Warhorse, The Foundation of Strength

sneezing slug··11 votes·5,579 views

http://i.imgur.com/0yCZ5DD.jpg

http://i.imgur.com/NrGUGTU.png

http://img15.deviantart.net/4e13/i/2013/351/3/3/dark_fantasy_landscape_concept_by_doppingqnk-d6yal55.jpg #"What some refuse to realize, is that when they challenge Noxus, they are already under it's heel." All cultures have their legends, and in Noxus, the legend of Warhorse is a commonly known bedtime story to inspire children of Noxus to rise in strength. A man in metal casing, wielding nothing but his own individual strength and will, rose to power over in the days of old before an official government seized control. With only small guilds controlling the city, the unknown soldier Warhorse showed the people of Noxus that their path to salvation was marked with strength. They called him "Warhorse" because that's how he charged into battle-- like a warhorse; Fast and ferocious, as vicious as he was powerful. He fought in the heat of battle against Jarvan I and Jarvan II, and waged his strength in the Rune Wars. As time passed, Warhorse vanished, thought to never be seen again. Until the night Jericho Swain ascended to the position of Grand General. As a figure walked up the path to Swain's quarters, guards attempted to stop the man. They were all beaten to the side with a sore lip and broken bones. Even Darius, considered one of the strongest soldiers of Noxus, was thrown aside by the man. As the figure opened the door, the man of metal, the heart of all that is of strength, Warhorse, knelt down before the Grand General and pledged his allegiance.

##"I am victorious in battle not because of my own individual strength, but it is because they are weak." --Warhorse.

http://i.imgur.com/NrGUGTU.png

#Stats


|Base Stats----------------------------------------------|Growth per/level| |- |Health: 600| +87.5| |Mana: 555| +30.5| |AD: 65| +4| |AP: 0| +0| |HP/5: 5.55| +2| |MP/5: 3| +2| |Range: Melee| N/A| |AS: 0.5| +2%| |Armor: 25| +2.5| |Magic Resist: 30| +0| |Movement Speed: 335| +0

|Base Stats----------------------------------------------|Stats @ 18| |- |Health: 600| 2087.5| |Mana: 555| 1073.8| |AD: 65| 133| |AP: 0| 85| |HP/5: 5.55| 39.55| |MP/5: 3| 36| |Range: Melee| Melee| |AS: 0.5| 0.67| |Armor: 15| 62.5 |Magic Resist: 30| 30| |Movement Speed: 335| 335

http://i.imgur.com/NrGUGTU.png

#Passive: Powerstrike http://vignette1.wikia.nocookie.net/wowwiki/images/b/bd/Ability_rogue_rupture.png/revision/latest?cb=20060928005153

Warhorse deals 7% bonus damage (+4% each level to a maximum of 75%) with his basic attacks if the damage dealt is below 10% of the targets maximum health.

Additionally, Warhorse's basic attacks have 100% crit chance against a target with full health.

#Q: Helmshatter https://hydra-media.cursecdn.com/wow.gamepedia.com/6/68/Warrior_talent_icon_ravager.png?version=c81abf23c024efc0183613678bcf5094 Cost: 70/75/80/85/90 Mana Cooldown: 11/10/9/8/7 seconds Casting Range: 600 units

Warhorse charges towards an enemy, slamming his axe directly onto their head, dealing 50/80/110/140/170 (+45% AD) (+5%/+10%/+15%/+20%/+25% of target's armor) physical damage to the target and reducing their armor by 10%/15%/20%/25%/30% for 6 seconds. If used against a non-super minion or non-large monster at 50% or less health, it executes them.

Warhorse's next basic attack against the target struck will slow them by 45% for 2 seconds.

#W: Accumulate Strength (Toggle) https://hydra-media.cursecdn.com/wow.gamepedia.com/f/f0/Polearm_2h_deathwingraiddw_d_01.png?version=f921db2c0ded70bff85986ba5e489c6f Cost: 15/20/25/30/35 Mana per basic attack Cooldown: 19/18/17/16/15 seconds

Active: Warhorse begins to siphon strength out of his opponents. Basic attacks give a stack of Strength, giving Warhorse 1%/2%/3%/4%/5% attack damage per stack. Upon activating W again or reaching 20 stacks Warhorse activates Release, granting his next basic attack an additional 60/90/120/150/180 (+5/+10/+15/+20/+25 per stack consumed) physical damage and stunning the target for 0.125 seconds per stack (capping at 2.5 seconds), and gaining health equal to 1% of Warhorse's missing health per stack.

