Nocturne,the age-old nightmare

OoTriloDiveroO·8/16/2018, 2:08:09 PM·1 votes·1,430 views

I promised you once to make rework on Nocturne, I will keep my promise!

http://fc05.deviantart.net/fs71/f/2013/160/e/0/nocturne_wallpaper_by_leaguewallpapers-d68gh1t.jpg

Class;Mage/assassin Lane;jungle,mid

Lore;from time immemorial, Nocturne terrorized people in their dreams enjoying and trying their suffering, fear and despair and eventually killing them. Until now, no one knows who is Nocturne, a living nightmare? demon? Or the soul of a man who has not found peace...not known.There was a case when a certain creature brutally killed and dismembered one member from the family of Crownguard say that it was that same named demeon of dreams.No one knows the true goal of Nocturne, but one can understand that they do not have him, he is only trying to frighten people with human fear and then killing them. There were times when a sleeping person suddenly got out of bed and started screaming, and then falling in the form of a lifeless corpse.

[PASSIVE]terror;Nocturne has a radius of terror on which if there is a champion, then he will gradually receive a stack of terror[maximum of five stacks of terror can be obtained,At the same time, these enemy stacks are flashing every 18 seconds].If the enemy receives 5 stacks of terror, he will go into fear every 2 seconds for 2 seconds and will only be seen for Nocturne.

[Q]thirst for fear;Nocturne throws at the enemy two gloomy hands that hold on the enemy's path causing magical damage along the way giving Nocturne a chance to draw the enemy to himself up to two times.when attracted Nocturne restores from 24% to 35% of lost health.

[W]nightmare;Nocturne imposes on the enemy the effect of sleep for 5.5 seconds at which the enemy can not accept any interactions, but at the same time, Nocturne himself also can not move and use skills. Nocturne Inflict magic damage on the enemy in passing, heals himself.

[E]entrance to the subconscious;Nocturne enters the subconscious mind of the enemy, gradually inflicting magical damage and slowing it down, then after 4 seconds, leaving 100% critical damage from it. When killing an enemy with this skill, the skill instantly rolls back[You can leave the enemy at any time].

[R]chilling nightmare;Nocturne obscures the entire gorge of the summoners without letting anyone see the enemies for 10 seconds. The most deaths i with the smallest amount of health get immediately 5 stacks of terror becoming visible to Nocturne. With Nocturne's direction towards this enemy, the speed of movement increases, after which on a certain small distance Nocturne rushes to the enemy instantly killing him.

[visual effects of absolute skill] If the enemy with a large number of deaths or with a small health reserve, he does not frown, the player hears the heartbeat of his champion and with each Nocturne's pricklement the heart rate increases. If Nocturne is near, the enemy's monitor becomes darker and the outline of red eyes is visible, at the enemy's death, the screen dims and after that, Nocturne himself says in his terrible voice the following words;

ARE YOU ALONE?

After which the screen appears screamer in the form of a distorted face of Nocturne.

For a very long time I tried to make a terrible and simultaneously blood-chilling horrible rework, I hope you liked it=]

1 Comments

N00BM4ST3R128/17/2018, 8:55:06 PM1 votes

Not gonna lie, I feel like this is both confusing and personally a bad rework (no offense). While reading it I had trouble imagining it, and hey it might just be me. Also I feel as though the kit isn't very fluid and would not synchronize well. And finally, making him AP is probably not a great idea, but making him AP and AD focused like Akali or Jax would be pretty cool. So here are some ideas I had while reading this that hopefully aren't confusing and are related to your idea. This is just a thought.

P- Terror: Hitting a Large Monster or a Champion with 5 separate attacks and/or abilities causes them to be feared of you for 2 seconds. 30 second Cooldown (is affected by Cooldown Reduction). Q- Thirst For Fear: Throws out a shadow hand, which roots all enemies hit for .5/.75/1/1.25/1.5 seconds. Also, leaves a shadow path for Nocturne which increases his movement and attack speed by 30% while in it. 20/19/18/17/16 second Cooldown. W- Nightmare: Targets a creature that is CC'ed. Inflicts a Nightmare, which slowly deals magic damage, slows them, and increases all fears received by 1 second. While feared, takes more damage and increases the slow from this ability. Lasts for 5 seconds. 22/21/20/19/18 second Cooldown. E- Just a Nightmare: Nocturne becomes invisible and gains movement speed. Being close to him doesn't reveal his location, but entering turrets range, or revealed by an oracle, control ward, or a specific ability ends this ability. While Invisible, Nocturne can attack and use his abilities without being revealed. Lasts for 4 seconds. 28/26/24/22/20 second Cooldown. R- Insanity: Causes the enemies to be nearsighted (just like the current R). If enemies become feared while this ability is active, they become blinded, not being able to see anything except Nocturne until this ability ends. Lasts for 4/6/8 seconds. 280/240/200 second Cooldown.

Now obviously this could also be a bad rework, but this is what I thought it could be based on your idea. And again, this is just a thought. If you have a better idea please let me know. [slayer-jinx-catface]