New Vastayan Champion

Chillee·1/8/2018, 2:29:30 AM·1 votes·588 views

I'm back at it again with what I thought is a cool archetype Riot hasn't really explored, which is a Trapper Support. By the way, this concept is very early in development and the damage numbers are mainly fillers until I find proper numbers.

General Information

Name: Charr Title: Guardian of the Forest Race: Vastayan (Ishtaar) Class: Offensive Support Weapons: Claws Allies: Xayah Rakan Rengar Enemies: Zed Darius Riven Kayn Swain

Statistics

Health: 545 Mana: 310 Attack Damage: 65 Attack Radius: 125 Armor: 34 Magic Resist: 32 Movement Speed: 335

Lore

Coming Soon!

Abilities

Passive: Master Trapper -Charr and any allies in a 1000 unit radius get 3-5% lifesteal against enemies that triggered one of Charr's Traps -Master Trap lasts 3 seconds

Q Ability: Trap of Entanglement 80 mana -Charr places a trap on the ground, lasting for 120 seconds -Takes 1 second for Charr to set the Trap of Entanglement -If an enemy champion steps on the trap, they will be dragged into the trap center and be snared for 1.5 seconds, dealing 3/4/5/6/7% of their maximum health as Attack Damage -Charr can only have 5 Traps of Entanglement out at once, if he places a sixth, the oldest one will be destroyed -Traps of Entanglement are camouflaged -Charr cannot store more than one Trap of Entanglement (meaning only one can be on cool down at a time) -Trap of Entanglement will trigger Master Trapper 12 second CD

W Ability: Forest’s Gift 60 mana -Charr Shields an ally for 5/10/15/20% of his maximum health for 2 seconds, -While the shield is active, Charr gets 20% attack speed. -Forest’s gift does not trigger Master Trapper 6 second CD

E Ability: Serrated Tripwire 100 mana -Charr sets up a 100 unit long trip wire -Takes 1 second for Charr to set the Serrated Tripwire -Charr can only have 3 Serrated Tripwires out at once, if he puts down a fourth, the oldest will get destroyed -Serrated Tripwire detonates once an enemy champion goes through it, slowing them by 30% and bleeding them for 1/2/3/4/5% of their current health -Serrated Tripwire does not have a timer and will stay on the map until it is triggered -Serrated Tripwire triggers Master Trapper 20 second CD

Ultimate: Forest’s Wrath 110 mana -Charr channels for 0.5 seconds and summons a circle of thorn bushes with a 750 radius, slowing them for 50%. Forest’s Wrath lasts 6 seconds -Enemies attempting to use a mobility spell inside Forest’s Wrath (including flash and teleport) take 50/75/100 (+80% of attack damage) -Forest’s Wrath triggers Master Trapper 100 Second CD

Appearance

As a Vastayan who was isolated from his tribe (lore hint), he is this gruff looking half tiger-half man. He has long claws he uses to fight, but he relies more on his traps and fellow teammates to do all the damage. He is a survivalist, so he wears a dark gray and torn cowl.

Animations

Basic Attacks: Charr Slices with his claws Critical Attacks: Charr kicks the enemy Idle Animation 1: He kneels down and and sniffs the ground Idle Animation 2: He sticks a pointer finger in the air, checking the wind direction Q and E channels: He kneels down and sets up the Serrated Tripwire or Trap of Entanglement W Cast: Charr raises his fist and lowers it suddenly R Channel and Cast: He winds up and punches both fists on the ground Joke: He gets on the ground, says his joke, and reveals he build an urf statue Taunt: He wiggles his fingers, showing his claws, then snarls Dance: He lays down on his chest, and starts doing push ups Laugh: He looks around, and then he laughes Recall: He stretches, looks around, roars, and jumps into the air Death: He groans and slowly falls backwards, and collapses

Quotes

Coming Soon!

4 Comments

MagicFlyingLlama1/8/2018, 2:34:54 AM1 votes

[zombie-brand-clap]

Terukav1/8/2018, 10:37:13 PM1 votes

I think it'd be more interesting to explore some of the other Vastayan offshoots rather than retreading ground in the bipedal feline domains. There's some cool ideas shown in the taxonomy of the vastaya: Rhinobears, 'Reptilian Butterflies,' Makara; why not try to make a champion out of one of those? As for the kit, The passive is 1) a little boring, 2) is a little lax with positioning for the reward (1000 range), and 3) will, in concert with your _two _ trap abilities, encourage enemeis to do nothing but turtle and farm bot. You can have up to eight active traps between your two trap abilities. Alone, either trap type seems fine, but together it's way too much. I'd keep your E trap and give it some more interaction with you, your abilities, or your allies. Also, when factoring in how many of them you can put out, the AD attached to it, and the cooldown involved for your Q, you essentially have a better form of Viktor's **upgraded ** W. That's some shit without adequate power being taken out elsewhere. The W and R are fine, but on top of everything else they make Charr way too powerful and gives him too much sustain and peel for his laning partner.