#E: Deflection Strike http://vignette2.wikia.nocookie.net/wowwiki/images/0/07/Ability_warrior_devastate.png/revision/latest?cb=20070322023903 Cost: 80/90/100/110/120 Mana Cooldown: 26/24/22/20/18

Passive: Whenever Warhorse takes damage from an enemy champion, he gains a stack of Noxian Vigor. When he reaches 10 stacks, Warhorse regenerates 5%/10%/15%/20%/25% of his missing health over 6 seconds.

Active: Warhorse readies a defensive stance that last 1 second. If Warhorse is hit with an ability within the small timeframe, the ability is instead deflected back at the caster (or towards the caster if it is a skillshot). Damage done by the deflected ability is decreased by 50%, and crowd control duration is decreased by 25%.

#R: Inspire Fear http://vignette3.wikia.nocookie.net/wowwiki/images/4/4b/Ability_warrior_intensifyrage.png/revision/latest?cb=20080730044842 Cost: 120/130/140 Mana Cooldown: 100/90/80 seconds AOE Radius: 1000 units

Passive: Warhorse gains 5% movement speed when moving towards an enemy champion, stacking when there are multiple champions he is moving towards. This bonus doubles for six seconds after Inspire Fear is activated.

Active: Warhorse laughs with diabolical glee (which can be heard globally), fearing all nearby enemies for 2 seconds. Additionally, all enemy champions are revealed for 6 seconds.

http://i.imgur.com/NrGUGTU.png

#Quotes:

Upon Selection: "Strength will persevere beyond all obstacles."

Moving: "Proceeding." "Acknowledged." "Orders received." "Understood." "They will know war."

Attacking: "Weak!" "For Noxus!" "Kill them all!" "Into the heat of battle!"

On Death "With each death comes redemption..."

Taunt: "True strength ends wars before they start." "I have emerged from the might of battle and laughed!"

Joke: "NEEEEIGHHHH"

http://i.imgur.com/NrGUGTU.png

Criticism is always appreciated!

Like this concept? Be sure to check out my other champion concepts, as well as other featured champion concepts here.

68 Comments

Sunbreaker2 votes

Love the concept of the Noxian Bedtime story. I really like his passive, helps him if he's behind, doesn't make him stronger if he's fed. My two problems with his kit, are as follows:

  1. Warhorse' 'E' is very vague, a better tooltip to clear things out would be nice.
  2. His Ultimate could potentially put him in a bad position, could it be cancelled in some way?
Mister Modesty2 votes

I'm with Sun. His 'E' needs more explaining. His passive is great, say youre dealing 11% of an enemies health in damage- they get some armor and it turns into 8% of their total health- it would double to 16%... This gives you some sustain against a solo laner like Malphite who will be coming back with some armor. You should reconsider one of his abilities. Look at the new champs coming out- you have options with their kits. Your skills should have extra conditions based on other skills or circumstance. Like the 'Q'- it's very simple, you could add more to it. Try giving his ultimate some back up- he can go from one nexus to another, you don't want him to be helpless after that.

sneezing slug1 votes

[{quoted}](name=Son of Kolrath,realm=NA,application-id=A8FQeEA8,discussion-id=ZzT459oM,comment-id=00000000,timestamp=2015-07-01T14:48:22.611+0000)

I'm with Sun. His 'E' needs more explaining. His passive is great, say youre dealing 11% of an enemies health in damage- they get some armor and it turns into 8% of their total health- it would double to 16%... This gives you some sustain against a solo laner like Malphite who will be coming back with some armor. You should reconsider one of his abilities. Look at the new champs coming out- you have options with their kits. Your skills should have extra conditions based on other skills or circumstance. Like the 'Q'- it's very simple, you could add more to it. Try giving his ultimate some back up- he can go from one nexus to another, you don't want him to be helpless after that.

Thank you both for the suggestions. I'll rework the E and Q, but I'm curious on your thoughts for the R ability? The original idea was to be a global blitzcrank pull before I realized spawn fountain pulls would be a thing.

What are your thoughts?

