Warwick [Rework]
Warwick, the Blood Hunter
Passive Blood Hunt Warwick’s basic attacks deal an additional 3 – 12 magic damage and heals him for 80% of the amount. Each successive attack will stack this amount healing and damage up to a maximum of 5 stacks. The stacks remain for 2 seconds. At five stacks Warwick’s healing is increased by 5%.
Q Hungering Strikes ACTIVE: Warwick strikes his target twice dealing damage plus additional bonus damage based on Warwick’s ability power and the second hit dealing a percentage of the target’s maximum health. Warwick heals for 60% of damage dealt with each hit applying on-hit effects. At five stacks of his passive the second hit causes the target to bleed for 2 seconds.
W Hunters Call ACTIVE: Warwick lets out a howl increasing his attack speed and inflicting magic damage in a cone in front of him. Enemies facing away from Warwick will also flee for 0.5 – 2 seconds. Allies have their attack speed increases by half of his amount.
**E Deadly Chaser PASSIVE: ** Warwick detects enemies with 50% health or below, revealing them when close and gains movement speed when moving towards the revealed target. Notes: Warwick gets an indicator which points to targets and within a certain range and when Warwick gets closer he reveals the target and gains movement speed only when moving towards revealed targets. When Warwick gets within 500 units of targets they will see the revealed debuff as well as hear Warwick’s howl. **ACTIVE: ** At five stacks of his passive Warwick can activate this ability to dash a short distance and his next basic attack within 2 seconds slows his the target for 1 second.
R Viscous Onslaught ACTIVE: Warwick dashes to a targeted champion dealing damage, stunning them for 1.8s and knocking back all other units around the target. Warwick heals for 50% of damage dealt then for the next 2 seconds Warwick gets increased 15% healing from all sources and increases the damage from his passive.
is great at tracking objectives, and he gets so obsessed with them that they may end up killing them. So, his passive should be something like marking a single target with an attack or ability, and his basic attacks would stack magic damage upon him, and reveal him at x distance but just him. If the target falls below half his maximum health, the detection range will double. He can switch targets every x seconds, which will diminish as