The Rei, Hidden of the Glade [WIP Champion Concept]
The Rei, Hidden of the Glade [All names with "ei" are pronouced "aye".]
**The Idea of this champion is to create a team based champion. Quinn, Kinred, and Nunu do not really fullfill this, they just each share some of the abilities. At the bottom is a pole based on whether Spirit Travel or Seperate would work better with this champion.
Imagine these 3 duets of creatures combined:
Temp Lore: The Rei are bound spirits, fae creatures that live in the shadow of the Glade. Once children who lived with a painter, they were murdered by a mad spirit. Wicked themselves now, they show a darker facet of the Glade and will not rest until their done playing around.
Things Subject to change:
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The passive
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Numbers
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Lore
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Whether their melee or ranged. This version their ranged, wielding small crossbows, but if they become melee later then they will use their claws.
** Passive:** Grei and Kei each fire crossbows differently. Each of them fire their crossbows at 75% of their total attack speed and Grei always fires first. Each bolt only deals 50% of their total AD. Grei's first basic attack against a target applies a Blue Mark. If Kei attacks a target affected by Blue Mark, his basic attack will deal bonus physical damage based on the targets current health. The Rei's spells apply Glade Charges to all enemies hit. After 3 charges have been applied, the target will consume the charges and gain a Orange Mark. If the Rei attacks a target with Orange Mark, they gain 50% attack speed and deal damage based on the targets missing health.
Q: Swift Dart: The Rei each dash foward towards a target direction dealing physical damage. If their tail bond [In between them] hits an enemy, they also take damage and stun enemy champions.
12 second Cooldown.
W: Glade Lights: Grei releases three dazzling, mesmerizing balls of Fae Fire foward in a cone, damaging enemies. After a 1.35 second delay, the Glade Lights are passed to Kei dealing damage based on how far they traveled and healing The Rei for each enemy hit.
9.5 second cooldown
** E: Brush Rush/Rabid Leap**: Kei turns and slaps his tail in a target direction, dealing physical damage to the first enemy champion hit and knocking them in the direction of cast. Grei's next basic attack is ranged and causes him to leap to the target dealing physical bonus damage along with a bleed effect.
11 Second Cooldown.
R: Spirit Travel: The Rei closest to the mouse leaps away from each other, separating their hitboxes but sharing health bars for 4.5 seconds. If they leap up onto a nearby wall, they will gain massively increased movement speed and able to walk upon the wall. During this time pathing will prioritize the way that will keep the Rei on the wall, but if they walks to an area off the wall they will jump off next to the wall keeping the movement speed for 3 seconds after. The Rei can leap over short distances where walls end with the second jump charge.
25 second cooldown per charge. 4 second cooldown.
The Rei are an AD assassin/caster who can fit in midlane or jungle. With Spirit Travel they can roam efficiently. Comments and constructive critisism is much appreciated.