Mike: The Rockstar Hero

Rathar Dashing··2 votes·360 views

===Lore=== As a boy, Mike had always dreamed of being on the stage. He begged his parents to take him to every concert possible, especially those of his idol, Sona. While his parents were poor, he was able to save up enough money for one day when she finally came to his town to perform. Unfortunately, Mike couldn't get a ticket, as the show was sold out. Waiting outside the concert hall, head hung low, Mike was suddenly struck by something, but he couldn't tell what it was. This happened a few times before Mike realized it was the music Sona played that moved him. That weekend, Mike bought his first instrument: a guitar. Desperate and inspired by his musical influences, Mike set out to recreate the same kind of power using his own music. This process was slow, until one fateful harrowing when his home village was attacked by a horde of creatures from a black mist that settled around on all sides.

The creatures were relentless. Mike had heard stories of great men fighting thousands of them off in one night, but he was no hero. Then something inside him changed when he saw his mother picked up and dragged away, screaming for help. Mike knew he had to act, and did the first thing that came to him. He picked up his microphone, and threw it at the demon. Dazed, the demon dropped his mother and screeched at Mike. Unfazed by the loud noise, Mike reeled in his microphone by the cord and landed a telling blow right to the demon's heart, finishing it off in time to save his mother. As more creatures of the night closed in around Mike, he reeled his microphone back, swinging it around with one hand, realizing that there was more than one way to hurt someone with music. All those nights of practice paid off, and Mike swung his improvised weapon with great finesse, bludgeoning all foes who came near.

However, the microphone was not enough, and as the black mist inched ever closer to the village, Mike knew he had to act fast. Thinking back to his rehearsal, Mike dropped his mike to the ground as he pulled his guitar from his back. Pouring his soul into his next action, he strummed a chord that let out a resounding tone of harmonies unheard before by man. Causing a magical sonic explosion, Mike blasted away the creatures, as the mist disappeared from the village. That day Mike became known as the Rockstar Hero to his village, and soon, to people all around Runeterra.

===Stats=== HEALTH 510 (+ 85) ATTACK DAMAGE 65 (+ 3.8) HEALTH REGEN 5 (+ 0.5) ATTACK SPEED 0.655 (+ 2.4%) MANA 315 (+ 50) ARMOR 30 (+ 2.9) MANA REGEN. 9 (+ 0.8) MAGIC RESIST. 30 (+ 0.5) RANGE 425 MOVE. SPEED 335

===Abilities=== Passive: Encore Mike builds up hype from using basic abilities, and a smaller amount from using basic attacks on champions. At enough hype, Mike may expend some of it to re-cast an ability, adding another effect to it. Mike gains 25 Hype for using an ability, and 5 hype for landing a basic attack on a champion. Maximum 100/150/200/250 hype (based on R rank). Costs 100 Hype to re-cast an ability. Additionally, Mike's basic attacks do not use projectiles.

Q: Sonic Weapon Cost: 70 Mana Cooldown: 12/11/10/9/8 seconds Mike begins to swing his microphone in a circle defensively, reducing all incoming damage by 20/25/30/35/40% for 1.1/1.2/1.3/1.4/1.5 seconds. During this time, his next basic attack has 150/175/200/225/250 increased range, and deals 60/100/140/180/220(+50% AP) in a 275 radius circle (and 100% AD to his primary target). Using this attack ends the damage reduction effect. Encore: If used within 1 second of the first attack hitting, Mike winds up and slams his microphone down on the target area within 600 range, dealing 40-250(+70% AP) (based on level) magic damage in a 350 radius circle, stunning enemies damaged for 1.25 seconds.

W: Windmill Strum Cost: 60/70/80/90/100 Mana Cooldown: 12 seconds Mike strums his guitar, dealing 70/115/160/205/250(+50% AP) magic damage in an 800 range line, interrupting enemies hit. Mike gains an additional 2 hype for every enemy hit by this ability (5 for champions and large monsters). Encore: Mike may use hype to re-cast this ability within 1 second of the original use, allowing him to cast this ability 3 more times at no cost within the next 4 seconds, after which this ability goes on cooldown. Champions hit by more than one blast of music take 50% reduced damage from hits beyond the first.

E: Power Slide Cost: 50/60/70/80/90 Mana Cooldown: 20/18/16/14/12 Mike dashes 600 units in the target direction (not over terrain, or through brush) leaving a trail of sparks in his wake for 3 seconds. Allies who walk along the sparks in the same direction gain 20/30/40/50/60% increased movement speed. Enemies who walk on the sparks take 8/16/24/32/40 (+15% AP) magic damage and are slowed by 10%. Encore: If Mike uses hype mid-dash, he leaps in the air and slams down at the end of his dash, dealing 40-220(+50% AP) (based on level) magic damage and knocking up all enemies in a 300 radius circle for 1 second, and healing all allies within 1000 radius double that amount.

R: Soul Chord Cost: 100 Mana Cooldown: 120/100/80 Seconds Mike jumps high, then slams down after a .75 seconds delay, dealing 300/400/500(+80% AP) magic damage to all enemies within 600 radius. Encore: If Mike uses hype while mid-air, he additionally silences all enemies damaged by the chord for 1/1.5/2 seconds.

