Champ idea Bidu the charm shaman
Two pictures to show where i am going with this both are from pazio. https://cf.geekdo-images.com/images/pic1690799.jpg mage http://img1.wikia.nocookie.net/__cb20100623060253/pathfinder/images/9/9a/Goblin_in_dragon_costume.jpg dragon
Bidu comes from a world heavily afflicted by ancient runes . These runes forged by something above mortal but below gods, wreaked havoc upon the homelands of this world. Knowing that they must remove them from their world they cast a shaman into a portal they had made with him the attached the 5 runes that caused the most damage. Not caring to where or when he went.(think goblin from pathfinder) This creature looked at these world he was cast upon an raged as the charms slowly began to consume him.
Bidu the charm shaman is a champion who can play any lane an do any job thanks to his passive an unique item set he has available to him. But as you will read bidu will have a tough time early game, but his late game is an is spose to be amazing. no matter what role he has his late game is where he shines as a champion. Leave him alone to long an you will pay. DO NOT LOSE TRACK OF BIDU.
** Hp**: 450 + 50 per lvl **hp Regen**: 2.5 + .5 per lvl
**Atk spd lvl 1**: .5 **Atk Spd lvl 18**: 1.0
**Mana** : Na( uses cds only) **Atk dmg**: 45 + 2.5 per lvl
** Armour**: 25 +1.5 armour per lvl **Move Speed**: 430
**Magic resist**: 25+ 1.5 Magic resist per lvl
Selection Quote: "Magic is dangerous, Let me show them how much." Bidu's Joke: " I have a charm that works on everyone, wait no... ahri stole that one" ** 2nd joke**:" I'm charming cant you tell?" (joke he says near all female champions)
Bidu passive: Innovative runes: Bidu gains 5% bonus ap, ad, mr, an ar from items he buys( bidu only increases bonus Ap, Ad, Mr, an ar. He does not increase his base stats with his passive only bonus stats he gets from items.)( this is additive to things like deathcap, also it does not stack with its self. In example 100 bonus mr does not give him an additional 5 mr. ) Bidu's base passive changes depending on what "charm" bidu buys. An bidu can change what charm he has at any point in the game meaning he can swap roles. Charms also effect his spells by changing what type cc they have. An each charm has its own ultimate. all charms cost 500 gold at start increasing in cost by 100 per bidu's lvl, except dragon which costs as much as machete(but at lvl 18 its cost is modified by 25 gold per lvl, plus the enchant cost an smite item costs. so a lvl 10 buy of chilling smite would cost 850 gp as normal plus 250 gold if he was switching his charm to dragon.) Charm of the dragon( can only be taken if he has smite.) Grants bidu a machete equivalent. it can be upgraded into the same things a machete can also get. bidu's base passive stays unchanged. Charm of the Magus: grants bidu scaling ap based off his levellvl 1 20ap, then he gains 3 ap per lvl ,an cdr that increments as he gains lvl. At lvl 1 5%, lvl 6 10%, Lvl12 15%, at lvl 18 20% cdr. also grants 25% mana regen. Bidus passive loses its bonus ar, an mr but gains 5% instead. (total 10% ap an an 5% ad) Charm of the Hunter: 25 ad, at lvl 6, 12 and 18 he gains an additional 15 ad, also grants 3% ms buff. Bidu loses bonus ap an mr but gains 5% ad, 5% ar (total 10% ad, 10% ar) Charm of the siren: 2 gp per 5, bieng near minion death without making the killing blow grants 5 gold an 5 mana an 3 hp to. Grants healing to 1 allie champion on top of healing bidu. Heals allied champion 5 hp an 3 mana instead. at lvl 6, 12, an 18 gains 10 ad and 10p. for a total of 30 ad an ap. bidu loses bonus ad an ar gains bonus 5% ap an mr (total is 10% ap an mr) totem of the Titan: 10 armor, 10 magic resist. 10% cdr. at lvls 6, 12,18 gains 15 armour an mr. at lvl 12 an 18 gains 5% cdr.
Bidu's spells an abilities.