Mister Modesty2 votes

With his passive (which you should keep the same), I see this champ as a tank breaker. "Helmshatter" sounds like a perfect move to deal bonus damage based on enemy defense (x% of enemy armor added to damage). If you want him to have a global, I don't know how a pull would go down. However, considering his back story- a global 'fear' might fit. But, that's much different than a grab.

s LessThanThree2 votes

Hecarim

N3xtus2 votes

I love the idea behind his R where he links to an enemy and charges them. However I feel it being global causes a few problems. First is what would happen if after you link with them them have time to teleport to base? Could you break your ult or do you have to follow through? Also would his ult allow him the ability to travel through terrain? You could possibly change it so more of a mark on a target or and gain bonus movement speed over time to them but then it would be difficult to explain his knock up.

Also his passive is amazing in theory but i feel early game it would be very potent (a low base damage at early levels would almost guarantee a double damage every hit) and late game you could just build almost no damage and all tank/attack speed and still have a really high damage output. Perhaps you can add a per level scale to this so its more like this:

Warhorse deals 7% bonus damage (+4% each level to a maximum of 75%) to any enemy stuck by his basic attacks or abilities if the damage dealt is below 10% of the targets maximum health

Otherwise you have an incredibly good idea here. I feel like he could be a great addition to the game. If you wouldn't mind checking my champion out i would appreciate it. Bumps and comments are always welcome of course! :)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/7FoTN04H-ampere-the-electromancer

sneezing slug1 votes

{quoted}

I love the idea behind his R where he links to an enemy and charges them. However I feel it being global causes a few problems. First is what would happen if after you link with them them have time to teleport to base? Could you break your ult or do you have to follow through? Also would his ult allow him the ability to travel through terrain? You could possibly change it so more of a mark on a target or and gain bonus movement speed over time to them but then it would be difficult to explain his knock up.

Nope! They'd be constantly taking damage while hooked to him, and you can't recall while taking damage.

Also his passive is amazing in theory but i feel early game it would be very potent (a low base damage at early levels would almost guarantee a double damage every hit) and late game you could just build almost no damage and all tank/attack speed and still have a really high damage output. Perhaps you can add a per level scale to this so its more like this:

Added!

Otherwise you have an incredibly good idea here. I feel like he could be a great addition to the game. If you wouldn't mind checking my champion out i would appreciate it. Bumps and comments are always welcome of course! :)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/7FoTN04H-ampere-the-electromancer

Looks beast dude!

N3xtus2 votes

Thanks! I appreciate it. And yours is coming together really well!

sneezing slug1 votes

{quoted}

Thanks! I appreciate it. And yours is coming together really well!

Thank you!

WHYFI2 votes

feels almost a little too much like hecarim Hecarim , but other than ur idea process is pretty solid, keep it up :)

N3xtus2 votes

I love the new passive ;) also his E is really awesome. I love the idea of a spell shield that reflects damge. It might be difficult mechanically with some champs though (like ekko and ori ) You might want to make it charge him instead. So his next attack would deal bonus magic damage based on how much he absorbed. like this:

E: Deflection Strike Warhorse gains an spell shield that last 1.5 seconds. If warhorse blocks a spell with this spell shield he will then deal bonus magic damage on his next attack equal to 50% of the absorbed damage.

Insquidious2 votes

i really like the concept, but i think his spell shield should have a different damage scaling, as damage recieved isnt always very useful( soraka w, nasus w etc.) but great concept overall, and i would appreciate if you could check out my champ, and leave feedback!

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/NkjmodWe-new-stealth-assassin-concept-ferro-the-forests-protector?comment=0006

sneezing slug1 votes

{quoted}

i really like the concept, but i think his spell shield should have a different damage scaling, as damage recieved isnt always very useful( soraka w, nasus w etc.) but great concept overall, and i would appreciate if you could check out my champ, and leave feedback!

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/NkjmodWe-new-stealth-assassin-concept-ferro-the-forests-protector?comment=0006

I think I can agree with that, but his E isnt always active. So he wouldn't activate it for that, but if he sees a Graves ult coming at him, for example, he'll take the hit, and instead of taking the damage it roots into his next attack, causing a butt ton of damage, if timed right.

Insquidious2 votes

yeah i think you should change the bonus to something more reliable like a resistances buff if he absorbs an ability. That would be more useful on a tanky bruiser than a little magic dmg plus a little more depending on the ability absorbed

Shadow3822 votes

UH YES PLEASE!!! We need more badass dark champs like Mordekaiser Shaco Mordekaiser

Kamiroo Wolf2 votes

This...this I am excited for ;3

terkmc2 votes

Those icons looks familiar XD On the the important part Good god that ult man. A global 2 seconds fear is insane. Even Amumu melee range aoe root goes up to 2 seconds. Now its a global hard cc that also goes up to 2 second. Tone it down or get another one And well, since he is a manly motherfucker that goes into war emptyhanded and kicks his enemy ass into submission Have you ever considered a wrestling ult. Like he just grab someone for a bit and then throw them in the direction of your choosing?

