Kelen - The Sandshifter
Kelen - The Sandshifter
Passive - Weather Hardened Ability 1 - Rolling Stone Ability 2 - Quicksand Ability 3 - Pillar Ultimate - Sandstorm
About Kelen Kelen is a durable melee champion whose kit gives him the role of an Attack Damage Mage Fighter. He thrives on distrupting enemies caught too close together in a group while at range, and on following up with some melee fighting strength. His abilities and kit require him to build a delicate balance between attack damage and tanky-ness, as he is at his best while dealing damage and taking a few hits while in the middle of the fight.
P Weather Hardened Kelen's years spent in the desert have hardened his skin and toughened his fortitude, causing him to take less area of effect damage and cc from area off effect spells.
Kelen takes 5/7.5/10% less damage from area of effect spells, and for all crowd control from area of effect spells to be 5/7.5/10% less effective. [Levels up at levels 1/9/18]
1 Rolling Stone Kelen summons a boulder diectly in front of him, stunning all enemies hit by the boulder briefly. He then kicks the boulder in a line, dealing physical damage to all enemies struck and knocking them back slightly. If enemy champions are struck a second time by a boulder, the boulder deals 50% less damage, still knocks them back, and causes the boulder to stop. Hitting a champion a second time reduces the cooldown on Rolling Stone by 2 seconds. If a boulder connects with a wall, the boulder stops immediately and crumbles away.
The moving boulder deals 50/105/160/215/270 (+0.8 Attack Damage) physical damage to enemies struck. Enemies struck by the summoning of the boulder are stunned for 1 second. Enemies struck a second time by the boulder take 25/52/80/107/135 (+0.4 Attack Damage) physical damage, causing a boulder to stop upon striking an enemy champion for the second time.
600 Cast Range65/75/85/95/105 Mana Cost12/11/10/9/8 Cooldown
2 Quicksand Kelen softens the ground into a quicksand, slowing enemies in the field. Kelen can reactivate Quicksand while standing over the soft ground to dive under it, causing him to reappear in any targetted area within the Quicksand. He can only do this once within the field time. The Quicksand field lasts for 5 seconds, before going on cooldown.
The shifting sands slow enemies caught inside the area by 16/22/28/34/40%. Quicksand lasts for 5 seconds.
700 Cast Range300 Width [Centre to Edge Distance]80/90/100/110/120 Mana Cost24/22/20/18/16 Cooldown*
3 Pillar Kelen summons a pillar of earth up from the ground at a location, dealing physical damage to enemies struck in the area and knocking them aside. The pillar then stays in the area for 6 seconds before crumbling back to the earth. If a Rolling Stone hits a pillar, the stone ricochets and travels off in another direction and the pillar shatters, causing physical damage to enemies struck by the explosion. Kelen can prepare to cast up to 2 pillars.
Enemies struck directly by a pillar take 40/80/120/160/200 (+0.5 Attack Damage) physical damage and are knock aside slightly. The shattering explosion of a pillar deals 60/110/160/210/260 (+0.65 Attack Damage) physical damage and destroys the pillar. Kelen can only stock up to 2 pillar charges before casting.
650 Cast Range40/45/50/55/60 Mana Cost*1 second Cooldown [Between charges]18/16/14/12/10 Cooldown [Between charge gain]
U Sandstorm Kelen summons a swirling mass of wind and sand in an area around him for a few moments, causing physical damage to enemies caught within the area. Kelen gains armor from the sands around him every second up to a maximum amount of bonus armour. The rate of bonus armour gained per second is doubled while Kelen is over Quicksand, and gains increased movement speed while moving over Quicksand. After the sandstorm ends, Kelen's bonus armour degrades over 3 seconds.
Kelen's Sandstorm deals 35/75/115 (+0.4 Attack Damage) physical damage per second. Kelen gains 6/7/8 armour per second, up to a maximum of 36/42/48 bonus armour. The armour per second is doubled while over Quicksand, but the maximum bonus armour remains the same. Kelen gains 25% bonus movement speed while passing over Quicksand. Sandstorm requires 0.5 seconds casting time, and then lasts for 6 seconds.
0.5 Cast time400 Width [Centre to Edge]80/100/120 Mana Cost90/78/66 Cooldown*
Lore: To some the deserts of Shurima are a sandtrap, a place where those who go in do not come out. To Kelen, this was his home. Growing up under the watch of a trader of these lands, he learnt all there was to know about the Shurima deserts and their dangers. That is, until he met one young seer came across him and told him of a loss civilisation deep in the desert. Kelen could see by the glint in the young seer's eye that the seer believed everything he was saying, and Kelen was troubled by it. The next day the seer took off, with no word to anyone of where his destination lay.
A week later, deep in the deserts of Shurima was when Kelen's life was thrown out of control. As the night grew on the 7th day of their travels, their caravan of travelling merchants were attacked. Kelen rushed out of the door of his tent, and was greeted by the sight of crawling entities slashing apart the merchant's tents and slaughtering his people. He was still in shock when one of the creatures tackled him to the ground and pinned him there. Kelen struggled and was rewarded by shaking the creature loose. As he began to get back up his eyes fell upon the sight of a young man. Wrapped in a purple glow and hovering a few feet off the ground, Kelen knew he was not one of the traders. Shaking from fear, he sought out the man's eyes, and was rewarded with a sharp pain in his head. The splitting pain brought on images; of death, of destruction.
Kelen awoke to the massacre that had occured the night before, the memories fresh in his head. Yet he felt nothing, nothing but the rage that slowly boiled inside him. Knowing he could never come back to this place, Kelen set out into the desert looking for answers , with only the sands and the visions in his head to keep him company. Visions of an ancient past, visions of a future of blood and decay. And a vision, the most prominent of them all, of the seer's next target: the League of Legends.