Helen Charta, The Wicked Warden

Arakadia··3 votes·1,342 views

Helen's weapon looks like these swords:

http://vignette2.wikia.nocookie.net/skyforge/images/d/d8/Berserker1a.jpg/revision/latest?cb=20150327024145

However she looks more clothed with light armor. Also a large helmet.

P: Blood Drive!: Damaging enemy champion fills Helen's battle bar. Helen also fills her battle bar every second while her health is below 50%. Helen deals bonus damage for each point in her Battle Bar on her basic attacks. At 50 points, her basic attacks will bleed the enemy. At 100, she gain 100% attack speed for 3 auto attacks along with consuming all her Battle Bar points. When Helen consumes her Battle Bar points she gains a burst of movement speed.

Q: Saw/Chain Blade: Helen fires up her weapon's engine, gaining armor penetration or 4 seconds. Additionally, she swaps stances between Saw and Chain Blade.

Saw Blade: Every 3rd auto attack will deal Area of Effect damage.

Chain Blade: Every 3rd auto attack Helen will drive her blade deep into the enemy, attacking at half her attack speed but dealing a 115% of her auto attack as true damage. This ability does not effect towers.

W: From Hell's Heart: Helen tosses out a grappling hook and after a delay pulls on it. If along the way out it hits an enemy champion Helen will pull herself the to the champion.

E: Deep Charge/Honed Power: Depending on Helen's stance, she will activate either Honed Power or Deep Charge.

Deep Charge: Helen slams her weapon into the ground, soaking the energy around her. Helen slows nearby enemy champions movement, turning it into Battle Points, and during this channel can activate From Hell's Heart.

Honed Power: Helen brings up the heat on her weapon and after a delay slams down in a cone, dealing damage based on her Battle Bar's points.

R: Fury Raiser: Helen sets up her machine gun, dealing damage every second in a line forwards over 6 seconds, During this time she will turn at reduced rate and the bullets will pass through minions but not champions. Enemies in the line of fire take damage every second and take on hit effects such as Saw/Chain Blade. If Saw Blade were to be activated the bullets on the third strike would spray out in a cone. If Chain Blade were to be activated the bullets on the third strike would be replaced with a large explosive chunk.

Selection Quote: When you've done what I've done your going to be bat shit crazy.

Upon Attacking an Enemy champion: Let's Split em in Two!

Upon Leaving Base: Stay on your toes people!

5 Comments

edgy goth boy2 votes

I think the name sounds a bit....meh...maybe Helena? with an a at the end? idk it sounds better

Kar98k1 votes

so complex....just make a new skin like that, for Garen :DDDD

FloRaider421 votes

Passive: Feels a lot like Tryndameres Q + a bit of Darius Passive Depending on how fast she gains points she either has to skirmish losing her points and retreating after capping or she can continously harrass her lane opponent by keeping her points above 50. Which would it be? I kinda dislike that she has so many effects (bleed, MS boost, extra AD, AS boost) which probably could be limited.

Q: Interesting self buff and Stance change, might need tweaks to make stance more strategic (currently you choose Waveclear or Damage) I think she should have a channel or delay for reving her engine (just asthetics)

attacking at half her attack speed but dealing a 115% of her auto attack as true damage

Does her AS decline before or after her third hit / what happens when she switches in between? Why would you need true damage, when you already have AR Pen?

W: Thresh Q ? Sry, but the comparison is there (Does it interact with terrain?) Why does E change depending on Stance, but this doesn't ?

E1: AOE slow that interacts with passive, not fancy, but does it's job E2: Sion Q / Mega Gnar W come to mind, that said she doesn't have the CC to ensure a hit with this ability.

R: Now she has a machine gun Ho Ho Ho Lucian R with capped speed instead of capped direction, interesting, but somewhat out of place on a (so far) blood knight juggernaut duelist.

Overall: Her passive and Q seem to make a good dueling splitpusher, but the E and R feel more like a Juggernauts abilities, with windup and slow MS. I think you should focus on one aspect and streamline her thematics a bit.

FloRaider out summoner 31

Arakadia1 votes

Overall: Her passive and Q seem to make a good dueling splitpusher, but the E and R feel more like a Juggernauts abilities, with windup and slow MS. I think you should focus on one aspect and streamline her thematics a bit.

Agreed. I threw the ult on and E too fast. Thanks heavily for this incredibly valuable information, it truly is helpful.

Passive: Feels a lot like Tryndameres Q + a bit of Darius Passive Depending on how fast she gains points she either has to skirmish losing her points and retreating after capping or she can continously harrass her lane opponent by keeping her points above 50. Which would it be? I kinda dislike that she has so many effects (bleed, MS boost, extra AD, AS boost) which probably could be limited.

This was one of my worries. Its overloaded. The idea was she was a fighter who must ramp up and thrives in long lasting fights.

Does her AS decline before or after her third hit / what happens when she switches in between? Why would you need true damage, when you already have AR Pen?

The AS is halfed on the third hit only. If she switches stances on the second auto and used the new stance on the third it would have the special effect. However she needed a nerf we could remove this interaction and make it every 3rd auto attack in that mode.

W: Thresh Q ? Sry, but the comparison is there (Does it interact with terrain?) Why does E change depending on Stance, but this doesn't ?

Its like a Thresh Q but they are not pulled to you. I might add a minor slow to it.

E1: AOE slow that interacts with passive, not fancy, but does it's job E2: Sion Q / Mega Gnar W come to mind, that said she doesn't have the CC to ensure a hit with this ability.

I liked the idea of having to charge up sort of, but I'm not sure I implemented the E1 right.

R: I'm not sure how much I like this too. I like the ability but im not sure how well it fits this champion.

FloRaider421 votes

The idea was she was a fighter who must ramp up and thrives in long lasting fights.

I personally thought you were going for a Heat mechanic centered on the chainsaw (Reving up - Working properly - Overheated) where she has to balance her aggression, fight while around 50% and flee when reaching her cap. Because she actually loses in longer battles, since she depletes her "rage" bar after reaching the cap, so definetly change that, if it collides with your EGF.

Might need something to keep W further from Thresh and other hook abilities.

Yes the R ability is nice, but as mentioned feels weird on a champion whose entire kit is melee, maybe keep it for another concept or change her to be more of a Hextech Soldier with lots of gizmo.

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