Nihl Tenebris, the Starswallower

sneezing slug·4/4/2016, 6:29:13 AM·26 votes·4,608 views

#Nihl Tenebris, the Starswallower

Primary Role: Mage

http://pre04.deviantart.net/98f6/th/pre/f/2012/295/e/0/dragons_of_incense___styrax_by_alectorfencer-d5iko0v.jpg

Link to source

http://i.imgur.com/cVEdm84.png

https://rcasau.files.wordpress.com/2015/02/200-56.gif?w=571&h=200&crop=1 #"I have lived for a millenia, and I have seen every corner of this universe. The constellations I once marveled now bore me, as I have stared upon them for eons. I believe it is time we restart this universe from scratch, from the very days that no lights lit the sky. Let the universe be draped in black once more..."

There are those among the stars that many wish they did not stumble upon in their treks for discovery. One of these beings is Nihl Tenebris, a menacingly powerful being able to manipulate space and time itself. He is as ageless as he is diabolical, and he will stop at nothing until the universe is engulfed into his abyssal clutches.

_Eons ago, Nihl Tenebris tricked Aurelion Sol, a being not unlike himself, with the ability to manipulate the heavens. He himself filled the empty night skies with specks of light. Nihl Tenebris, easily impressed by the talent, manipulated Aurelion, promising him great power, power that even Aurelion could barely fathom of. Eventually one day, Aurelion Sol caught onto the guise, and turned his back on Tenebris and his lackeys. _

Now, Nihl Tenebris sees Aurelion as a threat to his work, and intends to remove him and his stars from off the face of the universe.

http://i.imgur.com/cVEdm84.png

|Base Stats----------------------------------------------|Growth per/level| |- |Health: 456| +45.5| |Mana: 389| +71| |AD: 62| +2.4| |AP: 0| +0| |HP/5: 7.55| +0.69| |MP/5: 5| +0.8| |Range: 450| +0| |AS: 0.585| +2%| |Armor: 35.21| +1.5| |Magic Resist: 30| +0| |Movement Speed: 335| +0

|Base Stats----------------------------------------------|Stats @ 18| |- |Health: 456| 1129| |Mana: 389| 1569| |AD: 62| 102.8| |AP: 0| 68| |HP/5: 7.55| 19.28| |MP/5: 5| 18.6| |Range: 450| 450| |AS: 0.585| 0.838| |Armor: 35.21| 60.71| |Magic Resist: 30| 30| |Movement Speed: 335| 335|

http://i.imgur.com/cVEdm84.png

#Passive: Dark Matter https://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/6/6e/Nightmare_icon.png/64px-Nightmare_icon.png?version=8afe2f07e2ba9009f1275bbca957826c

Nihl Tenebris is a living black hole, consuming everything he defeats. For each enemy unit he kills, he grows in size and gains 0.25 Ability Power permanently. This bonus is doubled upon killing a large monster, tripled upon killing an enemy champion, and quadrupled upon killing an epic monster or enemy tower.

#Q: Abyssal Vortex https://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/b/b7/Time_Lock_icon.png/64px-Time_Lock_icon.png?version=15fbdb636aaf9f7a586c608839be4bb0 Cost: 75/80/85/90/95 Mana Cooldown: 11/10/9/8/7 seconds Skillshot Length: 650 units Skillshot Width: 50+ units Skillshot Speed: 2250

Nihl Tenebris launches a condensed nebula in the target direction, dealing 70/110/150/190/230 (+60% AP) magic damage to everything it passes through.

Every fifth cast of Abyssal Vortex refunds the mana cost and refresh the cooldown.

For each point of ability power Nihl Tenebris has, Abyssal Vortex's width is increased by 0.5

#W: Vacuum https://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/b/b8/Black_Hole_icon.png/64px-Black_Hole_icon.png?version=4113c06df9a5180441736a1408e11d14 Cost: 90/95/100/105/110 Mana Cooldown: 16/15/14/13/12 seconds Casting Range: 625 units AOE Radius: 500 units

Nihl Tenebris forms a black hole at the target location, pulling all nearby enemies to the center after 2.5 seconds, dealing 60/90/120/150/170 (+35% AP) magic damage to all enemies pulled.

#E: Gravitational Clutch (Toggle) http://img3.wikia.nocookie.net/__cb20130929123143/leagueoflegends/images/7/79/Command-_Shockwave.png Cost: 15/20/25/30/35 Mana per second Cooldown: 5 seconds AOE Radius: 450 units

Active: A gravitational pull forms around Nihl Tenebris, dealing 10/25/40/55/70 (+20% AP) magic damage per second to all enemies in the field. Enemies that are in the field for longer than 2.5 seconds are slowed by 15%/17.5%/20%/22.5%/25% while inside the field.

