[Champion Concept] Alana, the Beast Fighter

Jellycake Demon·10/31/2015, 8:56:18 AM·2 votes·687 views

What happens when you mix the grace, style & swag of a matador mix it with the brute killing skills & crowed please effect of a gladiator & finally place said person in Noxus that entertains the crowed by fighting the most vicious animals of Runeterra or offering criminals to fight for their freedom if they can beat their chosen opponent? Well that's where Alana, the Beast Fighter comes in.

Primary: Fighter. Secondary: Assassin. Additional Roles: Player Choice. Statistics: Attack Power: 7. Defense Power: 5. Ability Power: 1. Difficulty: 6. Place of Origins: Noxius. Upon Selection: The roar of the crowed will be glorious.

Health: 422(+29). Health Regen.: 2.0(+0.38) Mana: 361(+28). Mana Regen.: 1.8(+0.) Range: 125(Melee). Attack Damage: 48(+3.2) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Katarina. Enemies: Draven/XinZhao.

Appearance: Alana wears a customized matador outfit, the left sleeve actually has the cloak built into it. Alana actually has pieces of light armor stitched & sewn into her clothing with small shoulder pads, arm gauntlets & chest plate. on the left side of her waist Alana has 3 spade knives & a short-expandable spear, on the right-side of her waist is a sword sheath.

Summoner Spells: summoner 12 & summoner 6.

Item Builds: Starting Items: item 1055/item 2003/item 3340. Essential Items: item 1300/item 3153/item 3143. Offensive Items: item 3022/item 3053/item 3071/item 3142. Defensive Items: item 3068/item 3102/item 3075/item 3156.

Passive: Style & Blood. When Alana damages an enemy Champion with her Auto-Attacks she will mark the target with Performance. While Performance is active Alana gains a 15% Movement Speed & her Basic Attacks will also have 8% Life Steal, now when the marked target has only 20% of their Max HP remaining the target will deal 10% less damage with their Auto-Attacks & have a 15% Movement Speed Slow. Now when Alana has applied Performance on a target it will go on a 35 second Cool Down before she can apply it to a different target.

Q-Ability: Mantels Snare. Range: 450. Cool Down: 18/17/16/15/14. Cost: 60/70/80/90/100. Passive: every 13.25 seconds Alana will shield herself with her mantel; this mantel will prevent the next enemy Champions Basic Attack or Ability that will apply any effects to Alana. Activate: after Alana has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Alana will taunt her target with the mantel on her left arm, after the initial activation the chosen target will be Taunted for 2 seconds.

W-Ability: Flying Steel. Range: 500. Cool Down: 4. Cost: 95. Physical Damage: 25/30/45/50/65(+40% bonus AD). Activate: this Ability will start out with all 3 throwing knives, after each cast this Ability will regenerate each charge every 7 seconds. After Alana has chosen a narrow path with this Ability then upon its activation she will grab 1 of the silver spade knives from her waist then throw them in the target direction, the 1st enemy that the knife comes in contact with will be dealt Physical Damage & be De-Buff for 5 seconds. If Alana lands a second knife on the same target with this Abilities De-Buff then the target will also be applied with a Bleed & the De-Buffs duration is refreshed, if Alan lands all 3 knives on the same target then the target will take 4% of their Max HP as bonus Physical Damage.

E-Ability: Bloody Skewer. Range: Self-Cast. Cool Down: 21/20/19/18/17. Cost: 70/80/90/100/110. Physical Damage: 90/120/150/180/210(+40% bonus AD). Activate: after Alana has activated this Ability she will sheath her sword & take out a silver short spear that’s attached to her waist, after the initial activation Alana’s next Basic Attack will have her use her spear to impale the target dealing Physical Damage & Stunning the target for 1.5 second. If the target is affected by Mantels Snare then is affected by this Ability the target will have 10% Armor Shred 2 seconds after Stunning the target.

R-Ability: The Grand Finale. Range: 600. Cool Down: 175/155/135. Cost: 120. Physical Damage: 160/220/280(+50% bonus AD). Activate: after Alana has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Alana will completely surround herself in her mantel during a 0.75 second delay. After the delay Alana will quickly dash to her chosen target & during the dash she will be Immune to Stuns & Roots, & when she makes contact she will impale the target with her own sword dealing Physical Damage, apply a 40% Movement Speed Slow for 2.25 seconds & it will also apply Performance to the chosen target regardless if the Passive is currently on Cool Down. If an enemy Champion with Performance is the target of this Ability then Alana will deal 10% of the targets Max HP as bonus Physical Damage.

2 Comments

ScooterBisket11/2/2015, 9:17:30 PM2 votes

Hey guess what. Some people decided to mention and review this champion in a podcast. If you want to check it out, go for it!

Podcast

Jellycake Demon11/4/2015, 8:50:01 AM1 votes

bump