BlueBanthaMilk2 votes

Despite the obvious Hecarim references (XD, I bet they were uninentional), I have to say I like the revised kit quite a bit now. Rather than the chain toss, Warhorse's new ult seems to fit his overall "imma scare you like a monster under the bed" kinda theme.

Background lore, artistic representation, and the general kit just seem to really work well together. I think it would, as someone else said, make for a good "evil" champ.

sneezing slug1 votes

{quoted}

Despite the obvious Hecarim references (XD, I bet they were uninentional), I have to say I like the revised kit quite a bit now. Rather than the chain toss, Warhorse's new ult seems to fit his overall "imma scare you like a monster under the bed" kinda theme.

Background lore, artistic representation, and the general kit just seem to really work well together. I think it would, as someone else said, make for a good "evil" champ.

Thank you for the awesome feedback!

Again, the only thing that I see that roots into Hecarim is his name lol.

Nevertheless, I am happy to hear you like it!

BlueBanthaMilk2 votes

The charge/smash and aoe drain were the main things that struck me as being a bit hecarim inspired, but hey, your champ is very unique! [Certainly not a clone by a long shot]

sneezing slug1 votes

{quoted}

The charge/smash and aoe drain were the main things that struck me as being a bit hecarim inspired, but hey, your champ is very unique! [Certainly not a clone by a long shot]

Ohhhhh I see whatcya mean ahahahah

Arrowind2 votes

OMG, LEAGUE NEEDS THIS CHAMP INSIDE OF LEAGUE OF LEGENDS

x DeFo x2 votes

Very cool design. I love the idea of his W, and his ult seems very cool (global ults rock).

KumihoGoYangI2 votes

Thanks for trading links. Here is mine: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/IPjWZgZn-ayrina-the-dancing-dervish

Here is my review: I like your Q. I even think that the Q can be a higher flat percentage as currently it doesn't do much early on and way too much late game. However, it's kinda badass what it does. I can visualize it :)

The W stands out to me. It reminds me of Ursa's Fury Swipes in Dota. I suppose it's rather similar to Volibear's W. Seems like you can store the charges which really discourages enemy junglers from fighting you cuz you can just chunk them for a ton. I usually don't like a champion that excels at sustained damage and burst at the same time, but this guy might be a delicate balance between the two. It's definitely neat.

His E isn't anything too unique to me, so no comment.

His R... Take this into consideration. Karthus's global ult takes 3 seconds to charge up before dealing damage. Global CC is generally against how LoL wants the game to play out. How do you explain loss of control of your character when the source is not on screen? This is different from Nocturne, because during his ult you can still "do something". Fear is the strongest CC along with knock up, so perhaps having fear locally and a slow global might be the compromise I'm pitching here. The slow symbolizes the "knees knocking" of scaredy-cats. :3

I hope this review has been beneficial for you. I really like some of the ideas you have here. You like to push the boundaries of what's acceptable, and I think that's a good way to create champion concepts. We can always adjust power levels by changing the numbers. Good luck with your submission!

KumihoGoYangI

sneezing slug1 votes

{quoted}

Thanks for trading links. Here is mine: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/IPjWZgZn-ayrina-the-dancing-dervish

Here is my review: I like your Q. I even think that the Q can be a higher flat percentage as currently it doesn't do much early on and way too much late game. However, it's kinda badass what it does. I can visualize it :)

The W stands out to me. It reminds me of Ursa's Fury Swipes in Dota. I suppose it's rather similar to Volibear's W. Seems like you can store the charges which really discourages enemy junglers from fighting you cuz you can just chunk them for a ton. I usually don't like a champion that excels at sustained damage and burst at the same time, but this guy might be a delicate balance between the two. It's definitely neat.

His E isn't anything too unique to me, so no comment.