===Quotes=== (various musical references, mostly lyrical quotes for certain situations)

Pick: Let’s rock & roll. Ban: We went our separate ways…

To Amumu: Take your sad song, and make it better. To any Freljordian: You're as cold as ice... To Bard: So is bard your name, or your job? I like your style, dude. To Darius: My axe leaves a better impression. To Evelynn: Evil woman... To Garen: Watch out boy, she'll chew you up. To Janna: Music is just wind... but cooler. To Jhin: 4/4 Time is SO played out. I think others deserve the spotlight more than you, Jhin. Guns AND Roses... huh. To Karthus: I have you to thank for my powers. To Katarina: The power of love is a curious thing... To LeeSin's Q: Wait... how did you do that? Who taught you that move? To Malphite: Dude. You rock. To Mordekaiser: It doesn't get more metal than that. To Nami: I enjoy some new wave. To Ornn: Can I get a picture of you for an album cover? To Rakan: Rock on, Rakan. To Rammus: I rock, you roll. To Sona: Oh my gosh... it's really happening... Sona! I love your stuff! Hey Sona, wanna collab or something? We should totally hang out sometime. To TahmKench: Less talking, more rocking. To Taliyah: I can see you're a fan of rock. Rocksurfing, crowdsurfing, same thing. To Zoe: Still wanna start that band, kid?

===Others=== Mike’s homeguard animation is him crowd-surfing. Mike’s joke is him starting to play Stairway to Heaven before a string on his guitar breaks, making him shout “No Stairway? Denied!” Mike’s taunt is him dropping his mike, as a loud feedback sound plays. Mike’s dance is him playing air guitar, and making guitar noises with his mouth. Mike’s laugh is nothing special.

4 Comments

XxJustJokenxX1 votes

I like your concept but you might want to nerf the damage all around because as is it's very over powered. Passive: Reminds me of Renekton passive interation. Setting a max of 100 and lowering costs to 50 would be a better option as you are using mana as well as the hype to empower the ability. It would be more in line with the rage mechanic but I don't think that is a problem. Doing it this way levels out your damage throughout the whole game instead of just late game. Hype gain can stay as is. 2 empowered abilities would give you more options in fights rather than just 1 high damage ability early game.

Q is pretty unique but you might want to lower the damage reduction % as 40% is really high for something that isn't a tank. Damage is pretty high like in ultimate type damage. Needs a nerf. Other than that I like it.

W: A bit on the long side but its not a problem depending on how wide it is. Again the damage is to high. 487.5(not even including ap) is in ult territory. And 4/5 of it is free of cost. Needs a nerf. Can he move while casting? If not adding it could very much help in landing the second half of the damage. Also it wouldn't be so high risk in team fights since he's not that tanky. Consistent damage > high damage. Everything else about it is fine.

E: why not through bush? Making the empowered version able to go over terrain would be ok. It makes for great escapes if you managed your hype correctly. Other than that it's great.

R: It's bigger than amumu ult. If you're right on top of them even flashing couldn't get them out. There is no counter play to it. The ratio is higher than the base damage would allow. Base damage is insanely high especially for an aoe. An aoe silence is something that will have a hard time actually making it into the game. Thinking about it only 1 exists.(cho) I think you might want to rethink this ability. Other than the damage being high I like the idea very much. Post a comment here if you change it as I would like to see how you develope this concept.

Rathar Dashing1 votes

Thanks for reading! I agree the damage may be a bit on the high-side, but this is more of a proof of concept than anything. When I come up with a champion idea I don't normally think of numbers, just effects.

I wanted his strength to come online more often in late game, similar to Sona, where he can more frequently weave together encores and such. Early on I wanted his encores to be used more sparingly, gating his CC potential, as well as his overall damage output.

For Q the damage reduction is actually around the same amount Annie gets from her E, and only lasts half as long at rank 5, and ends prematurely if you auto attack. It's meant to allow Mike to find a good position to use it, or to allow an escape/block an incoming ability. Again damage is just in there to be thorough, I''ll lower it.

For W think of something like Caitlyn Q, except lower range and slower projectile (to account for the much shorter delay). He can't move while casting, but if he times it right he can move slightly between casts. I was thinking along the lines where if he wanted to gain more consistency with this ability, he could invest in a Rylai's, to help secure more damage for his hype, and keep him safely rocking out in the back/mid lines.

For E I decided not brush because I wanted it to thematically fit with his character, if he's gonna power slide he wants everyone around to see it. Making the empowered version go over terrain would be neat, but mechanically there's no way to do this with how re-casting works.

For R I was basing it off of a similar ability, Blitzcrank R, which (surprise surprise) is also an AoE magic damage nuke/silence. I'm gonna reduce the area on this one slightly. The counter play to this would be the obvious .75 second telegraph, during which he can be interrupted or killed, and of course he's not tanky so he's at high risk using this move. Gonna reduce the AP ratio (even though it's exactly the same as Blitz R). In terms of AoE silence, as far as I can tell, almost EVERY silence in the game is AoE. Blitzcrank ult, Cho'gath scream, Fiddlesticks E, Malzahar Q, and Soraka E. Aside from Blitz, none of those are ultimates.

Overall just gonna lower the damage for now, as I think his mechanics are mostly spot-on.

Dethklokateer1 votes

Awesome idea [sg-kiko]

Rathar Dashing1 votes

Thanks [sg-ahri-2]

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