Q: Scamper: cd 15/14/13/12/11 seconds, mana cost is 40. can be cast again to scamper 1 additional time for 60 mana an does 35% less dmg. 400 unit range. Bidu dashes to target location dealing mixed dmg to all units hit. deals 25% bonus dmg to minions. Can be used to go over walls. 10/20/30/40/50 (50% bonus ad) + 10/20/30/40/50(50% bonus ap). Cc added by charms. Dragon: Monsters hit by this are blinded for 1.5 seconds Magus: No cc added but dmg increased from 50% ap to 60% hunter: entangles enemy units hit for .25/.5/.75/1/1.25 seconds can not be reapplied for 10/9/8/7/6 seconds. siren: slows units hit by 20/30/40/50/60% for 1.5 seconds, if target is hit again reapplies the slow. Titan: shreds armor an magic resist of targets hit upon first cast. second cast reapplies. 10 AR an mr shred, .5/1/1.5/2/2.5.
w: War cry: Cd 16/15/14/13/12, mana cost is 80, range is 300/350/400/450/500 units ( its a cone that fires in front of him.)((bidu cant attack while using this)) Bidu ensnares himself for.5 seconds to 3 seconds. During which he gains a bonus for 10 seconds after he finishes his cry depending on what charm he has. Deals 20(+20% total ad,+ 30 % ap) upon initial cast then deals 5% total ad + 10% ap each second. Dragon: King of the food chain, Bidu gains 40% ms Magus: Arcane walls, Bidu creates a shield while dealing dmg based off 20% his total dmg done.( 10% for minions and monsters) shield lasts for up to when the buff normally fades Hunter: fears all units upon initial cast, lasts until bidu stops his cry. (no buff at end of cry) Siren: Disorienting cry: champions in the aoe are partially blinded((30% miss chance)), an skill shots bend 30 units away from bidu(( affects single target line based skill shots)) ((debuff during the cry)) Titan: Prepped for battle: bidu gains 10/15/20/25/30 ar an mr plus 5 ar an mr per .5 seconds he is channeling.
e: Rune of the (item he currently has): Cd 19/18/17/16/15 range 400 This abilty is completely dependent on his charm. Dragon Creates a 350 unit sized circle that is impassable to enemy units. Monsters are not affected. Lasts for 3 seconds. If used on a enemy champion it ensnares them. (in example he can drop it on red buff an prevent a shaco from getting close to aa'ing) Magus Creates a 350 units circle lasts for 3 seconds enemy units are dealt 15% ap a second within its range. Hunter creates a 350 unit circle that deals 10% total ad, an roots first enemy unit hit for .5/.75/1./1.25/1.5 seconds Siren creates a 50 unit circle that roots enemy champions that step upon the rune. If the rune lands upon a enemy champion its a stun instead for same length. cc lasts for .75/1/1.25/1.5/1.75 Titan target champion if ally gains 10% bidus mr an ar ( if targeting self it boosts his ar an mr by 10%), on enemy cast shreds 10% ar an mr. Lasts for 3 seconds
Bidu has 5 ulti's depending on charm: cd does not change always 150/130/110
R: Rage Of the Dragon: Range 500 Aoe size 350 dmg 50% total ad + 50% total ap, Gains 10/20/30 ar an mr for 5 seconds. Bidu jumps to target location an does 50% total ad an 50% total ap when he lands.
R:Rage of the Magus: Range 700 Dmg 200/300/400 + 130% ap Bidu fires a ball of arcane energy towards target location with such force it exhausts(dminieshing his ap by 20% for the duration) himself for 5 seconds after firing it.
R:Rage of the hunter: Bidu incrases his range by 200 units for 10 seconds, decreases ms by 5% increases ad by amount of ms lost.
R: Rage of the siren: aoe centered on self, range of circles radius is 400 units. dmg is 30% tragets ap or ad whatever is higher. this ability dmgs all enemies within the aoe, bidu suffers the same dmg he gives to all targets. (armour an mr reduce the backlash of the ability))
R:Rage of Titan: range 300 units. Dmg 20% bidu's armour+ magic resist plus flat dmg of 100/200/300 over the duration of 10 seconds Bidu jumps onto the targets head dealing dmg and slowing them bu 20/30/40% for the 10 seconds. bidu can not control movement he is attached to the enemy champion bidu can cancle the spell early to regain control. bidu also cant cast any spells doing so ends this spell early. also while doing so bidu can still be harmed.