Vul, the Shadow of Shurima
Primary: Assassin. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 8. Defense Power: 4. Ability Power: 2. Difficulty: 8.
Health: 329(+34). Health Regen.: 1.6(+0.35) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 59(+3.0) Armor: 14(+1.6). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Appearance: Vul is a 5'ft tall tanned skin mid-built man with short spiked back black hair with glowing red eyes. he wears a poncho that covers his mouth, neck & shoulders but because it is torn up it shows his torso, he also wears baggy pants with a lether strap on his left thigh & waist that holds scabbereds for his metal spikes. his right arm looks more demonic & has ghostly blue energy pulsating through it. he carries around 3 spikes as his weapons, a 1'5ft long spike, a 2ft long spike with a cable attached to its end in his left thigh scabbered & a 7ft long spike that his help on his behind his waist scabbered.
Basiclly Vul is a serial killer from Shurimas past when Azir was the empour at the time, he was captured after he killed 10 Men, 7 Woman & 3 Children. when he died he was on his way to the Shadow Isles but he managed to find a away back to Runeterra after killing a powerful Shadow Fiend taking its arm to replace his & using its power to travel between Runeterra & the Shadow Isles.
Passive: Pleasures Grasp. After Vul has scored a kill he takes great pleasure in the kill granting a Buff called Delight, Delight will increase Vul’s current Attack Damage by 15%, increase his Attack & Movement Speed by 15% while also giving him 15% Life Steal on his Basic Attacks for 12 seconds. If Vul scores a kill while he has Delight applied to him then the Buff is Refreshed.
Q-Ability: Shadows Line/Shadows Strike. Range: 450. Cool Down: 14/13/12/11/10. 1st Cast Physical Damage: 55/65/75/85/95(+60% bonus AD). 2nd Cast Physical Damage: 135/165/195/225/255(+50% bonus AD). Activate: after Vul has chosen a narrow path with this Ability then upon its activation Vul would’ve thrown a metal spike with a cable attached to it in the chosen direction, if this Ability has come in contact with an enemy Champion then the spike will deal Physical Damage while also applying a 35% Movement Speed Slow for 1.25 seconds. If the spike has come in contact with a Wall Vul will then pull himself forward attaching himself to the object, while Vul is attached to a Wall he will remain attached to the object being Invisible but is unable to use Basic Attacks for a 2 second duration but at the end of the Invisibilities duration Vul will detach from the object. Recast: if Vul is attached to a Wall he may recast this Ability to perform Shadows Strike. While Vul is Invisible he may recast this Ability to select a 150-radius location within 200-range of Vul’s position, after Vul has selected a location then upon this Abilities recast Vul will then hurl himself at the targeted area. Upon landing at the targeted area Vul will deal Physical Damage to all enemies within the area, if this Ability scores a kill Vul will gain a 35% Movement Speed boost for 1.25 seconds.
W-Ability: Night Fang. Range: 350. Cool Down: 9. Physical Damage: 65/95/125/155/185(+50% bonus AD). Passive: .every 3rd Basic Attack will have Vul strike his target with one his spike with such strength that it Shreds the targets Armor by 13% for 1.25 seconds, this Passive cannot affect the same target more than every 5 seconds. Activate: after Vul has chosen a single enemy target within this Abilities Casting Range then upon its activation Vul will lunge at the target stabbing the target with his metal spike, after slamming the spike into his target Vul would have dealt Physical Damage & because of the spike being jabbed into the targets shoulder the chosen targets Attack Speed is reduced by 25% for 1.25 seconds.
E-Ability: Flying Shadow. Range: 450. Cool Down: 19/18/17/16/15. Magic Damage: 75/115/155/195/235(+30% bonus AP). Activate: after Vul has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Vul will turn into his true shadow form then fly at the chosen target, after Vul has come in contact with his chosen target he will deal Magic Damage & will Stun the target for 1.25 seconds.
R-Ability: Pin Down. Range: 650. Cool Down: 105/95/85. Physical Damage: 265/325/485(+40% bonus AD). Activate: after Vul has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Vul will throw his massive metal spike at the chosen target, after the spike has come in contact with the target the spike will deal Physical Damage & Suppressing the target for 1.5 seconds. The spike will remain active on the Field for 8 seconds in which he may use Shadows Line & Shadows Strike on the spike, if Vul walks over the spike he will pick up the spike or if Shadows Line is used on the spike then Shadows Strike is used Vul will pick up the spike.