Warwick Opinions
Dear, LoL players So I been thinking of the status of Warwick as a champion in both jungle and lane. After they nerfed his ult he feels like all he has was his ult. What do the rest of you all think? Is he good, ok, bad or fine? I see as ok but need something. First, his jungle clear is fine but ganks for him are hard without his ult or cc chains. I figured that maybe a tweak or rework is in order to help him. Second he concept I see him being a burst type jungler with some base damage and no real scaling unless you stack Ad or Ap which still needs your ult.
What I was thinking was some minor changes to his passive, w, q and r. While his E should get a rework.
Starting off with E remove the whole scent active then. In return give him a jump/dash. Here is an example of what I have in mind. Hunter's Strike. Active Warwick leaps toward target location, dealing physical damage and pinning a target champion for 1.5 seconds.
Passive: Warwick's basic attacks deal 3/9/12/16 bonus physical damage and heal him for the same amount, stacking up to 3 times per target and persisting for 4 seconds.
Now his passive; Warwick gains Sight icon sight of all nearby enemy champions with less than 60% of their maximum health, also alerting them to his presence if they are at 50% of their maximum health.
Q. ACTIVE: Warwick swipes at the target enemy, dealing magic damage and healing himself for 60% of the damage dealt. MINIMUM MAGIC DAMAGE: 75 / 125 / 175 / 225 / 275 (+ 50% AP) Against enemy champions, Hungering Strike's base damage changes to a percentage of its target's maximum health if it's higher than the flat damage.
W. ACTIVE: For 8 seconds, Warwick gains bonus attack speed. ATTACK SPEED: 40 / 50 / 60 / 70 / 80%
R. ACTIVE: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, Suppression icon suppressing them for 1.8 seconds and dealing magic damage 5 times in 0.3 seconds intervals. MAGIC DAMAGE PER HIT: 40 / 60 / 80 (+ 50% bonus AD) Warwick gains passive 10% lifesteal
This is just an idea not real sure if it would work as a rework.