2 Item concepts I thought of

VØIз3/30/2018, 7:05:40 PM·2 votes·400 views

item 3692 Scythe of Dread [Melee only]

+300 Health +55 Attack Damage

UNIQUE - Grievous Wounds: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds. UNIQUE - Passive: Attacking a an enemy below 35% of their maximum health, will spawn a void portal next to the user of this item and basic attacks will gain 35 - 175 (increased upon killing 5 enemies) bonus range, but the scythe will attack instead if attacking from the bonus range. If attacking within the normal champion attack range while this passive is triggered both the scythe and the user will be able to attack. In addition the scythe applies on-hit effects, but it's attack speed is locked at 1.00.


Build Path: item 1037 875g + item 3052 1200g + item 3123 800g + 475g = 3350g

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item 3694 Singularity Cloak

+200 Health +50 Armor +50 Magic Resistance

UNIQUE - Passive: Upon taking lethal damage that would bring down the user of this item below to 40% maximum health, become untargetable for 3 seconds and gain +50 bonus movement speed when not moving toward the enemy [90 second cooldown]. In addition when this effect is triggered, the user of this item can basic attack or use a basic ability but it will stop this effect immediately.


Build Path: item 3211 1200g + item 1033 450g + item 1031 800g = 2450

5 Comments

M00ndanc34/2/2018, 8:54:07 AM1 votes

Ok. so i like the ideas but there are some problems.

Scythe of dread: Since the item increases aa range but has it as a seperate auto than two things, when the scythe auto's will it stop the champion as though they were doing an auto animation and how much damage does the scythe itself do. Because right now it sounds like runans or master yi passive with the extra autos. I get the scythe aplies on hits but the item itself doesn't give any on hit damage so its implied that the scythe either has a flat damage or its based on a percent of your AD.

Singularity Cloak: one big problem- the stats and passive don't go together. The stats this item gives sound like something a tank would want but than there is the passive that an assassin or diver would want. A tank wouldn't buy this item because they would stop doing there job once the passive proced while an assassin or diver would only get it if they wanted to jump out after killing someone and already had enough damage.