What if Nullifying Orb was Adaptive?

Rathar Dashing··74 votes·16,107 views

What if instead of only applying to magic damage, Nullifying Orb applied to the type of damage that pushed a champion below 30%? Curious if anyone would like this idea. I'd like it more on certain champs I play (Rakan & Nunu, probably). Mostly I'd just like to see more physical-only shields, and this was the first idea I thought of.

If you've got another idea for a physical-only shield, I'd love to hear it.

74 Comments

Noor Sakata33 votes

good idea , but you okay with it ? Zed mains will find something else like this and call it broken and spam Zed is weak

I memba balance 4 votes

[{quoted}](name=Noor Sakata,realm=EUW,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=0001,timestamp=2018-12-01T22:34:43.522+0000)

good idea , but you okay with it ? Zed mains will find find something else and call it broken and spam Zed is weak

you play Ahri, and commented on my post about nerfing Ahri when she was 53% winrate and 20% pickrate...oh what do i mean WAS....she STILL has a 53% winrate in Platinum and higher with the 4th highest pickrate mid at nearly 5%. This is after that oh so dreadful nerf to her ultimate cooldown. lmao don't even talk about Zed mains complaining when you waifu Ahri spammers are the cancer of these Gameplay Boards.

Noor Sakata4 votes

that has nothing to do with what I'm talking about it

but ok , I'll reply to this

Ahri never reached 20% pick rate , 14 was her highest number , she has 51% win rate on 8% pick rate right now according to op.gg , she is in a balanced state right now , after all , she is simple to play , she is hard to be played bad Zed is a high skill floor champion , having 50% and sometimes 51% win rate is huge for this Look at Azir where he is staying just because he is high skill floor champion , yet you Zed mains would complain about an Azir with item 3191 , a champion that has 43% win rate , give me a break , then you expect others not to hate Zed that has 50% wr? ?

I memba balance 6 votes

[{quoted}](name=Noor Sakata,realm=EUW,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=000100000000,timestamp=2018-12-02T04:28:26.893+0000)

that has nothing to do with what I'm talking about it

but ok , I'll reply to this

Ahri never reached 20% pick rate , 14 was her highest number , she has 51% win rate on 8% pick rate right now according to op.gg , she is in a balanced state right now , after all , she is simple to play , she is hard to be played bad Zed is a high skill floor champion , having 50% and sometimes 51% win rate is huge for this Look at Azir where he is staying just because he is high skill floor champion , yet you Zed mains would complain about an Azir with item 3191 , a champion that has 43% win rate , give me a break , then you expect others not to hate Zed that has 50% wr? ?

lol I'm a Gangplank main. I don't even have Mastery 2 on Zed on any account. You are the most biased person I've ever come across on these boards for their specific champion. Ahri is not in a balanced state and never is because Riot loves to sell her stupid skins. And her skins sell more the more she is played. If they make her shit, she won't be played, and skins won't sell. Pure fact$. As for your stats, Ahri most definitely has a 53% winrate in Plat+ where players are at their best mechanically and game knowledge wise. This is according to Champion.gg and also https://www.leagueofgraphs.com/champions/stats/ahri. OH, and she has also reached OVER 20% pickrate at several points in her existence. Most recently being in the middle of 2017.

Noor Sakata1 votes

I didn't say you are a Zed main , we were talking about Zed how about trying to play Ahri then?

HaIlMonitor1 votes

Ahri is easy to play. She is the original Zoe with 4 flashes, 3 of which on a pretty short cool down, with lots of sustain. She is clearly op, but people dont care because they think she isn't for some reason. Its no different then if Ashe was at a 55% winrate, no one would complain, but when twitch, lucian, draven get at 52% the whole game is falling apart.

saltran1 votes

Its no different then if Ashe was at a 55% winrate, no one would complain

Yes they would complain about her, and she would be nerfed before even reaching 52% winrate on soloQ

Ultrys2 votes

ahri is incredibly easy to counter and shutdown in the early and mid-game. You may not like playing against her, but she is certainly not a problem anywhere that I've seen.