#R: Maw of the Void https://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/2/29/Void_icon.png/64px-Void_icon.png?version=91affe730e178aa011cdcd92a4eac1bb Cost: 130/160/180 mana Cooldown: 120/100/80 seconds Cone Length: 1500 units Cone Angle: 70°

After a 3.5 second delay, Nihl Tenebris forms a vacuum with his mouth, pulling all enemies in a large cone towards him, dealing 160/230/300 (+75% AP) magic damage to all enemies pulled.

http://i.imgur.com/cVEdm84.png

66 Comments

DevlinCrow4/4/2016, 1:29:04 PM10 votes

Swallower? ( ͡° ͜ʖ ͡°)

Othello the Cat4/4/2016, 4:38:29 PM7 votes

Alright, here's what I have to say:

Art: Link to the creator. Stealing art is bad.

Lore: Niche-wise, there doesn't really seem to be room for Nihl. It's basically you saying "Oh, you wanted to create an all-powerful being that was only enslaved due to hubris? Well, this guys better than him in every way and he's also a dragon too so there." This is more the kind of character you'd see in a linear plot video that has a final boss. Although, the lore isn't finished so I'll give you a chance.

Stats: Mana needs to be lowered. A lot. Also, Health needs to be raised. A lot. Like, this champion has less health by 200 than the lowest health champion in the game, so this needs to be fixed. Also, scaling AP is a no-no unless it's in the passive, ala Cassiopeia.

Passive: Considering that he builds AP, the fact that it only restores 20% of the damage dealt means that he will get NOTHING. I mean, look at Xerath; he basically has the same passive but since it's a flat amount, he can get much more, plus it also indirectly rewards him for trying to get close to champions. This is just an ability that restores a teensy bit of Mana so after 10 basic attacks, you can unload a single ability on them.

Q: This ability does not do damage. Like, 180(+45% AP) in the late game is barely damaging an ADC. This needs to be boosted, big time. Also, the cooldown is far too low early. The late game cooldown can still be 7, easy, but consoder starting it somewhere around 11-9 seconds. One more thing, restore more than half the mana cost. 20% of the mana used is nothing, even with it being at max rank.

W: I don't think you realize how hard it is to deal 1000 damage early, let alone in a 500 radius area. Not to mention that it can be killed, so that helps nothing. Aside from the fact that it empowers abilities, this doesn't really add a lot and I genuinely think this should be reworked.

E: The age old problem of whether you should give a ranged champion a Point Blank DoT AoE. It just doesn't make sense to put one on him if he intends to stay in the back line, unlike a champion Karthus who prefers to stay in the middle on the enemy team. Plus, making it cost health when he has next to none anyway is just a signal for enemies to sneak up and bop him while he's lowering his own defenses. Also, increase the AP scaling. Karthus's W has a 20% AP scaling, and it too is a toggle.

Ult: Yeah... Pretty damn broken there, pal. An AoE pull, plus a Bard Ult, plus a Malzahar Ult, plus a Kindred Ult but only for your allies. For five seconds. This... This is not balanced. No sir.

Synergies: The passive doesn't contribute a lot to the kit overall, so that probably needs to change. The Q is interesting, but try building the kit around landing those so that way there's something central to it. The E has no place in this kit, seeing as this champion seems to prefer to just sit in the back and try to lands Qs, and the W WOULD be good if it didn't require a bunch of damage to be dealt/taken first. The Ult is broken. Simple as that.

There's potential for something pretty cool with the kit, but the thematics aren't needed and the kit is a bit sloppy. There's room for improvement.

macromite4/4/2016, 4:42:47 PM4 votes

hmm, this would create issues and seems to be unbalanceable. dps mage that is allowed to go full tank, doesn't have mana issues in the slightest, has terrible scalings and relies on base damage regardless of build, this seems like a surefire top laner, but other issues are also apparant, notably lacking any natural ability based tankiness, as well as any major cc, without these tools this champion seems likes its doomed to fail.

if you want my take on a fix to make this champion work closer to being realistic and valuable, decrease the base mana significantly and increase the scalings on abilities, also, remove the ap scaling stat, his main gimmick seems to be the mana restoration so work with that.

AATTRROOXX4/4/2016, 5:40:05 PM3 votes

This comment is constructive criticism. If I am mean, I am only trying to better both you and your future champion designs. Please don't dismiss my ideas because they contradict your view. Think good and hard about when

At the beginning of your post you mentioned how he would have mana issues and would need to manage his mana carefully.

