A New Permanent Invisible Champion
will use fury to attack his opponent, but it will be called "Lifeline" "Lifeline" will only build while invisible and ONLY when near an opponent approximately the range of evelynn's visible range.
While Invisible all player abilities will become passives that affect player and allies alike.
q will be a passive that provides 1 gold for n number of neutral and lane monsters killed.
w will be a passive that provides a movement speed boost to both him and the nearby enemies.
e will be a passive that grant enemies and allies bonus flat damage.
upon moving in for the kill at max Lifeline the player will be granted a small window to capitalize from the shadows and damage his opponent directly by toggling R to become visible. While visible all passive traits will become actives
q will be a single target silence
w will be a cone shape slash that causes bleeding and movement speed debuff.
e will be a magic based skill shot that does % max health damage equal to (opponents kills+assists -- deaths = greater than 0) +10% and restores lifeline on kill
passive will be whenever near an enemy while stealthed that enemy is granted a debuff as you feed from their lifeline. Upon killing an enemy after feeding from their lifeline ALL players suffer decreased morale and are given a debuff that lowers stats
so... yeah. Some math guy get on here and tell me if this is broken and why. Be descriptive not rude. I'm just trying to help come up with a new gameplay style that's fun and cool for everyone.
with 6 
buff. upon unstealthing it's basically a
in reverse mixed with a
in reverse. you want to stay in physical form for as long as possible once you commit to it. the silence is a SINGLE TARGET vs chogaths cone silence and the damage is a CONE that slows and applies bleeding
the only thing that MIGHT make this champion op is how well the team builds specifically around the passives or if the lifeline exchange/E attack is too generous, but i think all that's going to do is cause them to feed the global debuffs making it less and less effective overall. i really really really would like someone to make a mathematical model to represent this and share the data.
and
. turrets would become a non-entity and your character could basically be a jg support that assists the jg in ganks. this would make ganking enemies like