Arcanus, the Mage (Champion Concept)
Arcanus is meant to be a mage that can deal a lot of damage and scale really well with gold.
Passive Spellbook- After casting a spell, Arcanus gains 10% bonus movespeed and magic damage for 2 seconds, stacking up to 4 times.
Q Magic Missile- Arcanus deals 100/140/180/220/260 (+100% AP) magic damage to an enemy. 6 second cooldown Costs 80 mana
W Electric Surge- Arcanus dashes to an enemy, dealing physical damage equal to 10/15/20/25/30% of their maximum health. 10 second cooldown Costs 40 mana
E Cash Grab- Passive: Every two seconds, Arcanus's next basic attack will instantly kill the target if it isn't a champion, large monster, or epic monster. When activated nearby enemies drop a bonus of 1/2/3/4/5 gold upon death, lasting for 4 seconds. Cash Grab's cooldown isn't effected by cooldown reduction, but buying an item in the ancient coin path will reduce Cash Grab's cooldown by 10-50%, depending on the tier of the item. 20 second cooldown Costs 150 mana
Ult Earthen Wall- Arcanus creates a passable earthen wall that blocks all enemy and ally projectiles for 3/4/5 seconds. 150/100/50 second cooldown Costs 200 mana