Cho'Gath VU and Ideas.

RadiatedApples·11/29/2014, 4:28:06 AM·2 votes·841 views

Hey guys I'm RadiatedApples and I am here to speak about my main man Chogath

Most of us know that Mr. Cho is a bit outdated when it comes to models. I strongly consider giving him a VU once champions like TaricTaric, YorickYorick, etc. are out of the way.

We can start of by making him look more like the monster he is. In his splash you can clear tell her is a force to be reckoned with as her devours a wild herd of helmet bros. While in-game he just looks like a red deformed Elmo with a funny walk (as described by my little sister). I suggest that we add some of the feature he has in his splash such as: head thorns, leg spikes, arm spikes, etc. Followed by generic additions to compliment the new SR (he just sticks out like he doesn't belong in the game) we smooth out his model and walking animation so he isn't slapping the air with his claws. Further more I suggest that a different form a particle effects be shown. Instead of launching spikes with his Q it launches boulders (like in the splash of course). His W just looks like overlapped textures in a cone, I propose that it is make into more of a screaming look, this can be done by changing the wave lines into dark purplish/blue extending "arches" coming from his mouth. His E is fine all that needs to be done is some polishing on the models and textures. His R his great except of an animation change to suit the VU.

Now let us move on to skins.

Nightmare- Just follow along above but with a blue twist.

Gentleman- This is a legendary skin so let's make it like one. Sure it was the first skin to feature a voice over, but now i can by a skin with a voice over for less, but we can fix this. We start with the general remodel and retexture that comes with every VU. Next we make his abilities that of a legendary skin. His Q summons a dinning set (table with cloth and dinner along with chairs) as you would find in a fancy restaurant. His W will release puff of smoke (because he obviously uses the pipe) in the "arch" formation. His E will launch various color (Green, brown, black) wine bottles instead of spikes. R will stay the same but with a "gentlemany" touch.

Loch Ness- Normal model, texture, and animation changes.

Jurassic- Normal model, texture, and animation changes.

Battlecast Primed- Good job with this skin really love it. Keep it as is.

Thank you for taking your time to read what I have to say about this matter, and keep in mind that these are mostly personal opinions on what can be done. If you have any extra ideas or suggestions please leave them below.

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