Kul’Fen, Breeder of the Void

Jellycake Demon·1/21/2015, 12:59:19 AM·1 votes·629 views

Primary: Support. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 5. Ability Power: 4. Difficulty: 8. Place of Origins: Plague Jungle. (a portal opened into the jungle giving Kul’Fen plenty of genetic subjects). Upon Selection: So many subjects to experiment on.

Friends: Velkoz & Khazix. Enemies: None. NOTE: unlike Vel'Koz who is obsessed with attaining knowledge & information, Kul'Fen is obsessed in studying living creatures in see how they survive & live & then use that information to enhance himself & the minions he is able to reproduce so he can survive & attempt to live forever.

Appearance: Kul'Fen is a 5'ft tall armored caterpillar looking creature that is slightly armored, its upper body is more bulky & it has 4 long thin arms, its head looks like a large beetle head with 6 bulging fleshy green orbs along its back. its body color is mainly black with patches of grey & with green bits between his armors gaps. is lower long body is more armored & has 5 sets of small sturdy looking legs.

Gameplay: Kul'Fen is a Bottom Lane Support/Fighter Melee Champion that is all about Pushing the Lane putting pressure on the enemy team, although he dose lack any form of dramatic Lane Fight or Team Fight potential but that doesn't mean he can't provide some assist in a fight as long as the situation is right for him to be effective. As for playing Kul'Fen in the Top Lane his gameplay will practically be the same but he will be more active unlike his Support role as he sits back & tries to aid his Lane Partner from a distance & using his Abilities to ensure his teammates safety, instead he will act more as a harassing bullying using his minions to push the lane & help in trades.

Health: 501(+31). Health Regen.: 2.3(+0.48) Mana: 0(+0). Mana Regen.: 0(+0) Range: 175(Melee). Attack Damage: 30(+2.1) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Passive: Void Strain Altered Minion. Every 13 seconds Kul’Fen will alter the DNA of a random Lane Minion within 250-radius of himself into a Void Minion, this Void Minion will have the HP of the converted minion but will become a Melee-Unit will deal the converted minions own Damage as Physical Damage & will be Immune to all Crowed Control effects & Area of Effect Abilities. When this Void Minion is created it will then push down the closest Lane & will attack enemy Minions or Neutral Monsters within 195-radius of its location, the Void Minion will not attack an enemy Champion unless it is attacked. At certain Lv. Kul’Fen will give his Void Minions additional effects: Lv.5 Void Strain Altered Minion: every 2nd Basic Attack that the Void Minion makes will deal 3% of its Max HP as Magic Damage. Lv.10 Void Strain Altered Minion: upon dying the Void Minion will explode dealing 10% of its Max HP as Magic Damage to all enemies including Towers within 180-radius of its current location. Lv.15 Void Strain Altered Minion: when a Void Minion is created it will produce a Damage Blocking Shield that equals to 4% of the minions Max HP.

Q-Ability: Cell Infusion/Cell Decomposition. Range: 550. Cool Down: 14/13/12/11/10. Heal: 85/105/125/145/165(+50% bonus AP). Magic Damage: 25/45/65/85/105(+40% bonus AP). Activate: after Kul’Fen has chosen either himself, an allied Champion, an active Void Minion or an enemy target within this Abilities Casting Range then upon its activation Kul’Fen will twist the targets genetic tissue, depending on the target this Ability will apply a different effect: Allied Unite: when Kul’Fen has chosen a single allied unite within this Abilities Casting Range then upon its activation Kul’Fen will repair any damaged tissue on the target by Healing them then give the affected target a 1.5 second 20% boost to their Attack & Movement Speed. Enemy Unite: when Kul’Fen has chosen a single enemy unite within this Abilities Casting Range then upon its activation Kul’Fen will damage the targets tissue structure dealing Magic Damage & lowering the affected targets Attack & Movement Speed by 20% for 1.5 seconds.

W-Ability: Twisted Genetic Strain. Range: 450. Cool Down: 22/20/18/16/14. Passive: when an active Void Minion dies it will leave behind Genetic Strain, this strain will remain active on the Battlefield for 4 seconds & when Kul’Fen walks over the strain he will pick it up then he will be Healed by 3% of his missing HP & reduce any of his active Ability Cool Downs by 2 seconds. Activate: after Kul’Fen has chosen either himself or an allied Champion within this Abilities Casting Range then upon its activation Kul’Fen will alter the targets DNA, after this Abilities activation the affected target will gain Genetic Void Minion attached to its body. this Genetic Void Minion will act as a 400-Ranged Unit that will auto-attack the closest enemy Champion within its range dealing 4% of the affected allied Champions current Attack Damage as Physical Damage every 0.75 seconds for 3.75 seconds. during this 3.75 second duration the affected Champion will have 12% Life Steal to their Basic Attacks.

E-Ability: Reproduction Assault. Range: 450. Cool Down: 20/19/18/17/16. Magic Damage: 100/130/160/190/220(+30% bonus AP). Activate: after Kul'Fen has chosen a 100-radius location within this Abilities Casting Range then upon its activation Kul'Fen will create a small Brood Pod, this Brood Pod will take 1 second to prime before it can be used. when the pod is primed it will then release 3 Void Minions that will act like any other Void Minion by pushing the closest lane, however if an enemy Champions walks over the pod it will be destroyed & it will not spawn the 3 Void Minions but the fluid inside the pod will deal Magic Damage to the target & then the fluid will solidify Rooting the affected target for 1.25 seconds.

R-Ability: Abomination Strain. Range: 600. Cool Down: 95/85/75. Health: 350/550/750(+20% bonus HP). Physical Damage: 60/80/100(+20% bonus AD). Armor: 60/90/120(+10% bonus AR). Magic Resist: 40/80/120(+10% bonus MR). Activate: after Kul’Fen has chosen a single active Void Minion within this Abilities Casting Range then upon its activation Kul’Fen will mutate the Void Minions DNA so much that it turns into a large Void Abomination, this Void Abomination will have its own States & will have 20% of Kul’Fen’s current Attack & Movement Speed. Each Basic Attack it uses will deal Physical Damage to the closest enemy Minion or Neutral Monster within its 185-Melee Range. when the Abomination is created it will start pushing the closest Lane & will attack enemy Minions or Neutral Monsters within 195-radius of its location, the Void Minion will not attack an enemy Champion unless it is attacked, the Abomination will still have Void Minions bonus effects that it was converted from.

1 Comments

Jellycake Demon1/21/2015, 1:02:16 AM1 votes

please leave a Review on what you think of my Concepts also if you see anything you think needs to tweaked or changed then please leave a comment stating so. i accept all comments.