[Concept champion]Rhasa,the sunderer

OoTriloDiveroO·10/24/2019, 6:41:26 PM·4 votes·1,860 views

I saw everyone has started to create lore and abilities for some cards from the new game League of Runeterra,so i decided to do it too and started with Rhasa,the sunderer!

Visual https://cdn-lor.mobalytics.gg/latest/images/set1/en_us/img/card/game/01SI035.png


[Statistics]

Health: 2175 Health regen: 22.95 Mana: 1080 Mana regen: 18.9 Range: 150 Armor: 100.20 Magic resist: 50.35 Attack: 132 Attack damage: 0.625 (+ 51%) Move.Speed: 340

Role:Figther. Class:Juggernaut. Damage:Mixed. Recourse:Mixed.

[Ratings]

Damage:3/3

Toughness:1/3

Utility:2/3

Mobility:0/3

Crowd control:2/3

[Passive]Absorption:After killing an enemy champion or be near dead ally champion Rhasa absorb his soul,gaining bonus physical damage (AD120) and also increase slightly his size for every 5 absorbed souls.

Uncontrollable force:Every item what gives cooldown reduction became reduced for 5% cooldown redaction.

[Q]Soul tremble: Rhasa hit the ground with force his scythe dealing physical damage (AD+100)to enemy champions and slightly knock them up for 0.1 seconds.

cost: 50 mana. cooldown: 20/18/15/13 seconds. angle: 50°

[W]Whip tail: Rhasa goes his tail forward and immediately grab the enemy who is inside the circle closer to himself after what with force he pull his tail forward-right and pull away the enemy champions who is in front of him.

cost: 35 / 40 / 45 / 50 / 55 mana. cooldown:24/20/19/18 range: 800

[E]Battlefield terror: Rhasa create around him an dark aura what deals magic damage per second to enemy and shred their magic resistance (10/15/15/30%) of targets magic resistance.

cost: 70 / 85 / 100 / 115 / 130 mana. cooldown: 30/25/20/15 seconds. magic damage per-second:11 / 19 / 27 / 35 / 43 (+ 12% AP) radius effect: 175

[R]Night harvest: Rhasa make a slow slash with his scythe and cleaves all enemy champions/minions/monsters,slow them and shred their regeneration stats by 10% deal physical damage (AD+50) and heal himself for each enemy who is below 40% of their health.

cost:200 health. cooldown:190/150/130 range:500 angle: 60° / 120°

I've tried to create an incarnation of battlefields terror,an amalgamation of many spirits of the Shadow isles in to one so they can rebuild an glorious battle in to a slaugther.And i did not forget about the weak side's of this big guy but i think this weak spot is too fatal for him,write on the comments if this weak spot is fine or not,i'd liked to read your opinion and ideas!

1 Comments

draco 18861/21/2020, 3:07:49 AM1 votes

The stats are pretty good and most of the abilities seem fine. The big issue is that if the E shreds MR then it might serve better to have him build of ability power to maximize on the pressure.The ultimate feels a little lack luster. It would feel more impactful if it was something more like it deals 15/20/30% missing health, 100/150/250 base plus .4 AP to all enemies in the cleave radius. This is just suggestion and all in all this seems like a fairly well rounded champion idea. Keep up the good work.