Patch/Update concept.

DNFVixen·2/20/2018, 1:46:16 PM·1 votes·184 views

Here is a concept of a patch I made after thinking about it for a good few hours. It addresses a lot of the issues players have right now with the game and client. Honestly this game used to be great before and it can be fun again.

Runes: Runes and Masteries reverted back to season 5. (work could be done to prevent it from being a tank meta easily)

All Runes returned back to summoners free of cost.

Runepages returned back to summoners.

Blue Essence: BE earned from games played

First win of the day no longer gives experience, BE reward increased to 250

Level up capsules now give 1-4 key fragments based on honor instead of champion shards and blue essence. (1 at honor level 1, 1-2 at honor level 2, 1-3 at honor level 3, 1-4 at honor level 4, 2-4 at honor level 5)

Honor: Random key fragment rewards removed.

Honor progress indicator added to profile.

Client: Legacy client returned as optional client for players with low spec computers.

Legacy client reworked to include newer features.

Champion Masteries: 3 New champion mastery levels added.

Mastery level costs changed: Mastery 6: 2 tokens and 1000 BE Mastery 7: 3 tokens and 2000 BE Mastery 8: 4 tokens and 3000 BE Mastery 9 5 tokens and 3000 BE Mastery 10: 10 tokens and 6000 BE.

Mastery 10 rewards 1 random skin from that champions skin pool excluding mythic and ultimate skins.

Matchmaking: Matchmaking has been re-balanced for better player enjoyment.

Champions: All champion base stats reverted to season 5&6 levels.

Leathality stat reverted to Armor Penetration.

Zoe removed till reworked.

Hybrid stats returned to champion skills for more diverse playstyles. (aka returning some of the fun that has been removed over the years)

Towers: Base armor and MR increased. Health Increased. Damage Increased.

Items: Leathality reverted to Armor Penetration

Health on all items restored to original values except item 3075

item 3147 -Removed

item 3031 & item 3508 - Nerfed: Cost increased to 3500

item 3087 , item 3094 , item 3046 & item 3085 - Nerfed: Cost increased to 3200, Critical strike reduced to 25%

item 3094 & item 3087 - Nerfed: Energized passives no longer stack

item 3087 - Nerfed: Now deals a flat 100 magic damage to 5 targets when energized. Can no longer critically strike on proc.

item 3046 - Buffed: Ignores all unit collision

item 3814 - Changed: armor pen removed damage increased to 60

item 1419 - Reverted back to devourer

item 3124 - Reverted to pre-devourer removal

item 3139 - Reverted (removes ALL debuffs)

item 3142 - Reverted to pre-leathality

item 3036 & item 3033 - Armor pen increased to 40% and cost increased to 3000

item 3026 - Reverted

item 3078 - Buffed: 25 AP added

item 3812 - CDR Removed

item 3156 - CDR Removed

item 3104 - CDR Removed

item 3107 Nerfed: Shield and Heal power decreased to 5% from 10%, CDR removed.

item 3800 - CDR Removed

item 3137 - Returned to the game

item 1083 - Buffed: Attack increased from 7 to 10, Life on hit increased from 3 to 5

item 3116 - Buffed: AP increased to 80 from 75

item 3152 - Changed: CDR Removed, AP increased from 60 to 80

item 3102 - Nerfed: AP reduced to 60

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