New game modes

mkyner·5/6/2017, 12:01:08 PM·1 votes·181 views

Concepts for new game modes. I was thinking of these more as casual, party style fun games, not quite as competitive as normal Rift games.

Big ARAM -Howling Abyss -Teams of 10 v 10 -Objective: Nexus (traditional)

Survival -Half of Summoner's Rift -Teams of 1, 3 or 5 v Environment -Objective: Defend against progressively stronger/smarter waves of minions and/or jungle monsters, include the big ones. Game ends when team suffers in total 50 deaths (or when Nexus is destroyed, could use either one). -Note: There is no "winning" this. Score is based on points value of enemy killed and/or how long the team survived. Probably no healing at base or buying once you've left base, as in ARAM.

Harvest -Summoner's Rift -Teams of 5 v 5 -Objective: First team to reach 10 Jungle Points (or however many ends up being ideal) wins. -Note: A particular jungle monster is marked for both teams (like how Kindred marks jungle monsters). The team that kills the monster gets a Jungle Point. The mark moves every 30 seconds or so, or when the marked monster is killed, to a different random jungle monster. Marked monsters would be stronger than normal.

Factions -Summoner's Rift or Howling Abyss -Teams of 5 v 5 -Objective: Nexus (traditional) -Note: Each team picks a specific Faction before Champion Select, and then can only use Champions from that faction. (Perhaps this could be combined with a system where each person's profile has 'points' with each faction, similar to mastery points with champions. Reaching certain levels of faction points could unlock special skins or something for those champions. Or it could just be a fun way to associate your profile with a particular faction.) Visually, each team's half of the Rift could look like the landscape from that faction; like, half Ionian forests and half Freljord ice things. This could also be a fun opportunity for faction-specific dialogue, such as Noxians and Demacians taunting each other.

Kill Count -Summoner's Rift or Howling Abyss -Teams of 5 v 5 -Objective: First team to score 25 kills (or however many) wins. -Note: Destroying a tower counts as one (or more) kills, so there is still some incentive to go after them.

Escort -Summoner's Rift -Teams of 5 v 5 -Objective: Escort your Poro King into the enemy base. First team there wins. -Note: With the first wave of minions, each team gets a Poro King (a bit stronger and faster than the current Poro Kings). Red team's kings uses top lane, Blue team's kings uses bottom lane. Teams need to protect their own advancing King while doing damage to the Enemy's. If a King dies, it respawns with the next minion wave.

Fordhold -Summoner's Rift Alt or Howling Abyss Alt -Teams of 5 v 5 -Objective: Control the single Nexus in the middle of the map for 3 minutes (or however long). -Notes: There is only one Nexus on the map, located in the middle. It starts uncontested. Damaging the Nexus until it is "destroyed" means you capture it for your team. Your team earns time while holding the Nexus. First team to hold it for 3 minutes total wins. Probably no towers in this mode. I think this is kind of like Dominion was, but with one objective in the middle of the map. No towers. The team holding the Nexus does not have minions spawn. In Summoner's Rift version, minions that spawn for top and bottom lanes proceed down those lanes as normal, but then turn at the river and head towards the Nexus.

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