Then come late game, she lacks amazing teamfight. She requires making picks and enemy misplays and relies heavily on her team. She has to land her charm, which is blocked by creeps and supports etc. At least that is my experience with her.

Somewhat annoying? yes. Does she harass immobile champions well? Yes. She doesn't irritate me, and she is easily countered by kassadin/fizz/malzahar/talon/good xerath can still destroy her on and on and on.

onionsan016 votes

[{quoted}](name=Noor Sakata,realm=EUW,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=0001,timestamp=2018-12-01T22:34:43.522+0000)

good idea , but you okay with it ? Zed mains will find something else like this and call it broken and spam Zed is weak

they should just shut their mouth.

l love Ahri3 votes

[{quoted}](name=Noor Sakata,realm=EUW,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=0001,timestamp=2018-12-01T22:34:43.522+0000)

good idea , but you okay with it ? Zed mains will find something else like this and call it broken and spam Zed is weak

That will happen without doubt. We already go crazy from Zhonya and armor.

ChaosReyn1 votes

Yeah...lets talk about Zed mains...or honestly, just ad assassin mid laners in general.

Step One: Rush Hexdrinker. Step Two: Dumpster enemy mage in mid lane Step Three: Realize they literally can't build defensively against you without sacrificing their damage, so you still win fights. Step Four: Snowball and end in > 15m.

This would help a lot more than anything else riot's done to give mages defensive options against AD mid laners.

Noor Sakata1 votes

What Rushing Hexdrinker is bad , I play Zed and Talon a lot , M7 on Zed and on my way to M7 on Talon You can build it after item 3134 , but I still prefer buying it completely after finishing the first lethality item In the first place , It's smart to build MR only against heavy Nukes like Veiger , or Annie But Talon has high Base MR , he is fine without any MR, a good Zed with his W and R , he can use them to dodge important skill shots and stuff , he has enough damage in his kit to kill any mage anyway

However , I get to play a lot against Talon and Zed players who rush Hex drinker , it's actually cancerous , they will be un killable and still doing fine damage but that's the point of my comment thought , also they can still get kills and buy items , it's like not buying Hex drinker means it's over for them out side of lane

Gesterr11 votes

If it was adaptive it would become mandatory on every rune page ever, like stop watch was for a while, it'd be way to good as a generalist rune.

banjerlief8 votes

Remove the shield and make it give a 5% movespeed boost! summoner 6 [slayer-pantheon-thumbs]

oortoomeebreesuu5 votes

Is good idea. Curious if that leans too much into why wouldn't it be in resolve tree instead?

Rathar Dashing1 votes

People taking the resolve tree probably wouldn't build as much AD or AP for the shield to make as much of a difference as say, Bone Plating or the constant boost from Second Wind. Nullifying Orb would still be a good option for a damage dealing character to be given a little extra chance at surviving burst, rather than being able to survive a lengthy fight like a tank or juggernaut would need to.

SanKakU1 votes

People aren't buying Cinderhulk on tanks because a Jungle needs CDR desperately and that item doesn't give it. So they go AD/AP jungle item instead. So it wouldn't make much of a difference if it were in Resolve IMHO.

Dracocrash5 votes

why not just make it a shield? like a regular shield.

underscores2224 votes

There's two ways of doing this - first as you said, based off triggering damage. The other way is how Camile's passive works, where the shield is based off what type of damage the triggering attack's champion does more of. Option 1 allows enemies to work around it by procing it with alternate damage, but option 2 provides a more useful shield to the user. (Note, option 2 does still allow enemies to work around the shield by having one player proc it, then other players move in with the alternate damage)

It would be very nice to get this rune a bit more oomph, it seems to be second rate in many cases.

KFCeytron3 votes

This idea pops up occasionally, and the answer to the thread's title is "because then it would be mandatory."

Rathar Dashing4 votes

Because Manaflow isn't?

KFCeytron1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=00080000,timestamp=2018-12-02T02:36:44.544+0000)

Because Manaflow isn't?

I don't think it is. When I want mana, I pick up Presence of Mind. It restores an order of magnitude more mana than MB does over the course of a match.