His R... Take this into consideration. Karthus's global ult takes 3 seconds to charge up before dealing damage. Global CC is generally against how LoL wants the game to play out. How do you explain loss of control of your character when the source is not on screen? This is different from Nocturne, because during his ult you can still "do something". Fear is the strongest CC along with knock up, so perhaps having fear locally and a slow global might be the compromise I'm pitching here. The slow symbolizes the "knees knocking" of scaredy-cats. :3

I hope this review has been beneficial for you. I really like some of the ideas you have here. You like to push the boundaries of what's acceptable, and I think that's a good way to create champion concepts. We can always adjust power levels by changing the numbers. Good luck with your submission!

KumihoGoYangI

Thank you for your feedback!

I got the time today to fix the R like you suggested, what do you think now?

KumihoGoYangI1 votes

I don't know how the others feel about toning down the ult, but if you like it this way or that way, I don't mind. My only point was the existing globals are damage or Nocturne. Yes Ashe arrow but it only affects one person with a hard CC and it has to hit from across the map? So unreliable.

Speaking of Nocturne, combining these two would just be... bed-wetting.

Warning1402 votes

Omg all icons from dota2 and splash art from dark souls (i think)

Warning1402 votes

Omg all spell icons are from dota2 and splash art is from dark souls

sneezing slug1 votes

{quoted}

Omg all spell icons are from dota2 and splash art is from dark souls

SHHSHSHSHSHSHSHSHSHSHS

REPRESENTATIONSSSSSS

Stars Shaper2 votes

Kinda looks like Batman

"It's the Champion Noxus deserves"

sneezing slug2 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=A8FQeEA8,discussion-id=ZzT459oM,comment-id=0011,timestamp=2015-07-04T17:16:02.382+0000)

Kinda looks like Batman

"It's the Champion Noxus deserves"

The Darkin Knight skin

Vbunnie2 votes

ok here it goes great conept I love the passive and q and how they definately help if he is behind but not so much if he is ahead and definately punish otherwise really beefy champions..... great idea this is definately needed in game as tanks have little to no counter measures... My issues arise with the w and e. The w definately has way too many stacks i mean at max stacks i have 140% bonus armor/magic resist and 35% bonus movement speed but these all stack on eachother which increases this even more. plus if you combine that with the e you have a whoppy 175% bonus armor/magic resist ..... ummm no I would definately only have one bonus armor/magic resist mechanic. I would probably have the bonus armor/ magic resist on the e and increase it slightly to about umm 50% at max rank.... not bad but not terrible either. I would also take out the armor/magic resist on the w and put it with something like tenacity... so 1% tenacity would be good if you really wanted the 35 stacks but I would lower the maximum stacks to about 20 stacks at max which would provide for you to have that bonus increase to about 2% tenacity and 2% bonus movement speed which would mean 40% movement speed and 40% tenacity which is high but it takes a while to gain and rewards the user for doing this. also I would lower the heal on the W to 2% of your current health at time of cast this way it rewards you for proper time cast and is not overpowered because lets face it 40% of your max health is rediculuous that is if you have 20 stacks if you have 35 stacks that is 70% of your maximum health which is higher than just about any other champ in the game. I would also lower the values of the physical damage values from % to base values like 1/1.5/2/2.5/3 bonus damage. because 60 bonus physical damage is way better than 60% bonus damage especially if you build full ad so let us say 300 ad would make 60% bonus damage to be about an additional 180 damage which is rediculous either that or lower the values to .5/1/1.5/2/2.5% or perhaps even .5/.75/1/1.25% or even better 1/1.25/1.5/1.75/2% . It would also be cool if the e did 50% of the damage absorbed+30% of Warhorse's total armor + 30% of warhorse's total magic resist. because the armor/magic resist bonus by itself actually makes the amount of damage the ability absorbed even less than if there was no armor/magic resist bonus as the amount of damage it would deal is lessened due to this bonus. The ult is actually really cool and is definately needed in league... that being said it can put yourteamates in either a good or bad position depending on team comp and their current positions so it must be timed properly otherwise it can be totally troll... This would fix the issues with the champion.... I would also probably change the fear to a polymorph instead of a fear....