His passive, a better version of Veigar's early game, makes the need for buying mana regeneration/base mana useless. (you literally regen your Q's cost by attacking minions three times) His passive also doesn't help him late game at all when he won't have anything to auto attack and autoing will barely return any mana at all. (try to find stuff to attack as Xerath when your team is grouped mid and minions are oneshot before you can even attempt to hit them. TRY)

His passive is overpowered in lane, but useless late game. I suggest creating a new one.

Another reason he will never have mana issues is that when in lane every three seconds he will regen 20% of his mana by firing it behind him. His Q would feel absolutely horrible to play against in lane, if Nihl fires it behind you your options are to get hit or avoid it. If you get hit, you take damage, but if you dodge it he gets mana back. A way to solve this is to only give the mana if you hit the skillshot.

His Q is horrible to play against and doesn't offer good counterplay. Make it only restore mana if it hits the enemy. Otherwise I like that it is a new type of skillshot. Also increase the cooldown early game, as it is absurdly low for a champion's main damaging ability.

His W feels really awkward to use, I suggest imagining a game and thinking where you would put it and how useful it would be in teamfights.(see last paragraph for more thoughts)

His E seems really out of place in that it requires health to use instead of mana. As a champion who's them is mana and managing it correctly, having a skill with a health cost makes no sense, thematically or gameplaywise. I do think the other parts of the ability fit in well for a tanky mage who like to fight close.

I'm not sure how to approach the ult. It is a close range Bard ult that only really serves to zone enemies. This also instantly makes Nihl get sucked in no matter where he casts it, rendering it pointless to use in any situation where you don't wan to be sucked into a wormhole. It also doesn't make sense that it is a black hole as in his W black holes are energy absorption devices.

I think a cool idea for his ult is to have it empower all black holes in play, from his W and make them suck enemies in. This makes for some cool counterplay and adds some good depth to the champion. It also gives him a reason to have multiple active.

Gentle Blossom4/4/2016, 9:32:33 AM3 votes

Nice work it looks like a champion that Riot would make, keep up the good work :p

Brimaz The King4/4/2016, 1:48:32 PM3 votes

No champion has scaling AP. Free AP and mana from attacks seems broken. Edit: I meant base stats.

AATTRROOXX4/4/2016, 4:59:21 PM2 votes

Does his passive work on minions?

Mishli4/4/2016, 5:13:48 PM2 votes

thematically i think it's a cool idea, but i don't think a potential zone control mage should have that much access to mana, compare to xerath, who gets back a modest amount of mana every 15~ seconds or so with 1 auto attack, not constantly generating bonus mana.

otherwise his ability costs need to go up considerably to counterbalance his rediculous potential sustain via range and mana.

P: this feels kinda interesting... but it's one of those things that's either useless or OP, as a mage/tank, he wouldn't do much with his auto attacks, we'll assume around 53 damage at lower levels after counting armor, or 60 vs minions, that's a whopping 2-3 mana back per auto, i feel like it'd be much better to just spam q at range, get mana refunds and keep his regen going

Q: while this is kind of interesting, it feels bad for telling enemies "either tank this hit or i get to spam it more' assuming i'm understanding it right. Think if malzahar got a mana refund every time he missed with his q or something like that.

W: This is a really cool idea, but it feels potentially really powerful, build tenebris as a tank, sit ontop of the black hole, and your enemy has to attack you, what's that? black hole charged up? FREE DAMAGE BACK, maybe if it only had 3 hp or was easier to kill by melee champs, similar to teemo shrooms.

E: this feels a lot like jayce's hammer w... the electric field. It's either too strong, or so weak it's not worth mentioning, feels kind of like a throwaway ability, but it also returns mana, at point blank range. but it has no natural CC so it's not even a good self peeling ability

R: this feels just dumb... 5 seconds is WAY too long, you'd make people on both teams rage at you, when you're in a fight, 1-2 seconds for zhonya's can feel like an eternity, this is basically a better bard ult that lasts almost 2-3X longer, and deals decent damage too... side note, is there no empowered version of this?

sneezing slug4/4/2016, 5:32:13 PM2 votes

Going to be doing all the fixes at lunch, thank you guys for your help. I really appreciate it.

Also, sorry for the drastic stuff like the scaling and the ult. Wasn't really at my senses when I made this, probably would've helped if I was actually awake.

Again, thank you!

M0RDEKA1SER4/4/2016, 7:31:35 PM2 votes

I like the concept overall, I'd say he needs number adjustments. A LOT of number adjustments.

If I may make a small suggestion? On his W, why not make those deal damage based on damage contained rather than a flat amount? I mean, it's a black hole, they only get more and more dangerous the longer they exist afaik.