Rathar Dashing2 votes

Well yeah, PoM is mandatory now for that reason, but that's only because now mages and stuff can actually take precision secondary, so they're seeing how OP 20% mana refund on takedown is, with an added ult refund on top of that. Currently, in its row, Manaflow is pretty much the best option for any character, unless they don't use mana or are otherwise 100% free from mana troubles.

KFCeytron1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=0008000000000000,timestamp=2018-12-02T03:20:18.672+0000)

Well yeah, PoM is mandatory now for that reason, but that's only because now mages and stuff can actually take precision secondary, so they're seeing how OP 20% mana refund on takedown is, with an added ult refund on top of that. Currently, in its row, Manaflow is pretty much the best option for any character, unless they don't use mana or are otherwise 100% free from mana troubles.

And if Nullifying Orb wasn't limited to magic damage, there would be no "pretty much" about it.

P.S.: I was taking PoM on mages even before the recent rune changes, because I'm a baddie who loves having mana mana mana.

Rathar Dashing1 votes

And if Nullifying Orb wasn't limited to magic damage, it could have other numbers tuned down or be altered in some other way to make it solid vs. both types of damage, without being a must-take.

P.S.: So was I, because I'm a filthy Lux support player who loves getting like 50-70% of my ult cooldown refunded each time I use it in a fight, and I like not having to finish an expensive mana item.

KFCeytron1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=000800000000000000000000,timestamp=2018-12-02T03:40:19.131+0000)

And if Nullifying Orb wasn't limited to magic damage, it could have other numbers tuned down or be altered in some other way to make it solid vs. both types of damage, without being a must-take.

P.S.: So was I, because I'm a filthy Lux support player who loves getting like 50-70% of my ult cooldown refunded each time I use it in a fight, and I like not having to finish an expensive mana item.

Yeah, just like Kalista got her numbers tuned down to be solid but not a must-take.

If you get five takedowns with a rank 3 Lux ult with PoM, it has no CD and refills 100% of your mana. :)

Rathar Dashing1 votes

Or, just like Manaflow got it's numbers tuned down to not be a must-take, or Perfect Timing, or Ravenous Hunter. It's much easier to balance a single rune than it is an entire champion, with several unique mechanics.

Also at that point, you've really overdone it, because now you have your ult up and no one to use it on. :( (another cool one is if you have spirit visage, triumph and revitalize, getting a penta will refill 90% of your missing health, or 96% if you had second wind going).

KFCeytron1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=00080000000000000000000000000000,timestamp=2018-12-02T04:08:02.797+0000)

Or, just like Manaflow got it's numbers tuned down to not be a must-take, or Perfect Timing, or Ravenous Hunter. It's much easier to balance a single rune than it is an entire champion, with several unique mechanics.

Also at that point, you've really overdone it, because now you have your ult up and no one to use it on. :( (another cool one is if you have spirit visage, triumph and revitalize, getting a penta will refill 90% of your missing health, or 96% if you had second wind going).

Ult their fountain and laugh.

They'll surrender 5-0.

SanKakU1 votes

Nah man, you can still nuke minions.

Better Jungler3 votes

Personally, I think it'd be really annoying to auto attack someone with 10 hp and them get a shield from nullifying orb.

Rathar Dashing5 votes

I think it's just as annoying when it blocks magic damage. Imagine playing Corki into null-orb.

Better Jungler12 votes

imagine playing corki at all right now [sg-ahri-1]

Somebody Love Me3 votes

[{quoted}](name=Better Jungler,realm=NA,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=000a,timestamp=2018-12-02T03:23:07.045+0000)

Personally, I think it'd be really annoying to auto attack someone with 10 hp and them get a shield from nullifying orb.

It's just as annoying to almost kill a Zed or Talon, only for them to get a null orb + hexdrinker shield

Better Jungler1 votes

Yeah. But everyone has auto attacks.. so this rune is good against LITERALLY every champ.

Ap damage is bustier than most auto attacks, and often aoe(area of effect) so I can see the case for nullifying orb in it's current state.

Just not an adaptive one.

DuskDaUmbreon3 votes

It'd become too general of a shield, and too effective against most things.