sneezing slug1 votes

{quoted}

ok here it goes great conept I love the passive and q and how they definately help if he is behind but not so much if he is ahead and definately punish otherwise really beefy champions..... great idea this is definately needed in game as tanks have little to no counter measures... My issues arise with the w and e. The w definately has way too many stacks i mean at max stacks i have 140% bonus armor/magic resist and 35% bonus movement speed but these all stack on eachother which increases this even more. plus if you combine that with the e you have a whoppy 175% bonus armor/magic resist ..... ummm no I would definately only have one bonus armor/magic resist mechanic. I would probably have the bonus armor/ magic resist on the e and increase it slightly to about umm 50% at max rank.... not bad but not terrible either. I would also take out the armor/magic resist on the w and put it with something like tenacity... so 1% tenacity would be good if you really wanted the 35 stacks but I would lower the maximum stacks to about 20 stacks at max which would provide for you to have that bonus increase to about 2% tenacity and 2% bonus movement speed which would mean 40% movement speed and 40% tenacity which is high but it takes a while to gain and rewards the user for doing this. also I would lower the heal on the W to 2% of your current health at time of cast this way it rewards you for proper time cast and is not overpowered because lets face it 40% of your max health is rediculuous that is if you have 20 stacks if you have 35 stacks that is 70% of your maximum health which is higher than just about any other champ in the game. I would also lower the values of the physical damage values from % to base values like 1/1.5/2/2.5/3 bonus damage. because 60 bonus physical damage is way better than 60% bonus damage especially if you build full ad so let us say 300 ad would make 60% bonus damage to be about an additional 180 damage which is rediculous either that or lower the values to .5/1/1.5/2/2.5% or perhaps even .5/.75/1/1.25% or even better 1/1.25/1.5/1.75/2% . It would also be cool if the e did 50% of the damage absorbed+30% of Warhorse's total armor + 30% of warhorse's total magic resist. because the armor/magic resist bonus by itself actually makes the amount of damage the ability absorbed even less than if there was no armor/magic resist bonus as the amount of damage it would deal is lessened due to this bonus. The ult is actually really cool and is definately needed in league... that being said it can put yourteamates in either a good or bad position depending on team comp and their current positions so it must be timed properly otherwise it can be totally troll... This would fix the issues with the champion.... I would also probably change the fear to a polymorph instead of a fear....

Thank you for the feedback! My champion has been reworked on your suggestions, what do you think now?

Flollopmattress2 votes

Love the quotes! Here's some more ideas: "True strength ends wars before they start" "I have emerged from the might of battle and laughed!"

On death: _ "With each death comes redemption" _

sneezing slug1 votes

{quoted}

Love the quotes! Here's some more ideas: "True strength ends wars before they start" "I have emerged from the might of battle and laughed!"

On death: _ "With each death comes redemption" _

I like it!

Final Remnant 2 votes

It kind of reminds me of Zed mixed with Sion and Hecraim, the abilities also sound incredibly broken but I don't know what I'm talking about probably. I like the way he looks and the overall concept and theme.

I'd give it an 8 out of 10 ^^

sneezing slug1 votes

[{quoted}](name=Final Remnant ,realm=NA,application-id=A8FQeEA8,discussion-id=ZzT459oM,comment-id=0022,timestamp=2016-06-20T21:48:56.386+0000)

It kind of reminds me of Zed mixed with Sion and Hecraim, the abilities also sound incredibly broken but I don't know what I'm talking about probably. I like the way he looks and the overall concept and theme.

I'd give it an 8 out of 10 ^^

I think this is why you think it's like Zed

http://i.imgur.com/W6By79v.jpg http://i.imgur.com/gO4javg.jpg

Also I think a lot of people think he sounds like Hecarim just because of the name Warhorse.

sneezing slug1 votes

It's a bird, it's a plane.

ITS A SIGNAL BOOST

[slayer-pantheon-thumbs]

sneezing slug1 votes

I'll be reworking his ability descriptions to display exact stats soon, as this is an old concept. Stay tuned!

sneezing slug1 votes

Sorry for the lack of updates, finals are kicking my hind.

I'm going to try and do some edits this weekend.

sneezing slug1 votes

Alright, I'm going to push my lazy ass to rework/fancy up this guy. Stay tuned.

sneezing slug1 votes

Reworked and spiffied up!

sneezing slug1 votes

Nerfed his ult a tad.

sneezing slug1 votes

Also tweaked his W a bit.

sneezing slug1 votes

Remember guys, I'm completely open to any feedback. Brutally honest/blunt? That's totally fine, in fact I prefer honesty over sugar-coated feedback, since that allows me to make my concept better ;P

sneezing slug1 votes

New icons, as well as changed the name of his W.

sneezing slug1 votes

changed up quotes

sneezing slug1 votes

Would love to get some more feedback on this old concept ;P

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