Shaman Champion: Suko, Keeper of the Totems

Psyrik·7/20/2017, 1:56:08 PM·1 votes·394 views

#Someone posted earlier about us needing a shaman champion, so in the comments, i came up with this and decided to give it its own post as well.

(my first full champion creation so go easy xD)

#Suko: Keeper of the Totems HP Caster #Passive: Spirits' Blessing: For every nearby totem gain 5+(5% bonus Armor) armor, 5+(5% bonus Magic resist) magic resist, and 5+(10% AP) Ability Power

After taking damage from any champion, gain 1/2/3/4/5 Ap, Armor, and Magic Resist for 6/7/8/9/10 seconds (15 second cooldown)

#Q: Spirits' Veil: Cast a spell in a circle (think Diana Q in a circle, or a one direction Galio new Q without the big circle of damage in the middle), creating a Hollow Pillar that lasts for 3 seconds, all enemies that pass through are hit by the wall take damage scaling with Max HP and AP and have resistances cut by 5/10/15/20/25%.

#W: Sprirts' Protection: Place a Guarding totem within a 500/625/750/875/1000 range. If any enemy spell passes through a totem, damage is halved. Each totem has 3 auto attack health. If a spell is cast through multiple totems damage is halved, then halved again, etc... If an enemy walks through a totem they are slowed by 30/35/40/45/50% for 1 second.

Every time a totem is hit by friendly or enemy ability, it will grant/change a small random buff to Suko. (+50% HP Regen,+50% Mana Regen, +150 HP, +150 Mana, +10 Move Speed, +10 AP, +10 Armor, +10 Magic Resist) (Does not stack with totems of same buff nearby)

#E: Spirits' Edge (passive) gain 5/5/6/6/7 movement speed for each neaby totem #(active point and click) throw a magic spike that does damage scaling with movement speed and AP and Max HP. Does double damage when thrown through a totem. Totems do not stack.

#R: Spirits' Wrath: Spirits fly around Suko slowing enemies by 10% growing gradually at a rate of 5% per second (max 70%) for 2 seconds. For each 1% percent slowed, Suko's Max HP and passive's affects are increased by 2%. Ability lasts up to 15 seconds. Range of 600.

#thoughts on him Suko's early game is supposed to be weak, he has slows and buffs to help him survive laning phase in order to get to teamfight phase. His identity is that the totems he carries around calls upon the divine spirits of his homeland, the Plague Jungles.

Obviously what is above is not completely balanced, and is not showing most cooldowns or mana costs. But i think it would be cool to have a tank who is also an AP caster. Make it so he can scale with Tank or AP (kinda like reksai with Damage and Tank. you can build her full damage and do WORK, but be squishy, or build as tank and be less damage more tank).

What are your thoughts? What would you change/buff/nerf?

2 Comments

AmetDeCrypt7/20/2017, 2:33:03 PM1 votes

fyi there's no such thing as bonus ap sir passive. also are totems real thin and most of their space is taken up in little aoes? that passive is super silly, I'd have done something to link the totems together for different effects so you can chain totems like GP barrels and create a little zone of control.