemy: _ No longer burns mana. Instead, he raises his opponent into the air and does damage. For champions, the action time is halved. When used on an ally: Does not regenerate mana anymore. Instead, it builds up the shield and increases movement speed. _When using: _ Reduces the cooldown of all skills. During the effect of the effect, the filling of the mind scale stops.
Commentary: (When used by itself) Filling the scale due to the action of R stops and at this time the usual part of E acts, allowing to extend R.
** The style of the game. ** This champion of the controlling class for which it will be unusual to play most players. Instead of spoiling his hands with damage, he prefers to use others for this. Without touching and using his hands, he manipulates others to implement his ideas. Passive skill makes others do his will. The enemy can feel the betrayal on the part of the allied minions, or to see a cohesive attack the enemy! His first skill demonstrates his psionic power, easily flinging allies or opponents into each other. The second - casts away all those who dared to approach or attack him. The third skill he weakens the opponent, depriving him of the strength to resist or strengthens the ally he uses, or restores his mind in order to continue to manipulate others. His higher skill he uses to show the world the power of his mind, strengthening all his skills, giving them additional effects in return for reducing the speed of movement. But who needs a speed when the mind reached such power? Even Nashor obeys his will!
Before ultimate: With the passive and the Q minions of the enemy cease to be safe: not only can they land on their heads, they can also start attacking. So is the intelligent focus of the minions by other minions. Provocation to the attack also acts on the Champion. All this will drive the enemy under the tower and deprive the farm. With W, level out any blasts and damage. And if to be a support, then protection of the kerry. With E, he gives mana to allies and takes it from enemies, which means that allies can attack with all skills without worrying about mana, reducing the enemy's health to a critical level or pushing the line, and the enemy in turn can not do anything like that. As a result - again sit under the tower, or back to home by its own motion or "forced." Before group battles, time will go against the opponents: The mana of allies will be restored, and their mana on the contrary is sucked. As a result - there will be no mana for a qwer, a fight with exchange is lost.
After ultimate: Four (!) Control skills: Passive is a taunt. The enemy team is marking the spot, but there is no initiator? Tell them to attack their own creep and while they kick him, our allies kick them. Group battle? Just make opponents beat other targets, and allies will beat them. If Riots allow the champions to attack the allied champions, then set the target of the mid-player attack and its own ally adc or the toper will take it out with three-five auto-attacks. Q can not only throw in the crowd of enemies of some Zak, but also keep at a distance opponents, if for example the killer wants to take out the allied carry. The abilities can be to interrupt. W - there's nothing to say, mass dumping and absorption of damage. The most important thing is to protect your carry (if you press in time, of course). E - is another control, pick up the enemy in the air (Yasuo will be happy) and see how your allies kick him. Or give a shield at a speed to some Kha'Zix, he too will be happy. Do you want to hold the ultimate longer and press the rest of the buttons a few more times? Use on yourself. Supporters with healing skills can support you longer in this form, because Healing lowers the scale level.
Dragon / Baron? Just use The Mightiness of The Mind and they are in your power. All the damage they cause is yours. These two titans beat anyone in any number. If there are still no ults, then there is no problem - there is always W and E. And if Q can be things such as wards, mushrooms and traps, it's generally wonderful.