DeoxSin4/5/2016, 2:36:50 PM2 votes

AurelionSol AurelionSol AurelionSol Oh so you swallow stars? I hope I don't make you implode. AurelionSol AurelionSol AurelionSol

Bongo Johnson4/10/2016, 4:09:01 AM2 votes

I dig this idea

Very Epic Guy4/4/2016, 12:03:14 PM2 votes

I suppose it could make sense that there's another celestial dragon out there the is an enemy to Aurelion Sol. He does say things like "My only true enemy is darkness."

Perhaps there could be a star-destroying dragon out there too.

Hooksus4/4/2016, 1:38:22 PM2 votes

This is the swags*[slayer-pantheon-thumbs]*

Jùlius4/4/2016, 1:54:46 PM2 votes

His title should be "The Abyssal Wonderer"

Teslablade4/4/2016, 2:14:10 PM2 votes

Nice. The antithesis to Aurelion. I like it.

Scarletmeow4/4/2016, 3:43:51 PM2 votes

His abilities sound super cool, but those base stats need some serious tweaking, mainly with the health, scaling ap (Unique concept, never done before) and how much mana he'd get just by leveling, not counting how much he'd get from building mana items. Either his abilities need to cost WAAAAAAAAY more mana to make up for his base scaling and his passive or the passive needs to be changed. Also where does the empowered thing come from?

Also that ult. It does way too much. You basically took malzahar ult, made it aoe, MADE IT HEAL AND gave it CRAZY scalings. No. Just no. That ult has way too much going on to ever be balanced, I would recommend either going for damage or for healing, not both. And if you do healing, I wish you luck on making it work because an aoe heal that also makes allies untargetable... shudders

Despite the crazyness, definitely a cool concept for Aurelion Sol's nemesis x3 Looking forward to changes you may make.

GhastlyGhoulMan4/4/2016, 3:55:44 PM2 votes

That is an awesome concept. I especially like the name and the picture. I would recommend separating "star" and "swallower" though, it just made it hard for me to read when I first read it.

Great job, keep iterating on it! :)

sneezing slug6/20/2016, 9:24:52 PM1 votes

Still trying to think of a way to remake his lore. Hrmmm

sneezing slug4/7/2016, 7:43:23 PM1 votes

Bumpin for them gucci reviews B^)

[slayer-pantheon-popcorn]

sneezing slug5/2/2016, 2:25:53 AM1 votes

creme de la meme necroposta~

sneezing slug5/8/2016, 3:13:37 AM1 votes

It's a bird, it's a plane.

ITS A SIGNAL BOOST

[slayer-pantheon-thumbs]

sneezing slug6/1/2016, 5:58:33 PM1 votes

Going to bump this up again, I'll probably make some improvements later.

Lemme know if you guys have any suggestions/critiques

sneezing slug6/3/2016, 12:33:37 AM1 votes

Also probably going to change the whole "empowered" mechanic and make things a little more... Sucky. (gettit? Cuz black holes"? No? Okay.) Expect changes by the weekend

Also, bump.

sneezing slug6/4/2016, 8:20:58 PM1 votes

My plan for this weekend is to touch up Nihl Tenebris, touch up Xaj'Ahr, renew Ursilon, make Rygoras' concept, then update Lyle.

Let's see how far I get.

sneezing slug6/9/2016, 8:03:56 PM1 votes

Sorry for the lack of updates, finals are kicking my hind.

I'm going to try and do some edits this weekend.

sneezing slug6/12/2016, 6:42:32 AM1 votes

After I add some more touch ups to Morris, I'm fixing this guy.

sneezing slug6/17/2016, 8:10:55 PM1 votes

Alright, I said I would edit this guy like a thousand times but never did it because im so fucking lazy

Well, I'm doing it now.

Get ready bois

sneezing slug6/17/2016, 9:18:05 PM1 votes

Hey look, I finally reworked him.

Only took me two fucking months

sneezing slug6/17/2016, 9:42:49 PM1 votes

Also probably going to edit the lore later, feels really lackluster compared to Daegra's tbh

sneezing slug6/18/2016, 4:37:02 AM1 votes

Nerfed the Q a bit.

sneezing slug6/18/2016, 4:35:39 PM1 votes

Going to nerf a little bit of his crowd control today.

sneezing slug6/18/2016, 7:31:14 PM1 votes

Added a large delay to his ult

sneezing slug6/19/2016, 3:06:52 AM1 votes

Remember guys, I'm completely open to any feedback. Brutally honest/blunt? That's totally fine, in fact I prefer honesty over sugar-coated feedback, since that allows me to make my concept better ;P