[Champion Concept] Zuto, the Cruel

Jellycake Demon·2/19/2015, 11:59:11 PM·1 votes·412 views

Primary: Support. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 4. Ability Power: 7. Difficulty: 5. Place of Origins: Zaun. Upon Selection: Prepare to witness the true essence of pain.

Friends: None. Enemies: None.

Appearance: Zuto is a 4'6ft tall mid-built Caucasian man with long shaggy grey hair, glowing deep blue eyes. he wears a shabby old black suit that has several sewn-up patches, he wears a pair of wingtips shoes & finally a pair of think shock-resistant gloves. he carries around a large battery pack that has a shoulder strapped that is hung on his right shoulder while he holds the battery by its handle, the battery also has a 5'ft long electric rod that has several wires wrapped on the rod & strapping into the prong.

Summoner Spells: summoner 4 & summoner 7.

Item Builds: Starting Items: item 2003/item 3302/item 2044/item 3341. Essential Items: item 3401/item 2049/item 3174/item 3158. Offensive Items: item 3001/item 3116/item 3027/item 3115. Defensive Items: item 3068/item 3025/item 3102/item 3026.

Health: 412(+31). Health Regen.: 2.1(+0.38) Mana: 358(+30). Mana Regen.: 2.0(+0.37) Range: 175(Melee). Attack Damage: 41(+1.9) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Passive: Static Rod. Every Basic Attack that Zuto makes will apply a stack of Electrocute with the Max being 4, a stack of Electrocute will last for 2 seconds. When an enemy has Electrocute applied to them that target will take 3% increased damage from all non-Tower damage.

Tips & Tricks: while this Passive may not do much by itself but when paired with your allies Zuto can give a powerful Debuff to multiple enemies & then just let his allies do their job & wreck faces however since he has to be in melee range of a target it leaves Zuto expose to counter attacks when he tries to apply his Passive.

Q-Ability: Savage Bolt Head. Range: 350. Cool Down: 15/14/13/12/11. Cost: 80. D.O.T: 20/25/30/35/40(+50% bonus AP). Total Damage: 100/125/150/175/200. Activate: after Zuto has chosen a single enemy target within this Abilities Casting Range then upon its activation Zuto will ram his static rod into the target, after ramming the rod into his opponents chest Zuto will start to electrocute the target dealing Magic Damage every 0.25 seconds for 1.25 seconds while the target is Stunned for the duration.

Tips & Tricks: Savage Bolt Head is Zuto's most damaging Ability that can be used more periodically than his other Abilities, its basically a D.O.T that Stuns a target so using this to greatly weaken a priority target or someone who is out of position although the downside is while the target is Stunned Zuto is unable to Move, use Summoer Spells or use any of his other Abilities so make sure that you can nail a target with this Ability without putting yourself in a really bad spot.

W-Ability: Devastating Bolt. Range: 450. Cool Down: 21/20/19/18/17. Cost: 60/70/80/90/100. Magic Damage: 35/55/75/95/115(+50% bonus AP) - 95/115/135/155/175(+50% bonus AP). Activate: after Zuto has activated this Ability his electric rod will start to charge a large amount of electricity in its battery pack, for 2 seconds this Ability will be Channeling Zuto will be able to freely aim a narrow path while it charges. While it charges Zuto may Recast this Ability to fire a ball of electricity that will deal a degree of damage depending on how much the Ability has charged. Recast - 1 second Charge: If the Ability has charged for 1 second it will deal Magic Damage to the first enemy target that the ball comes in contact with while also Slowing the targets Movement Speed by 40% for 1.25 seconds. Recast - 2 second Charge: if the Ability has charged more than for 1 second then Recasted the ball of electricity when it makes contact with a single enemy the ball will create a 180-radius electric blast that will deal Magic Damage to all enemies within the radius while also reducing the affected enemies Movement Speed by 20% for 1.25 seconds.

Tips & Tricks: for harassment & great long-range nuking Devastating Bolt is a great way for Zuto to poke enemies if their to far away for Zuto or use it to keep enemies at bay when Zuto is very low on HP, because the Ability can only hit 1 target it is best that Zuto has good aim & a good spot to use this Ability to either hammer a target with great damage & a pretty powerful Slow but if you want effect a small area then waiting till the Ability is fully Charged Zuto can great affect multiple targets even if the main target isn't hit.

E-Ability: Static Field. Range: 400. Cool Down: 19/18/17/16/15. Cost: 50/60/70/80/90. Shield: 80/100/120/140/160(+40% bonus AP) Damage Reflection: 7/8/9/10/11%. Activate: after Zuto has chosen either himself or an allied Champion within this Abilities Casting Range then upon its activation will place a small device on the chosen Champion, after a 0.25 second delay after the initial activation the device will create a damage blocking Shield made out of electricity that has a percentage of Damage Reflection as long as the Shield is active. When the Shield is destroyed the device will explode creating a 150-radius electric burst that will deal Magic Damage to all enemies within the radius by the Shields current amount.

Tips & Tricks: because Zuto is a highly offensive aggressive Support his overall capability to protect himself or his allies is very lacking but Static Field provides some protection with its shield but with its damage reflection & the burst damage when the shield is destroyed forces enemies to think wither or not to risk on taking free damage when they attack this shielded target from long or close range.

R-Ability: Overload Conductor. Range: 350. Cool Down: 150/140/130. Cost: 110. D.O.T: 55/65/75(+30% bonus AP). Total Damage: 220/260/300. Activate: after Zuto has chosen a single enemy Champion with this Ability then upon its activation Zuto will ram his static rod into his target, when the rod makes contact with the target the electricity from the attack is so powerful that it will deal Magic Damage every 0.25 seconds for the duration of the 1 second Suppression. After making contact with the chosen target the electricity from the attack is so powerful it will cover a 180-radius around the initial target that will affect other enemy Champions within the radius applying the Suppression & dealing the damage over time.

Tips & Tricks: basically Overload Conductor is an amped up version of Zuto's Q-Ability but with the addition of being able to effectively hit multiple enemies within in a small radius of the main affected target, so if the enemy team is clumped up together then Zuto lands his Ultimate he can practically lock-down an entire team if they stay close together but a simple Silence or Cleanse may end his Ultimate early.

1 Comments

Jellycake Demon2/20/2015, 4:30:37 AM1 votes

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