[Champion Concept] Gisa, Jewel of the Oasis
Appearance
Hair: Brown with red streaks in a ponytail with long bangs to the sides Eyes : Green on the outside, Brown toward the middle Clothing: Wears explorer gear, high boots and a pair of short shorts Additional: Has various tattoos on her neck, her left leg and right breast (hard to describe wish i had art lol)
Lore
Standing tall in the desert a statue was seen far off from the ruins of Shurima, once used as a landmark it has since been buried beneath the dunes of shifting sands.
One day as an expedition of ruin chasers are off the discover the reawakened empire, one of the crew finds herself mesmerized by a figure off seemingly floating off beyond the marked path. Alone she wanders toward the figure, both day and night, seeking to find herself an artifact that none else has yet claimed. As she nears, it becomes aparent this statue has only recently become uncovered, filling her heart with excitement at a new discovery all her own.
Finally at the face of the figure, she makes camp as she tries to discover an entrance to wonders within, an effort that seems to be for naught. Exhausted and weary after spending days and nights trying to breach the impenetrable, she colapses with her head at the mouth and studies her suplies to discover she has not even a day's worth of ration or water, not even enough to make it back to her group. She sighs and laughs at her misfortune and releases her will to the stars above.
At the very moment she relinquishes all, she hears a chime and to her amazement, the lips of the statue part, showing a path to the depths below. Excited and bewildered she realizes that all she needed to do was to stop trying and to that she was rewarded greatly, for at the base of the spiraling staircase was a chamber with the brightest gem atop a pedestal, refracting light cast through the eyes of the colossus, a room of which has not been touched for centuries.
Proud at her accomplishment she stands with self admiration before a priceless treasure, but is cut short on her celebration as she realizes she is without enough supply to return. Filled with dispair she once again lays her head on her pack at the base of the pedestal, and gives in to sleep. She dreams of returning home, to see the faces of her friends and family, much to her surprise the desire to be home and happy was more the focus of her dream than to recieve accolades for her discovery... and with that realization she heard the same familiar chime.
Awakened from her sleep she found she was no longer within the chamber, but with her friends and family safe at home. Though she was elated, it was short lived as monsters from the nearby jungles had broken through the walls and had caused a panic by slaughtering several members of the returning expedition team. Seeing the terror unfolding before her she unconciously drew her hand up to the sky, and with it a sharp spire of obsidian skewered the unsuspecting beast as it was about to take another life. Realizing it was herself who commanded the spire, she drew another and another, til the monsters all rested atop the stone spears.
Exhausted and stunned, she looked around to see the rest of the hidden village standing shocked at her abilities, though celebrated for her victory, she realized it was her newfound gift that drew the monsters, and the following night, she packed her belongings for parts unknown.
Statistics
Health 500 – 2000 Health regen. 8 – 16 Mana 400 – 1200 Mana regen. 6.0 – 20 Melee Range 350 Attack damage 50 – 120 Attack speed 0.7 – 1.3 Armor 30 – 80 Magic res. 35 – 75 Mov. speed 350
Though she is melee she has a long reach with her whip, and carries a combat knife for use when she is using her E, in the future i may make a difference between damage, but for now its the same
Passive - Catch
RANGE: 600 - COOLDOWN : 40 / 37 / 34 / 31 / 28 / 25 / 22 / 19 / 16 (every 2nd champion level) Active : Debuffs cast on Gisa are caught and stored rather than outright effecting her. Debuffs are held for 30 seconds, debuffs that are not expelled (with W) explode dealing 100 per debuff as magic damage to allies and enemies alike.
Every buff/debuff collected creates a stack, every 50 stacks achieved an abilty can be upgraded.*
Passive : Standing still for 5 seconds grants you a buff increase to the effects of your equiped masteries / runes for 20 seconds
- Rune/Mastery enhance: 25 / 50 / 75 / 100 / 125 / 150% ( per 3 champion levels)
Q - Spire
RANGE: 800 - COST: 50 / 60 / 70 / 80 / 90 mana - COOLDOWN : 40 / 38 / 36 / 34 / 32 Draws a sharp spire of obsidian stone from the ground, causing physical damage, knocking enemies up for 1 seconds and stunning them when they land, same for allies but without the stun. Momentum is not interupted if they are moving away from the spire, potentially knocking them up over obsticals like walls. Skewers enemies that it kills for gory glory (gg).