An option would be to base it either off of the user's damage type or the inverse of their damage type, if you wanted to open it up against AD, however.

Bjørnetjenesten3 votes

Even if it became a "must pick rune" it would definetely help with reducing overall dmg and burst, which seems really healthy imo.

Gesterr1 votes

{quoted}

Even if it became a "must pick rune" it would definetely help with reducing overall dmg and burst, which seems really healthy imo.

There are far healthier options to reducing damage creep than making a single rune mandatory on everyone.

Seer of Mind2 votes

I think this is a rune that could replace Overheal in Precision (Physical Shield). If it were in resolve it'd have to be in the same row as Shield Bash so that it wouldn't be abused easily.

Rathar Dashing2 votes

I think it wouldn't fit very well into the Overheal slot, particularly because it would be competing with Triumph and PoM. The thematic doesn't fit very well into precision, either. It wouldn't really be abused in the resolve tree either, because the shield itself isn't particularly strong, you can't control when you get it, and by the time you get it you're below 30% HP and probably aren't going to find the extra 20-40 damage on an auto attack all that useful. Plus it's on a 60 second cooldown. The rationale I would use for keeping it out of resolve is that they already get Bone Plating, and the shield is primarily used as a second chance for champs who build lots of AD and AP.

Frontline Fury2 votes

It would be fine as a regular shield if not for the fact it would FORCE every marksman in the game to run it

FilDaFunk2 votes

The sorcery tree good on mages? That's preposterous!

Mc Raton2 votes

It would be pretty nice to be honest to be able to defend yourself toward adaptative source during a game. You face an AD, AD shield. You face an AP, AP shield. The only thing that gate it, is the internal cooldown and it's fair. I support this idea.

The Trent1 votes

Does true damage apply to physical damage shields? Because if it doesn't it won't work very well against cammile who will most likely just go through all of it.

Rathar Dashing2 votes

It's not meant to stop someone like Camille, it's more meant to stop someone like Zed or Talon from 100-0-ing you, or at least to give you a chance to survive against them in lane.

The Trent1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=00070000,timestamp=2018-12-02T02:38:19.354+0000)

It's not meant to stop someone like Camille, it's more meant to stop someone like Zed or Talon from 100-0-ing you, or at least to give you a chance to survive against them in lane.

I mean I guess. It's just I see a camille getting fed and 100-0ing people in like 4 auto attacks, last one being the true damage one that literally one shots squishes all the time, more than I see a fed talon/ zed doing anything. If I was vs a Zed or Talon, taking a cc champ and going aftershock completely nullifies them, so adding a barrier onto that would be a little too much.

Arìes Wínd1 votes

So basicly you want to give Camille passive to everyone NO THANKS.

Rathar Dashing3 votes

Uhh Nullifying Orb doesn't apply when you auto attack a champion, it only pops up every 60 seconds when you get knocked below 30% max health. It's also not nearly as powerful as 20% max health. But I guess it's only fair considering they gave Volibear's Passive, Sion's Passive, Nasus's Passive, Morgana's Passive, Hecarim's Passive (at one point), Lissandra's Old Passive (at one point), and Ashe's Passive to everyone in the form of a rune.

JimTheSnail1 votes

Would be cool for adaptive helm to be adaptive. Make it so it works against everything even auto attacks ;3

Rathar Dashing1 votes

I don't think that's really on-par with this change. There are definite AD alternatives to adaptive helm, like Randuins, or Tabis. Adaptive Helm is already an MR item and should stay that way.

JimTheSnail1 votes

[{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=1Vut9uj9,comment-id=00190000,timestamp=2018-12-03T21:29:21.968+0000)

I don't think that's really on-par with this change. There are definite AD alternatives to adaptive helm, like Randuins, or Tabis. Adaptive Helm is already an MR item and should stay that way.

I know I know but It would be cool to see them rework the item to give 20MR 20 ARmor and you would be adaptive to ALL attacks but slap a CD on it. Currently it feels to niche since you only really get it if there is something like teemo, karthas, anivia, etc (anyone who dmgs overtime and is AP)

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