Gribble, the Unstable

Jellycake Demon·11/6/2014, 9:20:02 PM·1 votes·486 views

Place Of Origin: Zaun. Primary: Mage. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 3. Ability Power: 8. Difficulty: 6.

Health: 349(+32). Health Regen.: 2.0(+0.43) Mana: 275(+30). Mana Regen.: 2.1(+0.37) Range: 520(Range). Attack Damage: 31(+1.7) Armor: 13(+2.0). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Appearance: Gribble is 4’ft tall brown furred rat with singed fur & chemical burns, his left eye is yellow while his right eye is brown. For cloths Gribble has dirty tattered lab coat with burned pants & gloves, under his coat are bags filled with several bottles. His tail is covered in burns that the tip of his tail is permanently lit on fire like a candle.

Passive: Breakable Bottles. Every 2nd Basic Attack that Gribble takes whither it is from an enemy Minion, Champion or Neutral Monster a bottle of hazardous chemicals will break, this bottle will create a 185-radius explosion around himself. This explosion will deal 8% of Gribble’s Max HP as Magic Damage.

Q-Ability: Chemical Reaction. Range: 500. Cool Down: 19/18/17/16/15. Cost: 70. Activate: after Gribble has chosen single enemy Champion within this Abilities Casting Range then upon its activation Gribble will throw a tube of sticky slime, when the tube makes contact with the target it will apply a 40% Movement Speed Slow as well as increase the Damage from Gribbles Basic Attacks & Abilities by 15% for 1.5 seconds. When an enemy Champion is affected with Chemical Reaction & then is hit with one of Gribbles Non-Ultimate Abilities then the Ability will have an additional effect applied to the target.

W-Ability: Liquid Fire. Range: 450. Cool Down: 14/13/12/11/10. Cost: 60/70/80/90/100. Magic Damage: 25/35/45/55/65(+50% bonus AP). Activate: after Gribble has chosen a 200-radius location within this Abilities Casting Range then upon its activation Gribble will throw a large flask at the location, after making contact with the location the flask will release its liquid content that will set all enemies within the area on fire for a 2 second duration while also being Revealed for the duration. Chemical Reaction: when the affected enemy Champion is affected by Liquid Fire the enemy Champion will then be engulfed in fiery explosion that has a 150-radius dealing this Abilities damage to not only the main target but to any additional enemies within the explosions radius.

E-Ability: Dust Curse. Range: 450. Cool Down: 16/15/14/13/12. Cost: 50/60/70/80/90. Magic Damage: 85/125/165/205/245(+50% bonus AP). Activate: after Gribble has chosen a single enemy target within this Abilities Casting Range then upon its activation Gribble will pull out a cube bottle of petrified dust & then throws it at the target, after the thrown cube bottle hits the target it will deal Magic Damage to the target as well as create a 80-degree cone behind the target that deals the same amount of Magic Damage to enemies with the cone while enemy Champions are Silenced for a 1.25 second duration. Chemical Reaction: when the affected enemy Champion is affected by Dust Curse then the enemy Champion will be turned to stone being Stunned for a 1.25 second duration, for the duration of the Stun the targets Armor & Magic Resist will be Reduced by 10%.

R-Ability: Down the Hatch. Range: Self-Cast. Cool Down: 148/124/107. Cost: 100. Magic Damage: 65/85/105(+50% bonus AP). Activate: after Gribble has activated this Ability he will drink a potion that will increase his Armor & Magic Resist by 15%, increase his Movement Speed by 30% as well as increase his Auto-Attack range by 300 for a 15.5 second duration. For the duration of the Ability all of Gribbles Basic Attacks will have him throw bottles of unstable chemicals that will deal Magic Damage while also creating 100-radius explosion around the target.

4 Comments

Jellycake Demon11/7/2014, 9:22:24 PM1 votes

Gribble is a long-range Mid Lane Mage that is adeptive in causing great harassment againts a multiple enemies or againts a single enemy. the majorty of Gribbles gameplay is about poking your opponent & using your combos in very situational phases, for example your opponent is getting weak but you can't catch up using his Q & E combo Gribble lock down a prioratized target then can go to town on the target, however if an enemy is refusing to engage or keeping a safe distance then using his Q & W combo Gribble can provide great a D.O.T to his target. as for his ultimate while it may not be the most "fancy or most flavourful" Ability its added range & Magic Damage output can make Gribble a powerful long range nuker while providing him means of escape & added protection. when it comes to team fights Gribble's jobe is to provide the damage & help widle the enemy teams HP to zip while also utalizing his combos to help the team like using his Q & W combo to help weaken the enemy team if they remain hudled togeather or use his Q & E combo to lock down either the teams Tank or ADC.

HyperZEROXL11/7/2014, 9:54:44 PM1 votes

It's very well thought out and solid! I see that you put the effort in it's ability kit trying to make it fair enough that it wouldn't be as OP. Keep up the great work!