[Champion Concept] Banshee - The Howling Terror [Full Abilities]

lCantPauseltMom·10/15/2016, 3:23:15 PM·4 votes·778 views

Banshee - The Howling Terror

Primary Role: Mage Secondary Role: None

Recommended Lane: Mid-Lane


Quick Background: A long-dead earth mage who never moved onto the afterlife, and now walks Runeterra seemingly without purpose. Name long forgotten, the one named Banshee by the living wanders through the lands wreaking havoc. Only one common theme exists between her victims: They were men and women whose work destroyed the land. Farmers and foresters, miners and hunters; all have known to be wary since Banshees appearance.


Innate Ability: Wailing Torment

Passive: Enemy champions struck by Banshee's basic attacks or spells are afflicted with Torment for 3 seconds, stacking up to 3 times. If the enemy receives 3 stacks of Torment, they emits an aura of Torment that deals 10 (+2 per champion level) (+7.5% Ability Power) magic damage per second to all enemies within 300 range.

While an enemy is afflicted with three stacks of Torment, subsequent basic attacks and spells will prolong the affliction by 1 second. As soon as the Torment has ended, the enemy champion cannot be affected by this passive for 6 seconds.


First Ability: Soundwave

Active: Banshee sends a high-velocity wave of sound in a line, dealing 65/110/155/200/245 (+70/75/80/85/90% Ability Power) magic damage to all enemies struck. Enemies who are moving at the time are slowed by 20% for 2 seconds.

Cooldown: 10/9.5/9.0/8.5/8.0 seconds. Mana Cost: 60/65/70/75/80 mana.


Second Ability: Upheaval

Passive: Gain a passive charge of Upheaval once every 24/21/18/15/12 seconds, and can store up to 3 charges at a time. Is affected by Cooldown Reduction.

Active: Banshee causes a crystal to erupt from the ground at a target location. The crystal emits 3 pulses over 1.5 seconds, dealing 20/35/50/65/80 (+20% Ability Power) magic damage to enemies per pulse. The crystal will then remain for 15 seconds before returning to the earth.

If a Soundwave or Ghostly Echo strikes the crystal, it will re-emit the three pulses again. If any crystals are in range of a crystal that is already pulsing, then that crystal will emits three pulses as well. Does not stack within itself.

Cooldown: 3.3/3.0/2.7/2.4/2.1 seconds. Mana Cost: 20 mana at all ranks.


Third Ability: Ghostly Echo

Active: Banshee instantly becomes invisible and dashes to a crystal up to 600 range away. The invisibility persists for 1.0/1.25/1.5/1.75/2.0 seconds after the dash has been made. The crystal Banshee dashes to emits a shrill sound that fears nearby enemies for 0.9/1.0/1.1/1.2/1.3 seconds.

Cooldown: 18/16/14/12/10 seconds. Mana Cost: 55/50/45/40/35 mana.


Ultimate Ability: Concussive Howl

Active: Banshee lets out a wail of pure force, shattering a target crystal and dealing 125/200/275 (+80% Ability Power) magic damage to all enemies within range of the area of effect. If any other crystals are in range of the shattering crystal, they too will explode and deal the same damage after a brief delay. All enemies struck are slowed by 40% for 1.5 seconds. If an enemy is struck by two crystals, they are no longer slowed but are stunned for 1.5 seconds. Subsequent damage from exploding crystals after the first deals 40% damage to the target.

Cooldown: 90/75/60 seconds. Mana Cost: 100 at all ranks.

3 Comments

pasta zugotini10/15/2016, 4:50:51 PM1 votes

nice concept lore and kit. i think you should maybe add something to the ult so it isn't reliant antirely on your W. just my opinion though

THE RlVER KlNG10/15/2016, 10:07:43 PM1 votes

Really cool! Reminds me of Prism Break from Skylanders.