- Spire health: 100 / 150 / 200 / 250 / 300 (+ 25% Health)
- Spire Armor / Magic Resist: 50/ 65 / 80 / 95 / 110
- Physical Damage: 75/ 100/ 125 / 150 / 200 (+50% Armor + Magic Resist)
- Attack radius : 50 / 75 / 100 / 125 / 150 (+ 50% champion size)
- Stun duration : 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds
Upgrade - Spire Shift Highlighting a spire that is already standing alows you to shift it in one direction. Range, cooldown and physical damage is halved, knocks all it connects to aside and stuns for 50% duration.
W - Resonate
RANGE: 200 / 300 / 400 / 500 / 600 - COST: 50 / 60 / 70 / 80 / 90 mana - COOLDOWN : 22 / 21 / 20 / 19 / 18 Causes nearby Spires to resonate for a duration, causing them to send pulses of energy every .5 seconds that deal magic damage to enemies and heal allies. Buffs / Debuffs captured are shared to allies (buffs) and enemies (debuffs) while nearby the resonating spires.
- Magic Damage per .5 seconds: 20 / 40 / 60 / 80 / 100 (+ 25% Armor + + 25% Magic resist)
- Heal per .5 seconds: 10 / 20 / 30 / 40 / 50 (+ 15% Armor + + 15% Magic resist)
- Duration : 10/ 12 / 14 / 16 / 18 Seconds
- Buff Duration: 2 / 3 / 4 / 5 / 6 Seconds
Upgrade - Radiate If a spire is highlighted when Resonate is cast, you can draw a line between 2 and create a wall of light which deflects projectiles and slows enemies by 25% when breached.
E - Draw
RANGE: 500 - COST: 70 / 80 / 90 / 100 / 110 mana - COOLDOWN: 10 / 9 / 8 / 7 / 6 Leashes target enemy or ally with her whip and syphons a debuff(ally) or buff(enemy), causing magic damage to enemies or healing allies, over 5 seconds, healing herself at the same time, max range 750. Auto attack range is reduced to 200.
- Magic Damage per .5 seconds: 20 / 40 / 60 / 80 / 100 (+ 25% Armor + + 25% Magic resist)
- Heal per .5 seconds: 10 / 20 / 30 / 40 / 50 (+ 15% Armor + + 15% Magic resist)
- Buff/Debuff duration destroyed per .5 seconds: 2 / 4 / 6 / 8 / 10%
- Heal From Damage Ratio: 30 / 35 / 40 / 45 / 50%
Upgrade - Drawn Together If the button is held while Draw is cast, the target can be pulled toward you over the duration.
R - Spring
RANGE: Infinite - COST: 150 / 200 / 250 mana - COOLDOWN: 180 / 160 / 120 All Spires you control are drawn into the ground replaced by a spring of healing water for 10 seconds. Allies within are healed by 1% over the duration. Springs created from resonating spires also apply the buffs/debuffs for double duration.
- Radius: 150/ 175 / 200
- Enemy slowdown: 25/ 30 / 35%
- Healing ticks: 1/2 / 1/3 / 1/4 seconds
Upgrade - Wellspring Geyser If R is pressed again during the duration of Spring, all the pools erupt in a dangerous geyser causing magic damage and ending the spell. Automatically erupts when duration ends.
- Magic Damage : 200/ 300 / 400 (+ 75% Armor + Magic resist)
Keep in mind none of this has been balanced so numbers are subject to change lol, the goal of this champion is to be an epic support, scaling off armor and magic resist makes her a tank, and the spires, having no time or limit, are designed to stand the test of time, should an enemy not break em that is.
Heres my feedback on fellow creative mind Nuclear Corvid's Royal Toad Gor-Gama
Edit: added Heart of the Oasis unique item Edit: tweaked Heart of the Oasis's revive effect and Spire's upgrade Edit: removed Heart of the Oasis, tweaked all abilities