Gribble, the Unstable

Jellycake Demon··1 votes·486 views

Place Of Origin: Zaun. Primary: Mage. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 3. Ability Power: 8. Difficulty: 6.

Health: 349(+32). Health Regen.: 2.0(+0.43) Mana: 275(+30). Mana Regen.: 2.1(+0.37) Range: 520(Range). Attack Damage: 31(+1.7) Armor: 13(+2.0). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Appearance: Gribble is 4’ft tall brown furred rat with singed fur & chemical burns, his left eye is yellow while his right eye is brown. For cloths Gribble has dirty tattered lab coat with burned pants & gloves, under his coat are bags filled with several bottles. His tail is covered in burns that the tip of his tail is permanently lit on fire like a candle.

Passive: Breakable Bottles. Every 2nd Basic Attack that Gribble takes whither it is from an enemy Minion, Champion or Neutral Monster a bottle of hazardous chemicals will break, this bottle will create a 185-radius explosion around himself. This explosion will deal 8% of Gribble’s Max HP as Magic Damage.

Q-Ability: Chemical Reaction. Range: 500. Cool Down: 19/18/17/16/15. Cost: 70. Activate: after Gribble has chosen single enemy Champion within this Abilities Casting Range then upon its activation Gribble will throw a tube of sticky slime, when the tube makes contact with the target it will apply a 40% Movement Speed Slow as well as increase the Damage from Gribbles Basic Attacks & Abilities by 15% for 1.5 seconds. When an enemy Champion is affected with Chemical Reaction & then is hit with one of Gribbles Non-Ultimate Abilities then the Ability will have an additional effect applied to the target.

W-Ability: Liquid Fire. Range: 450. Cool Down: 14/13/12/11/10. Cost: 60/70/80/90/100. Magic Damage: 25/35/45/55/65(+50% bonus AP). Activate: after Gribble has chosen a 200-radius location within this Abilities Casting Range then upon its activation Gribble will throw a large flask at the location, after making contact with the location the flask will release its liquid content that will set all enemies within the area on fire for a 2 second duration while also being Revealed for the duration. Chemical Reaction: when the affected enemy Champion is affected by Liquid Fire the enemy Champion will then be engulfed in fiery explosion that has a 150-radius dealing this Abilities damage to not only the main target but to any additional enemies within the explosions radius.

E-Ability: Dust Curse. Range: 450. Cool Down: 16/15/14/13/12. Cost: 50/60/70/80/90. Magic Damage: 85/125/165/205/245(+50% bonus AP). Activate: after Gribble has chosen a single enemy target within this Abilities Casting Range then upon its activation Gribble will pull out a cube bottle of petrified dust & then throws it at the target, after the thrown cube bottle hits the target it will deal Magic Damage to the target as well as create a 80-degree cone behind the target that deals the same amount of Magic Damage to enemies with the cone while enemy Champions are Silenced for a 1.25 second duration. Chemical Reaction: when the affected enemy Champion is affected by Dust Curse then the enemy Champion will be turned to stone being Stunned for a 1.25 second duration, for the duration of the Stun the targets Armor & Magic Resist will be Reduced by 10%.

R-Ability: Down the Hatch. Range: Self-Cast. Cool Down: 148/124/107. Cost: 100. Magic Damage: 65/85/105(+50% bonus AP). Activate: after Gribble has activated this Ability he will drink a potion that will increase his Armor & Magic Resist by 15%, increase his Movement Speed by 30% as well as increase his Auto-Attack range by 300 for a 15.5 second duration. For the duration of the Ability all of Gribbles Basic Attacks will have him throw bottles of unstable chemicals that will deal Magic Damage while also creating 100-radius explosion around the target.

4 Comments

Jellycake Demon1 votes

Gribble is a long-range Mid Lane Mage that is adeptive in causing great harassment againts a multiple enemies or againts a single enemy. the majorty of Gribbles gameplay is about poking your opponent & using your combos in very situational phases, for example your opponent is getting weak but you can't catch up using his Q & E combo Gribble lock down a prioratized target then can go to town on the target, however if an enemy is refusing to engage or keeping a safe distance then using his Q & W combo Gribble can provide great a D.O.T to his target. as for his ultimate while it may not be the most "fancy or most flavourful" Ability its added range & Magic Damage output can make Gribble a powerful long range nuker while providing him means of escape & added protection. when it comes to team fights Gribble's jobe is to provide the damage & help widle the enemy teams HP to zip while also utalizing his combos to help the team like using his Q & W combo to help weaken the enemy team if they remain hudled togeather or use his Q & E combo to lock down either the teams Tank or ADC.

HyperZEROXL1 votes

It's very well thought out and solid! I see that you put the effort in it's ability kit trying to make it fair enough that it wouldn't be as OP. Keep up the great work!

Jellycake Demon1 votes

thanx this guy was my most feared 1, cause i really thought he be really OP.

HyperZEROXL1 votes

No problem

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